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Server Downtime (August 24, 2010)
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Topic: Server Downtime (August 24, 2010) (Read 444 times)
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Particle
Chief Codemonger
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Centurian Lord
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Posts: 5,870
Server Downtime (August 24, 2010)
«
on:
August 24, 2010 03:51 PM PDT »
I wanted to notify you guys of a server outage that will extend throughout tonight and into tomorrow. I was checking the disk system remotely as part of a regular status check. The box appears to have BSOD'd when I accessed the nVidia control panel. WTG nVidia. Your chipsets suck.
ANYWAY, I tasked a tech with bouncing the box, but they appear to have hit the wrong one. We're after hours now and I won't get a second shot to get the box online until tomorrow. Until then it'll be offline as well as all other services (GMod, TS3, Vent, etc).
I'm not on MSN tonight either because Windows on my desktop decided to f'k up. MSN, PowerDirector, and Skype all crash with an error about a Visual C++ runtime error that appears unresolvable. I'm going to have to reinstall flipping Windows because of it, and that makes me want to sh*t fire. That's of course not your guys' problem but it does present a communication limitation short term. Just email me at noTspaTmatpcTrpgdTotorg (remove the capital Ts and of course replace at and dot with symbols) or ICQ me at 34891584 in the mean time if you need something or just want to chat.
«
Last Edit: August 24, 2010 03:53 PM PDT by Particle
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The last clear was 2,739 days ago as of March 28, 2012. We're more or less eternal by this point.
Light from our sun has been to all three stars in the Centauri system since, passed Barnard's star years ago, and will be visiting Wolf 359 this July (2012).
JaiLHouSe
PCRPG Peacekeepers
Orc Thrasher
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Posts: 146
Re: Server Downtime (August 24, 2010)
«
Reply #1 on:
August 24, 2010 03:54 PM PDT »
thanks for the info particle. i guess i will actually have to sleep tonite haha
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Particle
Chief Codemonger
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Centurian Lord
Reputation: +14/-4
Posts: 5,870
Re: Server Downtime (August 24, 2010)
«
Reply #2 on:
August 25, 2010 07:01 PM PDT »
You may have noticed that some services came up a few hours ago. The NIC configuration was all forked up. PCRPG itself should be up soon.
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The last clear was 2,739 days ago as of March 28, 2012. We're more or less eternal by this point.
Light from our sun has been to all three stars in the Centauri system since, passed Barnard's star years ago, and will be visiting Wolf 359 this July (2012).
villman420
Minotaur Rager
Reputation: +5/-2
Posts: 752
Re: Server Downtime (August 24, 2010)
«
Reply #3 on:
August 26, 2010 12:52 PM PDT »
will this fix stop the server from crashing multiple times a day or is that something else?
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Particle
Chief Codemonger
Administrator
Centurian Lord
Reputation: +14/-4
Posts: 5,870
Re: Server Downtime (August 24, 2010)
«
Reply #4 on:
August 26, 2010 01:29 PM PDT »
I've yet to figure that one out exactly, but this last problem is unrelated to that. The server crashes some number of hours after it starts, plus one minute. Often 2-4 (plus one minute). Not sure why.
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The last clear was 2,739 days ago as of March 28, 2012. We're more or less eternal by this point.
Light from our sun has been to all three stars in the Centauri system since, passed Barnard's star years ago, and will be visiting Wolf 359 this July (2012).
villman420
Minotaur Rager
Reputation: +5/-2
Posts: 752
Re: Server Downtime (August 24, 2010)
«
Reply #5 on:
August 26, 2010 10:42 PM PDT »
i know some servers done this in the past but what about killing the bots automatically after there is no one in the zone? think how many bots spawn just for me to go into mines and leave to get to super spike.
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