Author Topic: Enemies spawning in wrong armors  (Read 5077 times)

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J1GS

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Enemies spawning in wrong armors
« on: June 8, 2004 04:38 pm CDT »
Hrm I've finally figured out how to make enemies spawn in the cool black robot armor( Its traveller skin with minotaur team, ...methinks..) But now the regular travellers spawn in htis armor too, but I didn't change anytihng ot do that  :cry: . Here take a look.

$Server::teamName[0] = "Citizen";
$Server::teamSkin[0] = "rpgbase";
$Server::teamName[1] = "Enemy";
$Server::teamSkin[1] = "rpgbase";
$Server::teamName[2] = "Greenskins";
$Server::teamSkin[2] = "rpgorc";
$Server::teamName[3] = "Gnoll";
$Server::teamSkin[3] = "rpggnoll";
$Server::teamName[4] = "Undead";
$Server::teamSkin[4] = "undead";
$Server::teamName[5] = "Elf";
$Server::teamSkin[5] = "rpgelf";
$Server::teamName[6] = "Minotaur";
$Server::teamSkin[6] = "min";
$Server::teamName[7] = "Uber";
$Server::teamSkin[7] = "fedmonster";

//------------------------------

$NameForRace[generic] = "MaleHuman";
$NameForRace[merchant] = "MaleHuman";
$NameForRace[banker] = "MaleHuman";
$NameForRace[assassin] = "MaleHuman";
$NameForRace[mage] = "MaleHuman";
$NameForRace[porter] = "FemaleHuman";
$NameForRace[manager] = "MaleHuman";

$NameForRace[Thug] = "Traveller";
$NameForRace[Monk] = "Traveller";
$NameForRace[Miner] = "Traveller";
$NameForRace[Commoner] = "Traveller";
$NameForRace[Mercenary] = "Traveller";
$NameForRace[Militia] = "Traveller";
$NameForRace[Brigand] = "Traveller";
$NameForRace[Marauder] = "Traveller";
$NameForRace[Knight] = "Traveller";
$NameForRace[Paladin] = "Traveller";
$NameForRace[Soldier] = "Traveller";
$NameForRace[Commander] = "Traveller";

$NameForRace[Servant] = "Phyrexian";
$NameForRace[Noble] = "Phyrexian";
$NameForRace[Wretch] = "Phyrexian";
$NameForRace[King] = "Phyrexian";

$NameForRace[Runt] = "Goblin";
$NameForRace[Thief] = "Goblin";
$NameForRace[Wizard] = "Goblin";
$NameForRace[Raider] = "Goblin";
$NameForRace[Fugitive] = "GoblinRebel";
$NameForRace[Villain] = "GoblinRebel";
$NameForRace[BoneDancer] = "GoblinRebel";

$NameForRace[Pup] = "Gnoll";
$NameForRace[Shaman] = "Gnoll";
$NameForRace[Scavenger] = "Gnoll";
$NameForRace[Hunter] = "Gnoll";

$NameForRace[Warlock] = "Orc";
$NameForRace[Berserker] = "Orc";
$NameForRace[Ravager] = "Orc";
$NameForRace[Slayer] = "Orc";

$NameForRace[Ruffian] = "Ogre";
$NameForRace[Destroyer] = "Ogre";
$NameForRace[Halberdier] = "Ogre";
$NameForRace[Dreadnought] = "Ogre";
$NameForRace[Magi] = "Ogre";
$NameForRace[Troll] = "Ogre";

$NameForRace[Mauler] = "Zombie";
$NameForRace[Thrasher] = "Zombie";
$NameForRace[Skeleton] = "Undead";
$NameForRace[Necromancer] = "Undead";
$NameForRace[Spawn] = "Demon";
$NameForRace[Specter] = "Ghoul";
$NameForRace[Abomination] = "Ghoul";
$NameForRace[Freak] = "Pit";

$NameForRace[Protector] = "MaleElf";
$NameForRace[Peacekeeper] = "MaleElf";
$NameForRace[Lord] = "MaleElf";
$NameForRace[Champion] = "MaleElf";
$NameForRace[Conjurer] = "FemaleElf";

$NameForRace[Civilian] = "MaleHuman";
$NameForRace[Gladiator] = "MaleHuman";

$NameForRace[Goliath] = "Minotaur";
$NameForRace[Reaper] = "Minotaur";

$NameForRace[Sloth] = "Uber";
$NameForRace[Gohort] = "Uber";

//------------------------------

$ArmorTypeToRace[TravellerArmor] = "Traveller";
$ArmorTypeToRace[TravellerArmor] = "Phyrexian";
$ArmorTypeToRace[GoblinArmor] = "Goblin";
$ArmorTypeToRace[GoblinArmor] = "GoblinRebel";
$ArmorTypeToRace[GnollArmor] = "Gnoll";
$ArmorTypeToRace[OrcArmor] = "Orc";
$ArmorTypeToRace[OgreArmor] = "Ogre";
$ArmorTypeToRace[UndeadArmor] = "Undead";
$ArmorTypeToRace[MaleElfArmor] = "MaleElf";
$ArmorTypeToRace[FemaleElfArmor] = "FemaleElf";
$ArmorTypeToRace[MinotaurArmor] = "Minotaur";
$ArmorTypeToRace[UberArmor] = "Uber";
$ArmorTypeToRace[ZombieArmor] = "Zombie";
$ArmorTypeToRace[DemonArmor] = "Demon";
$ArmorTypeToRace[DemonArmor] = "Ghoul";

$RaceToArmorType[Goblin] = "GoblinArmor";
$RaceToArmorType[GoblinRebel] = "GoblinArmor";
$RaceToArmorType[Gnoll] = "GnollArmor";
$RaceToArmorType[Orc] = "OrcArmor";
$RaceToArmorType[Ogre] = "OgreArmor";
$RaceToArmorType[Undead] = "UndeadArmor";
$RaceToArmorType[Traveller] = "TravellerArmor";
$RaceToArmorType[Phyrexian] = "TravellerArmor";
$RaceToArmorType[MaleElf] = "MaleElfArmor";
$RaceToArmorType[FemaleElf] = "FemaleElfArmor";
$RaceToArmorType[Minotaur] = "MinotaurArmor";
$RaceToArmorType[Uber] = "UberArmor";
$RaceToArmorType[Zombie] = "ZombieArmor";
$RaceToArmorType[Demon] = "DemonArmor";
$RaceToArmorType[Ghoul] = "DemonArmor";

//------------------------------

$spawnIndex[1] = "merchant";
$spawnIndex[2] = "banker";
$spawnIndex[3] = "assassin";
$spawnIndex[4] = "mage";
$spawnIndex[5] = "engineer";
$spawnIndex[6] = "elder";
$spawnIndex[8] = "porter";
$spawnIndex[10] = "manager";

$spawnIndex[11] = "Thug";
$spawnIndex[12] = "Monk";
$spawnIndex[13] = "Miner";
$spawnIndex[14] = "Commoner";

$spawnIndex[15] = "Runt";
$spawnIndex[16] = "Thief";
$spawnIndex[17] = "Wizard";
$spawnIndex[18] = "Raider";
$spawnIndex[59] = "Fugitive";
$spawnIndex[60] = "Villain";
$spawnIndex[61] = "BoneDancer";

$spawnIndex[19] = "Pup";
$spawnIndex[20] = "Shaman";
$spawnIndex[21] = "Scavenger";
$spawnIndex[22] = "Hunter";

$spawnIndex[23] = "Warlock";
$spawnIndex[24] = "Berserker";
$spawnIndex[25] = "Ravager";
$spawnIndex[26] = "Slayer";

$spawnIndex[27] = "Ruffian";
$spawnIndex[28] = "Destroyer";
$spawnIndex[29] = "Halberdier";
$spawnIndex[30] = "Dreadnought";
$spawnIndex[54] = "Troll";

$spawnIndex[31] = "Mauler";
$spawnIndex[32] = "Thrasher";
$spawnIndex[33] = "Skeleton";
$spawnIndex[34] = "Necromancer";

$spawnIndex[35] = "Protector";
$spawnIndex[36] = "Peacekeeper";
$spawnIndex[37] = "Lord";
$spawnIndex[38] = "Champion";

$spawnIndex[39] = "Brigand";
$spawnIndex[40] = "Marauder";
$spawnIndex[41] = "Knight";
$spawnIndex[42] = "Paladin";
$spawnIndex[55] = "Soldier";
$spawnIndex[56] = "Commander";

$spawnIndex[62] = "Servant";
$spawnIndex[63] = "Noble";
$spawnIndex[64] = "Wretch";
$spawnIndex[65] = "King";

$spawnIndex[43] = "Civilian";
$spawnIndex[44] = "Gladiator";
$spawnIndex[45] = "Mercenary";
$spawnIndex[46] = "Militia";

$spawnIndex[47] = "Goliath";
$spawnIndex[48] = "Reaper";

$spawnIndex[49] = "Sloth";
$spawnIndex[50] = "Gohort";

$spawnIndex[51] = "Conjurer";
$spawnIndex[52] = "Magi";
$spawnIndex[53] = "Spawn";
$spawnIndex[57] = "Specter";
$spawnIndex[58] = "Abomination";

//------------------------------

$BotEquipment[Runt] =       "CLASS Fighter LVL 1 COINS 1/50 LCK 0 RKnife 1 GoblinHide 1 Quartz 4/-300";
$BotEquipment[Thief] =       "CLASS Fighter LVL 5/50 COINS 3/50 LCK 0 RKnife 1 Sling 1 SmallRock 20/50 GoblinHide 1 BlackStatue 1/-100";
$BotEquipment[Wizard] =    "CLASS Mage LVL 9/50 COINS 5/50 LCK 0 CastingBlade 1 GoblinHide 1 Turquoise 1/-500";
$BotEquipment[Raider] =    "CLASS Fighter LVL 11/50 COINS 4/50 LCK 0 RPickAxe 1 BlackStatue 1/-150 GoblinHide 1 Jade 1/-300";
$BotEquipment[Fugitive] =    "CLASS Fighter LVL 29/50 COINS 250/50 LCK 0 Dagger 1 GoblinHide 1 Quartz 4/-300";
$BotEquipment[Villain] =    "CLASS Fighter LVL 26/50 COINS 200/50 LCK 0 BroadSword 1 GoblinHide 1 Quartz 4/-300";
$BotEquipment[BoneDancer] =    "CLASS Mage LVL 30/50 COINS 350/50 LCK 0 CastingBlade 1 GoblinHide 1 Turquoise 1/-500";

$BotEquipment[Pup] =       "CLASS Fighter LVL 10/50 COINS 6/50 LCK 0 RClub 1 CrystalBluePotion 1 Ruby 1/-2000";
$BotEquipment[Shaman] =    "CLASS Mage LVL 12/50 COINS 7/50 LCK 0 CastingBlade 1 RClub 1";
$BotEquipment[Scavenger] =    "CLASS Fighter LVL 15/50 COINS 8/50 LCK 0 RClub 1 Sapphire 2/-5000";
$BotEquipment[Hunter] =    "CLASS Ranger LVL 17/50 COINS 9/50 LCK 0 RWarAxe 1 Sling 1 SmallRock 20/50 Topaz 3/-3000";

$BotEquipment[Warlock] =    "CLASS Mage LVL 16/50 COINS 10/50 LCK 0 CastingBlade 1 Sling 1 SmallRock 20/50 EnchantedStone 1/-100";
$BotEquipment[Berserker] =    "CLASS Fighter LVL 20/50 COINS 13/50 LCK 0 RBroadSword 1 Topaz 4/-500";
$BotEquipment[Ravager] =    "CLASS Fighter LVL 24/50 COINS 16/50 LCK 0 RBroadSword 1 BluePotion 3/30 Opal 4/-300";
$BotEquipment[Slayer] =    "CLASS Fighter LVL 28/50 COINS 19/50 LCK 0 RBroadSword 1 RShortBow 1 BasicArrow 20/50 Opal 5/-250";

$BotEquipment[Ruffian] =    "CLASS Fighter LVL 22/50 COINS 20/50 LCK 0 RBroadSword 1 Quartz 8/-200";
$BotEquipment[Destroyer] =    "CLASS Fighter LVL 27/50 COINS 23/50 LCK 0 RSpikedClub 1";
$BotEquipment[Halberdier] =    "CLASS Fighter LVL 31/50 COINS 26/50 LCK 0 RBroadSword 1 BluePotion 3/30";
$BotEquipment[Dreadnought] =    "CLASS Fighter LVL 36/50 COINS 29/50 LCK 1 RWarAxe 1 RShortBow 1 BasicArrow 15/75";
$BotEquipment[Magi] =      "CLASS Mage LVL 42/50 COINS 50/50 LCK 1 CastingBlade 1 Emerald 1/-6000 Quartz 10/-200";
$BotEquipment[Troll] =      "CLASS Fighter LVL 200/50 COINS 500/50 LCK 2 BastardSword 1 Emerald 1/-6000 Quartz 10/-200";

$BotEquipment[Mauler] =    "CLASS Fighter LVL 45/50 COINS 20/50 LCK 0 RSpikedClub 1 Granite 10/-300";
$BotEquipment[Thrasher] =   "CLASS Fighter LVL 49/50 COINS 23/50 LCK 0 RLongSword 1 Opal 3/-300";
$BotEquipment[Skeleton] =    "CLASS Fighter LVL 54/50 COINS 26/50 LCK 0 RWarAxe 1 SkeletonBone 1/-250 Turquoise 4/-300";
$BotEquipment[Necromancer] =    "CLASS Mage LVL 61/50 COINS 29/50 LCK 1 CastingBlade 1 Sling 1 SmallRock 20/50 Diamond 1/-3000";
$BotEquipment[Spawn] =       "CLASS Paladin LVL 180/90 COINS 500/50 LCK 2 Gladius 1 Diamond 1/-1000 Emerald 1/-700";
$BotEquipment[Specter] =    "CLASS Paladin LVL 180/90 COINS 500/50 LCK 2 Gladius 1 Diamond 1/-1000 Emerald 1/-700";
$BotEquipment[Abomination] =    "CLASS Paladin LVL 250/90 COINS 10000/50 LCK 6 Warmaul 1 Diamond 1/-1000 Keldrinite 1/-700";

$BotEquipment[Protector] =    "CLASS Ranger LVL 50/50 COINS 25/50 LCK 0 RShortSword 1 Ruby 2/-500";
$BotEquipment[Peacekeeper] =   "CLASS Ranger LVL 54/50 COINS 28/50 LCK 0 RLongSword 1 RShortBow 1 SheafArrow 40/50 Jade 5/-500";
$BotEquipment[Lord] =       "CLASS Ranger LVL 59/50 COINS 31/50 LCK 1 RSpikedClub 1 RLightCrossbow 1 LightQuarrel 25/75 Emerald 1/-2800";
$BotEquipment[Champion] =    "CLASS Ranger LVL 63/50 COINS 34/50 LCK 1 RLongSword 1 RLightCrossbow 1 HeavyQuarrel 25/75 Sapphire 3/-1000";
$BotEquipment[Conjurer] =   "CLASS Mage LVL 70/50 COINS 32/50 LCK 0 CastingBlade 1 Topaz 2/-300";

$BotEquipment[Brigand] =    "CLASS Fighter LVL 75/50 COINS 30/50 LCK 0 RLongSword 1 Sapphire 2/-3000";
$BotEquipment[Marauder] =   "CLASS Fighter LVL 79/50 COINS 33/50 LCK 0 RLongSword 1 Opal 4/-300 Turquoise 1/-800";
$BotEquipment[Knight] =    "CLASS Fighter LVL 83/50 COINS 36/50 LCK 0 RBroadSword 1 RShortBow 1 SheafArrow 40/50 Jade 2/-600";
$BotEquipment[Paladin] =    "CLASS Mage LVL 87/50 COINS 39/50 LCK 1 CastingBlade 1 Topaz 1/-300";
$BotEquipment[Soldier] =    "CLASS Fighter LVL 75/50 COINS 200/50 LCK 0 LongSword 1 Sapphire 2/-3000";
$BotEquipment[Commander] =    "CLASS Fighter LVL 85/50 COINS 500/50 LCK 0 Claymore 1 Sapphire 2/-3000";

$BotEquipment[Servant] =    "CLASS Ranger LVL 100/50 COINS 400/50 LCK 0 RBroadSword 1 40/50 Jade 2/-600";
$BotEquipment[Noble] =            "CLASS Fighter LVL 300/50 COINS 600/50 LCK 1 Rapier 1 Gold 1/-300";
$BotEquipment[Wretch] =    "CLASS Mage LVL 300/50 COINS 600/50 LCK 1 CastingBlade 1 Diamond 1/-300";
$BotEquipment[King] =            "CLASS Paladin LVL 420/50 COINS 5000/50 LCK 0 Trident 1 Keldrinite 2/-3000";


$BotEquipment[Civilian] =    "CLASS Fighter LVL 1 COINS 5/50 LCK 0 RBroadSword 1";
$BotEquipment[Gladiator] =   "CLASS Fighter LVL 1 LCK 0";
$BotEquipment[Mercenary] =    "CLASS Ranger LVL 65/50 COINS 32/50 LCK 0 RBroadSword 1";
$BotEquipment[Militia] =    "CLASS Paladin LVL 75/50 COINS 35/50 LCK 1 RLongSword 1";

$BotEquipment[Thug] =       "CLASS Thief LVL 65/50 COINS 32/50 LCK 1 RBroadSword 1 Jade 5/-500";
$BotEquipment[Miner] =       "CLASS Paladin LVL 29/50 COINS 35/50 LCK 0 RPickAxe 1 Parchment 1/-16000 Quartz 10/50 Opal 5/50 Turquoise 2/-50 Emerald 1/-1000";

$BotEquipment[Goliath] =    "CLASS Fighter LVL 107/50 COINS 70/50 LCK 1 RBroadSword 1";
$BotEquipment[Reaper] =    "CLASS Mage LVL 174/50 COINS 105/50 LCK 2 CastingBlade 1 Turquoise 5/-500";

$BotEquipment[Sloth] =       "CLASS Paladin LVL 317/50 COINS 115/50 LCK 3 RLongSword 1 DragonScale 1/-3000 Gold 1/-1000";
$BotEquipment[Gohort] =    "CLASS Mage LVL 527/50 COINS 135/50 LCK 4 CastingBlade 1 DragonScale 1/-300 Emerald 1/-1000";

//------------------------------

$TeamForRace[Traveller] = 1;
$TeamForRace[Phyrexian] = 6;
$TeamForRace[Goblin] = 2;
$TeamForRace[GoblinRebel] = 2;
$TeamForRace[Gnoll] = 3;
$TeamForRace[Orc] = 2;
$TeamForRace[Ogre] = 2;
$TeamForRace[Undead] = 4;
$TeamForRace[MaleElf] = 5;
$TeamForRace[FemaleElf] = 5;
$TeamForRace[Minotaur] = 6;
$TeamForRace[Uber] = 7;
$TeamForRace[Zombie] = 4;
$TeamForRace[Demon] = 4;
$TeamForRace[Ghoul] = 4;

//------------------------------

$RaceSound[Ogre, Death, 1] = SoundOgreDeath1;
$RaceSound[Ogre, Acquired, 1] = SoundOgreAcquired1;
$RaceSound[Ogre, Acquired, 2] = SoundOgreAcquired2;
$RaceSound[Ogre, Hit, 1] = SoundOgreHit1;
$RaceSound[Ogre, Hit, 2] = SoundOgreHit2;
$RaceSound[Ogre, Taunt, 1] = SoundOgreTaunt1;
$RaceSound[Ogre, Taunt, 2] = SoundOgreTaunt2;
$RaceSound[Ogre, RandomWait, 1] = SoundOgreRandom1;
$RaceSound[Ogre, RandomWait, 2] = SoundOgreRandom2;

$RaceSound[Undead, Death, 1] = SoundUndeadDeath1;
$RaceSound[Undead, Acquired, 1] = SoundUndeadAcquired1;
$RaceSound[Undead, Hit, 1] = SoundUndeadHit1;
$RaceSound[Undead, Hit, 2] = SoundUndeadHit2;
$RaceSound[Undead, Taunt, 1] = SoundUndeadTaunt1;
$RaceSound[Undead, RandomWait, 1] = SoundUndeadRandom1;

$RaceSound[MaleElf, Death, 1] = SoundTravellerDeath1;
$RaceSound[MaleElf, Acquired, 1] = SoundTravellerAcquired1;
$RaceSound[MaleElf, Acquired, 2] = SoundTravellerAcquired2;
$RaceSound[MaleElf, Acquired, 3] = SoundTravellerAcquired3;
$RaceSound[MaleElf, Hit, 1] = SoundTravellerHit1;
$RaceSound[MaleElf, Hit, 2] = SoundTravellerHit2;
$RaceSound[MaleElf, Hit, 3] = SoundTravellerHit3;

$RaceSound[Traveller, Death, 1] = SoundTravellerDeath1;
$RaceSound[Traveller, Acquired, 1] = SoundTravellerAcquired1;
$RaceSound[Traveller, Acquired, 2] = SoundTravellerAcquired2;
$RaceSound[Traveller, Acquired, 3] = SoundTravellerAcquired3;
$RaceSound[Traveller, Hit, 1] = SoundTravellerHit1;
$RaceSound[Traveller, Hit, 2] = SoundTravellerHit2;
$RaceSound[Traveller, Hit, 3] = SoundTravellerHit3;

$RaceSound[Minotaur, Death, 1] = SoundMinotaurDeath1;
$RaceSound[Minotaur, Acquired, 1] = SoundMinotaurAcquired1;
$RaceSound[Minotaur, Acquired, 2] = SoundMinotaurAcquired2;
$RaceSound[Minotaur, Hit, 1] = SoundMinotaurHit1;

$RaceSound[Uber, Death, 1] = SoundUberDeath1;
$RaceSound[Uber, Acquired, 1] = SoundUberAcquired1;
$RaceSound[Uber, Acquired, 2] = SoundUberAcquired2;
$RaceSound[Uber, RandomWait, 1] = SoundUberRandom1;
$RaceSound[Uber, Hit, 1] = SoundUberHit1;

$RaceSound[Goblin, Death, 1] = SoundGoblinDeath1;
$RaceSound[Goblin, Death, 2] = SoundGoblinDeath2;
$RaceSound[Goblin, Acquired, 1] = SoundGoblinAcquired1;
$RaceSound[Goblin, Acquired, 2] = SoundGoblinAcquired2;
$RaceSound[Goblin, Acquired, 3] = SoundGoblinAcquired3;
$RaceSound[Goblin, Taunt, 1] = SoundGoblinTaunt1;
$RaceSound[Goblin, RandomWait, 1] = SoundGoblinRandom1;
$RaceSound[Goblin, Hit, 1] = SoundGoblinHit1;
$RaceSound[Goblin, Hit, 2] = SoundGoblinHit2;
$RaceSound[Goblin, Hit, 3] = SoundGoblinHit3;
$RaceSound[Goblin, Hit, 4] = SoundGoblinHit4;
$RaceSound[Goblin, Hit, 5] = SoundGoblinHit5;
$RaceSound[Goblin, Hit, 6] = SoundGoblinHit6;
$RaceSound[Goblin, Hit, 7] = SoundGoblinHit7;
$RaceSound[Goblin, Hit, 8] = SoundGoblinHit8;

$RaceSound[GoblinRebel, Death, 1] = SoundGoblinDeath1;
$RaceSound[GoblinRebel, Death, 2] = SoundGoblinDeath2;
$RaceSound[GoblinRebel, Acquired, 1] = SoundGoblinAcquired1;
$RaceSound[GoblinRebel, Acquired, 2] = SoundGoblinAcquired2;
$RaceSound[GoblinRebel, Acquired, 3] = SoundGoblinAcquired3;
$RaceSound[GoblinRebel, Taunt, 1] = SoundGoblinTaunt1;
$RaceSound[GoblinRebel, RandomWait, 1] = SoundGoblinRandom1;
$RaceSound[GoblinRebel, Hit, 1] = SoundGoblinHit1;
$RaceSound[GoblinRebel, Hit, 2] = SoundGoblinHit2;
$RaceSound[GoblinRebel, Hit, 3] = SoundGoblinHit3;
$RaceSound[GoblinRebel, Hit, 4] = SoundGoblinHit4;
$RaceSound[GoblinRebel, Hit, 5] = SoundGoblinHit5;
$RaceSound[GoblinRebel, Hit, 6] = SoundGoblinHit6;
$RaceSound[GoblinRebel, Hit, 7] = SoundGoblinHit7;
$RaceSound[GoblinRebel, Hit, 8] = SoundGoblinHit8;

$RaceSound[Gnoll, Death, 1] = SoundGnollDeath1;
$RaceSound[Gnoll, Death, 2] = SoundGnollDeath2;
$RaceSound[Gnoll, Acquired, 1] = SoundGnollAcquired1;
$RaceSound[Gnoll, Taunt, 1] = SoundGnollTaunt1;
$RaceSound[Gnoll, RandomWait, 1] = SoundGnollRandom1;
$RaceSound[Gnoll, RandomWait, 2] = SoundGnollRandom2;
$RaceSound[Gnoll, Hit, 1] = SoundGnollHit1;
$RaceSound[Gnoll, Hit, 2] = SoundGnollHit2;

$RaceSound[Orc, Death, 1] = SoundUberDeath1;
$RaceSound[Orc, Acquired, 1] = SoundMinotaurAcquired1;
$RaceSound[Orc, Acquired, 2] = SoundMinotaurAcquired2;
$RaceSound[Orc, Acquired, 3] = SoundUberAcquired1;
$RaceSound[Orc, Acquired, 4] = SoundUberAcquired2;
$RaceSound[Orc, Hit, 1] = SoundMinotaurHit1;

$RaceSound[Zombie, Death, 1] = SoundUndeadDeath1;
$RaceSound[Zombie, Acquired, 1] = SoundUndeadRandom1;
$RaceSound[Zombie, Hit, 1] = SoundGnollRandom1;
$RaceSound[Zombie, Hit, 2] = SoundGnollRandom2;
$RaceSound[Zombie, Taunt, 1] = SoundUndeadTaunt1;
$RaceSound[Zombie, RandomWait, 1] = SoundUberAcquired2;

$RaceSound[Demon, Death, 1] = SoundUndeadDeath1;
$RaceSound[Demon, Acquired, 1] = SoundGnollAcquired1;
$RaceSound[Demon, Hit, 1] = SoundUndeadHit1;
$RaceSound[Demon, Hit, 2] = SoundUndeadHit2;
$RaceSound[Demon, Taunt, 1] = SoundUndeadTaunt1;
$RaceSound[Demon, RandomWait, 1] = SoundUndeadRandom1;

$RaceSound[Ghoul, Death, 1] = SoundUndeadDeath1;
$RaceSound[Ghoul, Acquired, 1] = SoundGnollAcquired1;
$RaceSound[Ghoul, Hit, 1] = SoundUndeadHit1;
$RaceSound[Ghoul, Hit, 2] = SoundUndeadHit2;
$RaceSound[Ghoul, Taunt, 1] = SoundUndeadTaunt1;
$RaceSound[Ghoul, RandomWait, 1] = SoundUndeadRandom1;

$RaceSound[Phyrexian, Death, 1] = SoundUberDeath1;
$RaceSound[Phyrexian, Acquired, 1] = SoundOgreTaunt2;
$RaceSound[Phyrexian, Acquired, 2] = SoundUberAcquired1;
$RaceSound[Phyrexian, Acquired, 3] = SoundOgreTaunt1;
$RaceSound[Phyrexian, Acquired, 4] = SoundUberAcquired2;
$RaceSound[Phyrexian, Hit, 1] = SoundUberHit1;
« Last Edit: December 31, 1969 06:00 pm CST by J1GS »
Once when I was in 8th grade, we hid the Sack with all the soccer balls and stuff in it from our Gym teacher. After a while he started yelling "Where's my ballsac?" Yeah those were good times.

-eViL-

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« Reply #1 on: June 8, 2004 07:25 pm CDT »
$ArmorTypeToRace[TravellerArmor] = "Traveller";
$ArmorTypeToRace[TravellerArmor] = "Phyrexian";

$ArmorTypeToRace[GoblinArmor] = "Goblin";
$ArmorTypeToRace[GoblinArmor] = "GoblinRebel";

$ArmorTypeToRace[GnollArmor] = "Gnoll";
$ArmorTypeToRace[OrcArmor] = "Orc";
$ArmorTypeToRace[OgreArmor] = "Ogre";
$ArmorTypeToRace[UndeadArmor] = "Undead";
$ArmorTypeToRace[MaleElfArmor] = "MaleElf";
$ArmorTypeToRace[FemaleElfArmor] = "FemaleElf";
$ArmorTypeToRace[MinotaurArmor] = "Minotaur";
$ArmorTypeToRace[UberArmor] = "Uber";
$ArmorTypeToRace[ZombieArmor] = "Zombie";
$ArmorTypeToRace[DemonArmor] = "Demon";
$ArmorTypeToRace[DemonArmor] = "Ghoul";


you double defined a whole malarkey load of stuff, undo it.

and if the rest of your code is like this, may i suggest you stop trying completely?
« Last Edit: December 31, 1969 06:00 pm CST by -eViL- »
There's nothing ever wrong but nothing's ever right
Such a cruel contradiction

UnderGod

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« Reply #2 on: June 8, 2004 10:19 pm CDT »
Quote from: "-eViL-"
$ArmorTypeToRace[TravellerArmor] = "Traveller";
$ArmorTypeToRace[TravellerArmor] = "Phyrexian


If you can't figure out your problem within those two lines of code, then follow eViL's advice.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
"The right man in the wrong place can make all the difference in the world"

WolfTones

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« Reply #3 on: June 9, 2004 10:53 am CDT »
Quote from: "UnderGod"
Quote from: "-eViL-"
$ArmorTypeToRace[TravellerArmor] = "Traveller";
$ArmorTypeToRace[TravellerArmor] = "Phyrexian

If you can't figure out your problem within those two lines of code, then follow eViL's advice.


So you're telling this guy to just give up and quit? Why don't you show him where he is going wrong, even if it is in a lot of places.
« Last Edit: December 31, 1969 06:00 pm CST by WolfTones »
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-eViL-

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« Reply #4 on: June 9, 2004 11:10 am CDT »
because if you don't know the basics to programming, you don't belong in the programmers world.  learn the basics, then try, don't just shove your fat ass head in the door and try to wedge your way through.  like celtic with life.  it is very much like walking off a cliff because you are too damn arrogant to read the signs.
« Last Edit: December 31, 1969 06:00 pm CST by -eViL- »
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WolfTones

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« Reply #5 on: June 9, 2004 11:16 am CDT »
Listen to yourself...shut up kid! Give the guy some forking help instead of pertending to be all cool, Being e-cool means malarkey to me.
« Last Edit: December 31, 1969 06:00 pm CST by WolfTones »
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-eViL-

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« Reply #6 on: June 9, 2004 11:29 am CDT »
re-read what you posted, then get the fork off these forums, then get the fork off this continent, then get the fork off this planet.

if being "e-cool" means malarkey to you, why the fork do you bother posting?  so you can become more "e-cool" in your own little world?  you post for attention, because you are part of a broken home, so shut the fork up you lil unsavory woman because you aren't malarkey, you are just some faggot ass unsavory woman wanting some massive attention because no one else will give you any.
« Last Edit: December 31, 1969 06:00 pm CST by -eViL- »
There's nothing ever wrong but nothing's ever right
Such a cruel contradiction

WolfTones

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« Reply #7 on: June 9, 2004 11:42 am CDT »
OOOHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH SOMEONES A LITTLE ANGRY :) I Just think it's funny.
« Last Edit: December 31, 1969 06:00 pm CST by WolfTones »
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WolfTones

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« Reply #8 on: June 9, 2004 11:48 am CDT »
Quote from: "EVIL_INC"
I run into that problem with my specialties just as eViL runs into it with his so I can understand his feelings on this.


What Specialties do you have? How do boink your sister?
« Last Edit: December 31, 1969 06:00 pm CST by WolfTones »
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WolfTones

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« Reply #9 on: June 9, 2004 12:07 pm CDT »
Say it, Don't spam it!
« Last Edit: December 31, 1969 06:00 pm CST by WolfTones »
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Silvanoshei

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« Reply #10 on: June 9, 2004 03:49 pm CDT »
After examining the situation, I've come up with a syntax for Celtic's posts. I shall now share with you an example of the syntax put to use. Judge for yourself how accurate it is.

Quote from: "Celtic"
Quote from: "Some guy owning Celtic"
I'm going to outline and coherently discuss with you why Celtic is an absolute moron and doesn't deserve a penis. Yada yada, multiple lines of ownage, yada yada. Youre stupid, Celtic.
HAHAHAHAHAHA ur tryin to be e-cool ! its "you're" not "youre", Idiot ! so clearly by pointing out this single slip ive refuted the content of ur entire post because im a forking idiot, and yet somehow think im wanted here and not everybody wants to castrate me ! LOL !
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

The DoDoDo.

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We are not responsible for your stupidity.
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« Reply #11 on: June 9, 2004 04:16 pm CDT »
Well, although I do not appreciate all of his posts and would like to see the bs end, I have accepted that he still does have some valid ideas and points to make; regardless of his demeanor in answering stupid questions.

Of course... I also don't just go calling anyone specific any bunch of negative things, so I think that well protects me from wolf getting mad at me or spamming my posts, though I expect the day I do say some thing moronic to have him spam me.
;-)

Peace.
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UnderGod

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« Reply #12 on: June 9, 2004 04:34 pm CDT »
I told him exactly where his problem was. He can google about 30 different tutorials that will tell him exactly how to fix his problem.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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« Reply #13 on: June 10, 2004 02:47 pm CDT »
:evil:  very frustrating.. :(

BTW yesterday was my B-day.  :lol:
« Last Edit: December 31, 1969 06:00 pm CST by J1GS »
Once when I was in 8th grade, we hid the Sack with all the soccer balls and stuff in it from our Gym teacher. After a while he started yelling "Where's my ballsac?" Yeah those were good times.

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« Reply #14 on: June 10, 2004 07:15 pm CDT »
Quote from: "-eViL-"
$ArmorTypeToRace[TravellerArmor] = "Traveller";
$ArmorTypeToRace[TravellerArmor] = "Phyrexian";


Edit: BTW happy birthday.
« Last Edit: June 12, 2004 11:36 pm CDT by Hersh »

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