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villman420
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« on: October 18, 2010 11:33 AM PDT »

With the adding of ober hammer and soon to be thors hammer, how do i change it to where i can mine using either of them with dues mining script. sorry not a script kiddy
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funger
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« Reply #1 on: October 24, 2010 02:35 AM PDT »

a script kiddy is someone who uses other peoples code, by modifying the script you would become an author and not a script kiddy.


with deus pack you can copy and paste, changing the old value for the new quite easily.


thx for the correction koru  Grin lol i know
« Last Edit: October 26, 2010 06:36 PM PDT by funger » Logged
bungle
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« Reply #2 on: October 24, 2010 06:20 PM PDT »

Go to: Dynamix/Tribes/config/DeusRPGPack/
Open DeusSkillTraining.cs. Hit Ctrl+F(Find) and search: function DeusRPG::CheckForPickAxe() {
Replace that function with this:
Code:
function DeusRPG::CheckForPickAxe() {
if(getItemCount("Hammer Pick")) //Check for a mining tool
use("Hammer Pick");
else if(getItemCount("Pick Axe"))
use("Pick Axe");
else if(getItemCount("Rusty Pick Axe"))
use("Rusty Pick Axe");
else if(getItemCount("Der OberHammer(tm)"))
use("Der OberHammer(tm)");
else {
$MiningMove = "";
return false;
}
return true;
}
I just added these two lines:
Code:
else if(getItemCount("Der OberHammer(tm)"))
use("Der OberHammer(tm)");
It'll work with the OberHammer but I dunno how well it'll work since the swing delay on it is kinda high.
« Last Edit: October 24, 2010 06:38 PM PDT by bungle » Logged

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KoRo
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« Reply #3 on: October 25, 2010 06:46 AM PDT »

DEUS
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bungle
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« Reply #4 on: October 25, 2010 06:00 PM PDT »

wat
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JaiLHouSe
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« Reply #5 on: October 26, 2010 06:51 AM PDT »

yes koro, not dues  lol
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funger
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« Reply #6 on: October 26, 2010 06:34 PM PDT »

DEUS
yes koro, not dues  lol

oops my bad
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Toby
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« Reply #7 on: December 15, 2010 09:42 PM PST »

well since i just saw this you actually have to change the move time on it too or else you will be moving even if you're still getting gems from the same spot. I'll post when i get to the room.
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