+  Particle's Custom RPG
|-+  PCRPG Development» Development» Animating Building Textures...
Username:
Password:
Pages: 1 2 [3]
  Print  
Author Topic: Animating Building Textures...  (Read 2114 times)
0 Members and 2 Guests are viewing this topic.
Lidge Farkley
Uber Menace
*******

Reputation: +2/-3
Posts: 1,357


View Profile WWW
« Reply #30 on: December 19, 2003 08:50 AM PST »

Yeah, I know.
 :P
« Last Edit: December 31, 1969 04:00 PM PST by Lidge Farkley » Logged

Lend your heart unto the divine mineral TOPAZ;
from which our reverent hearts and minds sprang.
Also Known As:  Alcoholic 007
My Page of tribes Tools and Helpful "FAQ" Stuff
LastWish
What's Yours?
Uber Menace
*******

Reputation: +0/-0
Posts: 1,743


View Profile
« Reply #31 on: December 22, 2003 03:11 AM PST »

Lidge is asking if he can find the way that those textures are being cycled and apply it to objects (therefore not adding any new textures but only using existing objects) therefore creating an animation effect.

UG and eViL are saying that you cannot change the textures because you would have to have anyone who joined the server to download these textures.

Is that what both of you are saying, because you guys kept refuting eachother's points with other unrelated points o_O
« Last Edit: December 31, 1969 04:00 PM PST by LastWish » Logged

UnderGod
Centurian Lord
********

Reputation: +0/-0
Posts: 2,691



View Profile
« Reply #32 on: December 22, 2003 03:25 AM PST »

No that isn't what I was saying
« Last Edit: December 31, 1969 04:00 PM PST by UnderGod » Logged

"The right man in the wrong place can make all the difference in the world"
Pages: 1 2 [3]
  Print  
 
Jump to:  

Page created in 0.067 seconds with 17 queries.