Author Topic: Another skill  (Read 3204 times)

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Nittmo

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Another skill
« on: October 1, 2003 10:09 am CDT »
I have a new idea for PCRPG 4.00, Wood cutting skill, you will have an alternative to mining which is very much like mining(Only you use a hatchet instead of PickAxe). You go to specific trees, and hack away picking up Hickory, Birch, ETC... Why? it could be smithed, into bows, arrows or any other object thats made of wood, You might even be able to make size differances (Twig to Log). It can also be sold at merchants. It may need a few more purposes in-game before its logical to put the work to add in the game, if anyone can think of more uses post 'em.  :idea:
« Last Edit: December 31, 1969 06:00 pm CST by Nittmo »
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Lidge Farkley

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« Reply #1 on: October 1, 2003 02:30 pm CDT »
Ever hear of TVT RPG?  ;)  Of course... to make this work right, some changes would need to be made to the item system... I was about to psot an other thread about it before I read this, but I'll post the thread anyway, as it's kind of a sepearate topic.
« Last Edit: December 31, 1969 06:00 pm CST by Lidge Farkley »
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UnderGod

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« Reply #2 on: October 1, 2003 05:04 pm CDT »
This was also stolen from y0shi..

As I said in the other thread.. There would have to be a client-side script for htis to happen.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Newbie

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« Reply #3 on: October 1, 2003 05:30 pm CDT »
There would? I played in TvT and they had that exact same thing.. and It didn't require anything to play.
« Last Edit: December 31, 1969 06:00 pm CST by Newbie »

UnderGod

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« Reply #4 on: October 1, 2003 05:38 pm CDT »
I am talking about in this server. Trident did something a bit different. He made "invisible" items. Every item on here has to be visible.. By demand not possiblility.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Nittmo

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« Reply #5 on: October 2, 2003 10:55 am CDT »
Quote from: "UnderGod"
There would have to be a client-side script for htis to happen.


UnderGod: But it would be exactly like mining, just use a Tree instead of a Gemstone spike, no new shapefiles, no new code (Copys the code from Mining's code) how would it have to be Client-Side?

Lidge Farkley: Never heard of TVT only server I play on is Particles
« Last Edit: December 31, 1969 06:00 pm CST by Nittmo »
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UnderGod

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« Reply #6 on: October 2, 2003 04:31 pm CDT »
It would have to be client-side to get more items in the game. You need items for what you would be cutting when you hit a tree.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Silvanoshei

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« Reply #7 on: October 2, 2003 08:00 pm CDT »
Not neccessarily. Think of it this way. If you got coins from hitting a tree, would that require client-side scripting?
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

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Hersh

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« Reply #8 on: October 2, 2003 08:17 pm CDT »
Quote from: "UnderGod"
I am talking about in this server. Trident did something a bit different. He made "invisible" items. Every item on here has to be visible.. By demand not possiblility.


I think coins would classify as invisible items. Well, there closer to that then a real item.

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« Last Edit: December 31, 1969 06:00 pm CST by Hersh »

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UnderGod

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« Reply #9 on: October 2, 2003 08:21 pm CDT »
If you would read my post, you would have read that I mentioned that isn't going to happen on this server. Me and Particle have talked about it before.
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Lidge Farkley

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« Reply #10 on: October 3, 2003 01:13 am CDT »
ohh... TVT is orcs and humas for Tribes RPG... but without buildings other than the start houses.  basically you spend a lot of time farming, smithing, and mining to get stuff worth having.  The skill system is backwards in the speed at which you gain levels of skill.  ie; faster to slower in something like farming skill or bashing skill, etc..

I never played Yoshi's mod because it had a password as long as I knew it, and nobody responded when I mailed the address for the password to help test it out.  Oh well! :-p
« Last Edit: December 31, 1969 06:00 pm CST by Lidge Farkley »
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