+  Particle's Custom RPG
|-+  PCRPG Development» Development» velocity transport
Username:
Password:
Pages: 1 [2]
  Print  
Author Topic: velocity transport  (Read 2671 times)
0 Members and 2 Guests are viewing this topic.
Lidge Farkley
Uber Menace
*******

Reputation: +2/-3
Posts: 1,357


View Profile WWW
« Reply #15 on: December 16, 2004 07:30 AM PST »

The charging specific items for specific zones sounds like a good idea... it proposes a trade off:

Use scale to get to uber zone (to get more scales) or, trade/smith scale for cash/exp and face walking?

Use stones for experience/cash, or prevent walking to yolanda?

You could probably have a specific item for each place, each being taken from each zone's most rare item list entry.


This would enabe and enforce some kind of economic system with a basis for using specific items for things other than killing, defending, and running.


I would reccomend that if this were to happen, non-Nmagic class characters would not have any ncasting ability, with no increase on remort either.  This would be best.

Of course...then you'd need to balance that by making the specific magical classes only be able to use specific weapon/armor types...

cool ideas.
« Last Edit: December 31, 1969 04:00 PM PST by Lidge Farkley » Logged

Lend your heart unto the divine mineral TOPAZ;
from which our reverent hearts and minds sprang.
Also Known As:  Alcoholic 007
My Page of tribes Tools and Helpful "FAQ" Stuff
Sinister
Uber Menace
*******

Reputation: +0/-0
Posts: 1,125



View Profile WWW
« Reply #16 on: February 21, 2005 03:42 PM PST »

*bump*

still a great idea!
« Last Edit: December 31, 1969 04:00 PM PST by Sinister » Logged

sin
Undead Hero
****

Reputation: +0/-1
Posts: 202


View Profile
« Reply #17 on: September 20, 2006 08:32 PM PDT »

LOL, someone put this bot in ktown.  Only took 2 years.
« Last Edit: December 31, 1969 04:00 PM PST by sin » Logged

KoRo
Fat, Emo Robot
Centurian Lord
********

Reputation: +14/-5
Posts: 3,289



View Profile
« Reply #18 on: September 20, 2006 09:07 PM PDT »

This sounds like something Taurik would do, considering his Rollercoaster Quest and all...
« Last Edit: December 31, 1969 04:00 PM PST by KoRo » Logged

Kyrie
Orb Member
Uber Menace
***

Reputation: +5/-4
Posts: 1,012


View Profile
« Reply #19 on: September 21, 2006 02:04 AM PDT »

My Flightmaster bot will toss you to Ethren or Jaten for 1000 coins. And you only die sometimes.
I'm working on a Tour feature which flies you past each zone so you can get an idea of where things are in relation to each other.
« Last Edit: December 31, 1969 04:00 PM PST by Kyrie » Logged







Kigen
Goblin Pup
*

Reputation: +0/-0
Posts: 25



View Profile
« Reply #20 on: September 21, 2006 06:55 AM PDT »

Mmm, flying targets.

I'm wondering how you would do the tour....
« Last Edit: December 31, 1969 04:00 PM PST by Kigen » Logged

KoRo
Fat, Emo Robot
Centurian Lord
********

Reputation: +14/-5
Posts: 3,289



View Profile
« Reply #21 on: September 21, 2006 01:44 PM PDT »

Quote from: "Kigen"
Mmm, flying targets.

Better work on your #cast beam 'ing
« Last Edit: December 31, 1969 04:00 PM PST by KoRo » Logged

Kyrie
Orb Member
Uber Menace
***

Reputation: +5/-4
Posts: 1,012


View Profile
« Reply #22 on: September 21, 2006 02:03 PM PDT »

Quote from: "KoRo"
Quote from: "Kigen"
Mmm, flying targets.
Better work on your #cast beam 'ing


Bind to mouse3.

Kigen, schedule(...); It's annoyingly inaccurate, but works.
« Last Edit: December 31, 1969 04:00 PM PST by Kyrie » Logged







Kigen
Goblin Pup
*

Reputation: +0/-0
Posts: 25



View Profile
« Reply #23 on: September 21, 2006 03:35 PM PDT »

Well, heres my steps for the tour:
1. Freeze player movement so (s)he doesn't get off track. (i.e., just flying and fly direction type stuff)
2. Modify weight temp so that its uniform.
3. Transport player to first place.
4. Use Apply Impulse to send player in correct direction.
5. Use Center prints or bottom prints to show the player information.
6. At end of tour, have it at ktown or trans to ktown, or trans player back to previous location before tour.
« Last Edit: December 31, 1969 04:00 PM PST by Kigen » Logged

Pages: 1 [2]
  Print  
 
Jump to:  

Page created in 0.079 seconds with 17 queries.