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Particle
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« Reply #90 on: October 18, 2006 04:04 PM PDT »

I would imagine skill since he said regen.
« Last Edit: December 31, 1969 04:00 PM PST by Particle » Logged

The last clear was 2,739 days ago as of March 28, 2012.  We're more or less eternal by this point.

Light from our sun has been to all three stars in the Centauri system since, passed Barnard's star years ago, and will be visiting Wolf 359 this July (2012).
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« Reply #91 on: October 18, 2006 08:17 PM PDT »

cant they just give you the code and you put it in yourself?
« Last Edit: December 31, 1969 04:00 PM PST by villman420 » Logged

Xenos
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« Reply #92 on: October 19, 2006 03:00 AM PDT »

Quote from: "Razore"
you should make healing less powrful because there are those gods that can like get hit for 100k and then regen it in two seconds.


There is a reason they are called gods.  It would be lame if a god could be killed easy. That wouldn't be very godly.  Demigod would be more like it.
« Last Edit: December 31, 1969 04:00 PM PST by Xenos » Logged

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« Reply #93 on: November 25, 2006 10:38 PM PST »

There's a bug that allows high level players to attack low level players after they remort. Target should automatically wear off when a player remorts.
« Last Edit: December 31, 1969 04:00 PM PST by Kyrie » Logged







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« Reply #94 on: November 26, 2006 03:16 AM PST »

Quote from: "Kyrie"
There's a bug that allows high level players to attack low level players after they remort. Target should automatically wear off when a player remorts.


I thought you said this was legal, or was that only when xenos attacked me after I remorted?
« Last Edit: December 31, 1969 04:00 PM PST by Celtic16 » Logged
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« Reply #95 on: November 26, 2006 03:45 AM PST »

Quote from: "Kyrie"
There's a bug that allows high level players to attack low level players after they remort. Target should automatically wear off when a player remorts.


I hate to mention this but don't forget the fun one where you target someone and once they get the second message they drop. The target wont ever expire and as long as you don't disconnect they will bascially be targeted forever. :D
« Last Edit: December 31, 1969 04:00 PM PST by Xenos » Logged

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« Reply #96 on: November 27, 2006 06:32 AM PST »

Yes, that too. I used to use that on Shorty quite often.

Edit: Class changes. It might be nice if the class changes we could give out would show up in the tab list. Like for instance if I change someone's class to Noob, instead of -1 displaying in tab and the #getinfo for that player, it would show their class as noob. Currently if we do ^victimClass in a pack, it returns the changed class name. We could then use class names as rewards in classes. And I don't believe that class changes like that effect SP modifiers, but I'd have to check.

Edit 2: #getstorage. We have an issue with this command in that there seems to be a max length of characters that can be sent to the chat at once. So we only get to see half or less of the items in player storage. Maybe you can break up the message into two or three parts and send them to the admin, that'd be really nice.
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« Reply #97 on: December 10, 2006 08:37 AM PST »

Fix #addexp and #exp to set player skill levels to appropriate level when experience is removed.

Maybe we can get a #setremort command to quickly and easily change player remort levels for punishments or rewards?
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« Reply #98 on: December 10, 2006 09:39 AM PST »

#if storedata somethign something remortStep something something
« Last Edit: December 31, 1969 04:00 PM PST by Razore » Logged


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« Reply #99 on: December 10, 2006 10:02 AM PST »

Quote from: "Razore"
#if storedata somethign something remortStep something something


Not helpful unless you are admin 5.  TRPG is really lacking any commands to modify remort.
« Last Edit: December 31, 1969 04:00 PM PST by Xenos » Logged

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« Reply #100 on: January 21, 2007 06:32 PM PST »

The skill point system is being..weird. For me, at least. I have to confer with Xenos, but since I've hit remort level 1000, I've been noticing that my sp level hasn't been increasing. At first I thought it was capped at 1 million sp and if you go over, it defaults to that when you remort, but no.
It appears that I'm only gaining 1 sp per level now.
It's not a big issue, really, I'm just a little curious about it. I wonder what other things will get weird as I continue to remort!
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« Reply #101 on: January 22, 2007 05:29 AM PST »

My sp seems fine. On the deus hud you see 1.00082e+06 as your sp.  I think what you are not seeing is the last digit of that number.  I could be wrong but don't you read that number as 1,000,82x? With the last digit being either 0-9 that you dont' see?
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« Reply #102 on: January 22, 2007 06:38 AM PST »

No, I'm not using Deus hud, just checking the skills in the tab menu.
The only time you don't see the last digit (as far as I can tell) is when you hit a 10...like 10, 20, 30, etc. It displays as 1.0008e+06, otherwise it does display: 1.00079e+06.
I remorted, then used sp until the tab menu showed exactly 1 millon (1e+06) then as I leveled, it went up at exactly the rate of 1 sp per level. My sp level reflected my actual level.

Interestingly, when I'm under 1 million sp, it rises at the normal rate of 12 per level.
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« Reply #103 on: January 22, 2007 10:10 AM PST »

Wow never noticed before but Rose is correct.I started with 1.0002e+06 sp and after one kill (8 levels) I had 1.00028e+06.

I always felt I was stuck at 1 mil sp because even after 50 remorts my sp still was around 1 mil after remorting.
« Last Edit: December 31, 1969 04:00 PM PST by Xenos » Logged

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« Reply #104 on: February 27, 2007 05:16 PM PST »

Danger! Players will eventually run out of SP!

My calculations:

At level 1381 I used 47 sp to max 1 skill at level 1. I will base these calculations on 51 sp per skill at level 1, to max. You reach that at remort level 1471.
Skills work a little weirdly once you get to the max multiplier (30). Instead of gaining .1 skill multi every remort, you gain 30 multi on each skill every 30 remorts. The multis are paused at 30 until you reach the next boost level at which point they jump to 60. Then 90, etc, etc.

I consider these skills worth maxing each remort level:

Slashing, Weight Cap, Stealing, Offensive Casting, Healing, Endurance, Energy, Haggle, Neutral Casting. Technically Haggle stops being useful at 1100 skill and Neutral only really needs to be at 200, but it's easier just to type 50 and press the number than it is to raise it to a specific level.

So I max 9 skills at level 1 at a rate of 50 sp per skill:
9 x 50 = 450 sp per remort to max skills between remorts 1471 and 1501.

The max sp you gain per remort is:
12 sp x 101 level = 1212 skill points per remort


Once I reach a remort where the amount of SP that I can earn (1212) is the same as the amount that I spend to max skills, I will have a net gain of 0 SP for that remort.
The Magical Remort that this occurs is:

1212 max skill points / 9 skills = 134.6 sp per skill to break even at 0 sp gained. Let's say 135.

Every 30 remorts I need 1 more sp to max a skill, so,
30 remorts x 135 skill boosts needed = 4050 remorts needed

4050 more remorts needed + 1471 remorts attained = 5521

So at remort 5521 I'll start to gain -3 sp every remort. Then it goes down hill. At remort 5551 I'll spend 1224 sp at level 1 to max my skills

1212 sp earned per remort - 1224 sp used per remort = -24sp!
Every remort after that I'll simply go deeper and deeper into debt until eventually I'm forced to start leveling in other zones again to raise my skills through training.

Granted, it's quite a ways away, but the problem is there.

I wonder if LCK starts to do anything weird at high amounts like SP and skill caps  :D  I'm over 11,000 with no noticed issues yet!
« Last Edit: December 31, 1969 04:00 PM PST by Kyrie » Logged







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