Pages: [1]
  Print  
Author Topic: PCRPG Experience Multipliers for Different Classes  (Read 3180 times)
0 Members and 1 Guest are viewing this topic.
Kurano
Goblin Pup
*

Reputation: +0/-0
Posts: 3


View Profile
« on: November 25, 2003 04:44 PM PST »

Page Last Updated: October 16, 2006 @ 1:04PM

I was wondering if i could get a link/written guide in this forum/ for the stats that each race starts with?  Im really trying to plan out my character so i don't aste hours and then realise i needed to raise my slashing by 4 instead of 2 etc...

I think of something like:

Fighter:
Slashing 2.0
Piercing 2.0
etc...
« Last Edit: December 31, 1969 04:00 PM PST by Kurano » Logged
Particle
Chief Codemonger
Administrator
Centurian Lord
**********

Reputation: +12/-4
Posts: 5,863



View Profile WWW
« Reply #1 on: November 26, 2003 09:18 AM PST »

I know this is the code, but I think you can figure it out.

//--------------
// Cleric
//--------------
// Clerics are good with Bludgeoning weapons but VERY good at healing spells.  They also
// know the basics behind offensive spells.

//Primary Skill: Defensive Casting
//Secondary Skills: Healing, Energy, Bludgeoning

$SkillMultiplier[Cleric, $SkillSlashing] = 0.6;
$SkillMultiplier[Cleric, $SkillPiercing] = 0.7;
$SkillMultiplier[Cleric, $SkillBludgeoning] = 1.5;
$SkillMultiplier[Cleric, $SkillDodging] = 0.7;
$SkillMultiplier[Cleric, $SkillWeightCapacity] = 1.0;
$SkillMultiplier[Cleric, $SkillBashing] = 0.5;
$SkillMultiplier[Cleric, $SkillStealing] = 0.2;
$SkillMultiplier[Cleric, $SkillHiding] = 0.2;
$SkillMultiplier[Cleric, $SkillBackstabbing] = 0.2;
$SkillMultiplier[Cleric, $SkillOffensiveCasting] = 0.9;
$SkillMultiplier[Cleric, $SkillDefensiveCasting] = 2.0;
$SkillMultiplier[Cleric, $SkillDivineCasting] = 1.0;
$SkillMultiplier[Cleric, $SkillNeutralCasting] = 1.2;
$SkillMultiplier[Cleric, $SkillSpellResistance] = 1.5;
$SkillMultiplier[Cleric, $SkillHealing] = 2.0;
$SkillMultiplier[Cleric, $SkillArchery] = 0.5;
$SkillMultiplier[Cleric, $SkillEndurance] = 1.1;
$SkillMultiplier[Cleric, $SkillMining] = 1.0;
$SkillMultiplier[Cleric, $SkillSpeech] = 1.0;
$SkillMultiplier[Cleric, $SkillSenseHeading] = 1.0;
$SkillMultiplier[Cleric, $SkillEnergy] = 1.5;
$SkillMultiplier[Cleric, $SkillHaggling] = 1.0;

$EXPmultiplier[Cleric] = 0.85;

//--------------
// Druid
//--------------
// Druids are good with Bludgeoning weapons and are somewhat familiar with spells.  They specialize in Neutral casting.
// However they are also able to easily hide.

//Primary Skill: Neutral Casting
//Secondary Skill: Hiding, Slashing, Spell Resistance

$SkillMultiplier[Druid, $SkillSlashing] = 1.5;
$SkillMultiplier[Druid, $SkillPiercing] = 0.7;
$SkillMultiplier[Druid, $SkillBludgeoning] = 0.6;
$SkillMultiplier[Druid, $SkillDodging] = 2.0;
$SkillMultiplier[Druid, $SkillWeightCapacity] = 2.0;
$SkillMultiplier[Druid, $SkillBashing] = 0.5;
$SkillMultiplier[Druid, $SkillStealing] = 0.2;
$SkillMultiplier[Druid, $SkillHiding] = 2.0;
$SkillMultiplier[Druid, $SkillBackstabbing] = 0.5;
$SkillMultiplier[Druid, $SkillOffensiveCasting] = 0.7;
$SkillMultiplier[Druid, $SkillDefensiveCasting] = 0.7;
$SkillMultiplier[Druid, $SkillDivineCasting] = 1.0;
$SkillMultiplier[Druid, $SkillNeutralCasting] = 2.0;
$SkillMultiplier[Druid, $SkillSpellResistance] = 1.0;
$SkillMultiplier[Druid, $SkillHealing] = 1.3;
$SkillMultiplier[Druid, $SkillArchery] = 0.7;
$SkillMultiplier[Druid, $SkillEndurance] = 0.8;
$SkillMultiplier[Druid, $SkillMining] = 2.0;
$SkillMultiplier[Druid, $SkillSpeech] = 1.0;
$SkillMultiplier[Druid, $SkillSenseHeading] = 1.7;
$SkillMultiplier[Druid, $SkillEnergy] = 1.2;
$SkillMultiplier[Druid, $SkillHaggling] = 1.3;
$EXPmultiplier[Druid] = 0.8;

//--------------
// Thief
//--------------
//Thieves handle piercing weapons well enough, and are very good at hiding and backstabbing.
//And of course, they are great at stealing.

//Primary Skill: Stealing
//Secondary Skill: Hiding, Backstabbing, Piercing, Archery

$SkillMultiplier[Thief, $SkillSlashing] = 0.6;
$SkillMultiplier[Thief, $SkillPiercing] = 1.8;
$SkillMultiplier[Thief, $SkillBludgeoning] = 0.5;
$SkillMultiplier[Thief, $SkillDodging] = 1.1;
$SkillMultiplier[Thief, $SkillWeightCapacity] = 0.7;
$SkillMultiplier[Thief, $SkillBashing] = 0.2;
$SkillMultiplier[Thief, $SkillStealing] = 2.0;
$SkillMultiplier[Thief, $SkillHiding] = 2.0;
$SkillMultiplier[Thief, $SkillBackstabbing] = 2.0;
$SkillMultiplier[Thief, $SkillOffensiveCasting] = 0.2;
$SkillMultiplier[Thief, $SkillDefensiveCasting] = 0.2;
$SkillMultiplier[Thief, $SkillDivineCasting] = 0.2;
$SkillMultiplier[Thief, $SkillNeutralCasting] = 0.2;
$SkillMultiplier[Thief, $SkillSpellResistance] = 0.3;
$SkillMultiplier[Thief, $SkillHealing] = 0.5;
$SkillMultiplier[Thief, $SkillArchery] = 1.6;
$SkillMultiplier[Thief, $SkillEndurance] = 1.0;
$SkillMultiplier[Thief, $SkillMining] = 1.0;
$SkillMultiplier[Thief, $SkillSpeech] = 1.0;
$SkillMultiplier[Thief, $SkillSenseHeading] = 1.0;
$SkillMultiplier[Thief, $SkillEnergy] = 0.5;
$SkillMultiplier[Thief, $SkillHaggling] = 1.5;
$EXPmultiplier[Thief] = 0.8;

//--------------
// Bard
//--------------
//Bards are much like thieves, except that they are a bit more evenly balanced.

//Primary Skill: Stealing
//Secondary Skill: Archery

$SkillMultiplier[Bard, $SkillSlashing] = 1.3;
$SkillMultiplier[Bard, $SkillPiercing] = 1.5;
$SkillMultiplier[Bard, $SkillBludgeoning] = 1.3;
$SkillMultiplier[Bard, $SkillDodging] = 2.0;
$SkillMultiplier[Bard, $SkillWeightCapacity] = 0.8;
$SkillMultiplier[Bard, $SkillBashing] = 0.2;
$SkillMultiplier[Bard, $SkillStealing] = 2.0;
$SkillMultiplier[Bard, $SkillHiding] = 1.8;
$SkillMultiplier[Bard, $SkillBackstabbing] = 1.8;
$SkillMultiplier[Bard, $SkillOffensiveCasting] = 0.3;
$SkillMultiplier[Bard, $SkillDefensiveCasting] = 0.3;
$SkillMultiplier[Bard, $SkillDivineCasting] = 0.3;
$SkillMultiplier[Bard, $SkillNeutralCasting] = 0.5;
$SkillMultiplier[Bard, $SkillSpellResistance] = 0.5;
$SkillMultiplier[Bard, $SkillHealing] = 2.0;
$SkillMultiplier[Bard, $SkillArchery] = 1.4;
$SkillMultiplier[Bard, $SkillEndurance] = 2.0;
$SkillMultiplier[Bard, $SkillMining] = 2.0;
$SkillMultiplier[Bard, $SkillSpeech] = 1.0;
$SkillMultiplier[Bard, $SkillSenseHeading] = 1.5;
$SkillMultiplier[Bard, $SkillEnergy] = 0.6;
$SkillMultiplier[Bard, $SkillHaggling] = 2.0;
$EXPmultiplier[Bard] = 0.8;

//--------------
// Fighter
//--------------
// Fighters are great with swords, namely slashing weapons.  They are strong, but dumb.
// They know nothing when it comes to spells.  However they can easily wear armor and
// wield all kinds of weapons.

//Primary Skill: Slashing
//Secondary Skill: Bludgeoning

$SkillMultiplier[Fighter, $SkillSlashing] = 2.0;
$SkillMultiplier[Fighter, $SkillPiercing] = 2.0;
$SkillMultiplier[Fighter, $SkillBludgeoning] = 2.0;
$SkillMultiplier[Fighter, $SkillDodging] = 1.5;
$SkillMultiplier[Fighter, $SkillWeightCapacity] = 1.5;
$SkillMultiplier[Fighter, $SkillBashing] = 1.6;
$SkillMultiplier[Fighter, $SkillStealing] = 0.2;
$SkillMultiplier[Fighter, $SkillHiding] = 0.2;
$SkillMultiplier[Fighter, $SkillBackstabbing] = 0.2;
$SkillMultiplier[Fighter, $SkillOffensiveCasting] = 0.1;
$SkillMultiplier[Fighter, $SkillDefensiveCasting] = 0.1;
$SkillMultiplier[Fighter, $SkillDivineCasting] = 0.1;
$SkillMultiplier[Fighter, $SkillNeutralCasting] = 0.1;
$SkillMultiplier[Fighter, $SkillSpellResistance] = 0.2;
$SkillMultiplier[Fighter, $SkillHealing] = 1.2;
$SkillMultiplier[Fighter, $SkillArchery] = 1.6;
$SkillMultiplier[Fighter, $SkillEndurance] = 1.6;
$SkillMultiplier[Fighter, $SkillMining] = 1.0;
$SkillMultiplier[Fighter, $SkillSpeech] = 0.8;
$SkillMultiplier[Fighter, $SkillSenseHeading] = 0.4;
$SkillMultiplier[Fighter, $SkillEnergy] = 0.2;
$SkillMultiplier[Fighter, $SkillHaggling] = 1.0;
$EXPmultiplier[Fighter] = 1.0;

//--------------
// Paladin
//--------------
//Paladins are much like Fighters, except that they are a bit more evenly balanced.

//Primary Skill: Bludgeoning
//Secondary Skill: Healing

$SkillMultiplier[Paladin, $SkillSlashing] = 1.5;
$SkillMultiplier[Paladin, $SkillPiercing] = 1.5;
$SkillMultiplier[Paladin, $SkillBludgeoning] = 1.2;
$SkillMultiplier[Paladin, $SkillDodging] = 1.5;
$SkillMultiplier[Paladin, $SkillWeightCapacity] = 1.5;
$SkillMultiplier[Paladin, $SkillBashing] = 1.5;
$SkillMultiplier[Paladin, $SkillStealing] = 0.3;
$SkillMultiplier[Paladin, $SkillHiding] = 0.3;
$SkillMultiplier[Paladin, $SkillBackstabbing] = 0.3;
$SkillMultiplier[Paladin, $SkillOffensiveCasting] = 0.2;
$SkillMultiplier[Paladin, $SkillDefensiveCasting] = 1.2;
$SkillMultiplier[Paladin, $SkillDivineCasting] = 1.0;
$SkillMultiplier[Paladin, $SkillNeutralCasting] = 0.3;
$SkillMultiplier[Paladin, $SkillSpellResistance] = 0.9;
$SkillMultiplier[Paladin, $SkillHealing] = 1.3;
$SkillMultiplier[Paladin, $SkillArchery] = 1.2;
$SkillMultiplier[Paladin, $SkillEndurance] = 1.5;
$SkillMultiplier[Paladin, $SkillMining] = 1.0;
$SkillMultiplier[Paladin, $SkillSpeech] = 0.8;
$SkillMultiplier[Paladin, $SkillSenseHeading] = 0.5;
$SkillMultiplier[Paladin, $SkillEnergy] = 0.9;
$SkillMultiplier[Paladin, $SkillHaggling] = 1.3;
$EXPmultiplier[Paladin] = 1.0;

//--------------
// Ranger
//--------------
// Rangers specialize in ranged weaponry.  They are also good at finding their way when lost.
// They can also wear armors and wield weapons easily enough.

//Primary Skill: Archery
//Secondary Skills: Slashing, Sense Heading

$SkillMultiplier[Ranger, $SkillSlashing] = 1.2;
$SkillMultiplier[Ranger, $SkillPiercing] = 1.1;
$SkillMultiplier[Ranger, $SkillBludgeoning] = 1.2;
$SkillMultiplier[Ranger, $SkillDodging] = 1.8;
$SkillMultiplier[Ranger, $SkillWeightCapacity] = 1.0;
$SkillMultiplier[Ranger, $SkillBashing] = 0.9;
$SkillMultiplier[Ranger, $SkillStealing] = 0.5;
$SkillMultiplier[Ranger, $SkillHiding] = 1.0;
$SkillMultiplier[Ranger, $SkillBackstabbing] = 0.4;
$SkillMultiplier[Ranger, $SkillOffensiveCasting] = 0.2;
$SkillMultiplier[Ranger, $SkillDefensiveCasting] = 0.4;
$SkillMultiplier[Ranger, $SkillDivineCasting] = 0.3;
$SkillMultiplier[Ranger, $SkillNeutralCasting] = 0.3;
$SkillMultiplier[Ranger, $SkillSpellResistance] = 0.2;
$SkillMultiplier[Ranger, $SkillHealing] = 0.8;
$SkillMultiplier[Ranger, $SkillArchery] = 2.0;
$SkillMultiplier[Ranger, $SkillEndurance] = 1.2;
$SkillMultiplier[Ranger, $SkillMining] = 1.0;
$SkillMultiplier[Ranger, $SkillSpeech] = 1.0;
$SkillMultiplier[Ranger, $SkillSenseHeading] = 2.0;
$SkillMultiplier[Ranger, $SkillEnergy] = 0.7;
$SkillMultiplier[Ranger, $SkillHaggling] = 0.7;
$EXPmultiplier[Ranger] = 0.95;

//--------------
// Mage
//--------------
// Mages are horrible with weapons and armor, but excel in anything that
// relates to spells.

//Primary Skill: Offensive Casting
//Secondary Skills: Energy

$SkillMultiplier[Mage, $SkillSlashing] = 0.3;
$SkillMultiplier[Mage, $SkillPiercing] = 0.8;
$SkillMultiplier[Mage, $SkillBludgeoning] = 0.3;
$SkillMultiplier[Mage, $SkillDodging] = 1.2;
$SkillMultiplier[Mage, $SkillWeightCapacity] = 0.6;
$SkillMultiplier[Mage, $SkillBashing] = 0.2;
$SkillMultiplier[Mage, $SkillStealing] = 0.2;
$SkillMultiplier[Mage, $SkillHiding] = 0.2;
$SkillMultiplier[Mage, $SkillBackstabbing] = 0.2;
$SkillMultiplier[Mage, $SkillOffensiveCasting] = 2.0;
$SkillMultiplier[Mage, $SkillDefensiveCasting] = 1.0;
$SkillMultiplier[Mage, $SkillDivineCasting] = 2.0;
$SkillMultiplier[Mage, $SkillNeutralCasting] = 1.8;
$SkillMultiplier[Mage, $SkillSpellResistance] = 1.5;
$SkillMultiplier[Mage, $SkillHealing] = 0.7;
$SkillMultiplier[Mage, $SkillArchery] = 0.8;
$SkillMultiplier[Mage, $SkillEndurance] = 0.4;
$SkillMultiplier[Mage, $SkillMining] = 1.0;
$SkillMultiplier[Mage, $SkillSpeech] = 1.2;
$SkillMultiplier[Mage, $SkillSenseHeading] = 0.7;
$SkillMultiplier[Mage, $SkillEnergy] = 2.0;
$SkillMultiplier[Mage, $SkillHaggling] = 1.0;
$EXPmultiplier[Mage] = 1.0;
« Last Edit: December 31, 1969 04:00 PM PST by Particle » Logged

Last full clear was 1,878 days ago as of November 17, 2009.

Light from our sun has been to Proxima Centauri since then and just last month passed Rigel (Alpha Centauri).  We're now headed toward Barnard's Star and are 85.68% of the way there.  Ironically, we'll get there on September 27, 2010.

Missing a character made after September 27, 2004?  PM me about restoration.
Paradox666
Elvin Legion
*****

Reputation: +0/-1
Posts: 562


The Last God


View Profile
« Reply #2 on: December 3, 2003 02:56 AM PST »

I really do think that fighters should have about .4 more Sense Heading..
« Last Edit: December 31, 1969 04:00 PM PST by Paradox666 » Logged





Silvanoshei
Centurian Lord
********

Reputation: +0/-0
Posts: 1,804



View Profile
« Reply #3 on: December 3, 2003 07:41 AM PST »

Fighters are dumb. So... no. After a few remorts, it doesn't matter anyway.
« Last Edit: December 31, 1969 04:00 PM PST by Silvanoshei » Logged


The DoDoDo.

Your opinion is worthless unless you can support it.
We are not responsible for your stupidity.
I don't take sides. I take action.

Currently Playing:  Warcraft III [PC]
Paradox666
Elvin Legion
*****

Reputation: +0/-1
Posts: 562


The Last God


View Profile
« Reply #4 on: December 4, 2003 02:48 AM PST »

Have u ever tried being a fighter?

And what class are u?
« Last Edit: December 31, 1969 04:00 PM PST by Paradox666 » Logged





Silvanoshei
Centurian Lord
********

Reputation: +0/-0
Posts: 1,804



View Profile
« Reply #5 on: December 4, 2003 06:58 AM PST »

Have I tried being a Fighter? Why does that matter? You don't even need Sense Heading for anything.
« Last Edit: December 31, 1969 04:00 PM PST by Silvanoshei » Logged


The DoDoDo.

Your opinion is worthless unless you can support it.
We are not responsible for your stupidity.
I don't take sides. I take action.

Currently Playing:  Warcraft III [PC]
UnderGod
Centurian Lord
********

Reputation: +0/-0
Posts: 2,691



View Profile
« Reply #6 on: December 4, 2003 03:45 PM PST »

I played a fighter many times.

If you want sense heading, be a ranger.

You have your guide, now this topic is finished.
« Last Edit: December 31, 1969 04:00 PM PST by UnderGod » Logged

"The right man in the wrong place can make all the difference in the world"
Newbie
Spam Specialist
Centurian Lord


Reputation: +0/-0
Posts: 2,531



View Profile WWW
« Reply #7 on: December 5, 2003 09:47 AM PST »

Quote from: "Silvanoshei"
Have I tried being a Fighter? Why does that matter? You don't even need Sense Heading for anything.


I used sense heading all the time when I played.. whether I was doing #zonelist.. or tracking someones pack.. or tracking someone I was trying to kill. I thought it was a pretty nift skill.
« Last Edit: December 31, 1969 04:00 PM PST by Newbie » Logged
Paradox666
Elvin Legion
*****

Reputation: +0/-1
Posts: 562


The Last God


View Profile
« Reply #8 on: December 5, 2003 10:11 AM PST »

Thank  you.
« Last Edit: December 31, 1969 04:00 PM PST by Paradox666 » Logged





Silvanoshei
Centurian Lord
********

Reputation: +0/-0
Posts: 1,804



View Profile
« Reply #9 on: December 5, 2003 03:15 PM PST »

So what? If you want to track, be a Ranger, not a Fighter.
« Last Edit: December 31, 1969 04:00 PM PST by Silvanoshei » Logged


The DoDoDo.

Your opinion is worthless unless you can support it.
We are not responsible for your stupidity.
I don't take sides. I take action.

Currently Playing:  Warcraft III [PC]
Whitby
Undead Hero
****

Reputation: +0/-0
Posts: 388



View Profile
« Reply #10 on: December 7, 2003 06:34 AM PST »

Just get a few RL's in and it doesn't matter what kinda char you have.
« Last Edit: December 31, 1969 04:00 PM PST by Whitby » Logged

http://http://www.fanta.dk/showmovie.asp?mid=6FF946B1-8A89-41D1-B6D0-65869BD6A2B7

MICHAEL JACKSON DID NOT MOLEST THOSE CHILDREN--HE MADE LOVE TO THEM
Pages: [1]
  Print  
 
Jump to:  

Page created in 0.1 seconds with 18 queries.