Author Topic: MilkShape 'n Zed  (Read 4953 times)

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Lidge Farkley

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MilkShape 'n Zed
« on: August 1, 2004 03:50 AM GMT »
Here's some place to discuss the Milshape and ZED setup/use/editing/importing, etc...

Quote
FrieD
Posted: Jul 31, 2004 6:19am GMT    Post subject:  

--------------------------------------------------------------------------------
 
I have a dts converter for .ms3d files. Just install it to your Milkshape folder. Enjoy
http://www.freewebs.com/fodproductions/ ... porter.zip

(Copy and paste into browser)

Hersh
 Posted: Jul 31, 2004 10:19am GMT    Post subject:  

--------------------------------------------------------------------------------
 
Thanks, I found one on garagegames.

I also learned I can export .dwg files into .3ds, So now I'm only limited on what I can texture decently.

Just one more thing, I've never done this before, so I need some information on how to register it with Tribes.
I've tried regestering it like a new dis (but for a staticshape)
Just placing it in tribes rpg directory and making a weapon use its shape file.
Same thing in base directory on Base TRIBES
Trying to register and add it to the editor.
And well thats all I can remember, has anyone done this recently?

Hersh
« Last Edit: January 1, 1970 12:00 AM GMT by Lidge Farkley »
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My Page of tribes Tools and Helpful "FAQ" Stuff

Lidge Farkley

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« Reply #1 on: August 1, 2004 03:56 AM GMT »
Thanks for the recon FrieD!

I am a dunce and didn't even look past the milkshape site archives... doh!

Anyway, to answer you Hersh, I do not think you need to register the information with the Tribes Engine on a "registeruserobjects" list for player models and such, but I could be wrong.

I looked at the Screaming Fist mod and TRPG mod files to check this (though I am still looking) and have not found anywhere that this needs to be registered with the registeruserobjects file.

I remember reading a site long ago that said some thing about this... so I will try to find that again!  *edit*  I found the site but it is not much help in the ways of model additions... it says to rename them to replace old models.

Peace.

*edit*
If I were you Hersh, I would just name them what I wanted, add them, then make an item that references them as the model file... startup trpg and see if you can give it to yourself... and see if it looks good in game.
« Last Edit: January 1, 1970 12:00 AM GMT by Lidge Farkley »
Lend your heart unto the divine mineral TOPAZ;
from which our reverent hearts and minds sprang.
Also Known As:  Alcoholic 007
My Page of tribes Tools and Helpful "FAQ" Stuff

Lidge Farkley

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« Reply #2 on: August 1, 2004 07:48 AM GMT »
Additional Helpful tools:
http://asp.planetquake.com/dl/dl.asp?q2 ... Models.zip

(yes.... you have to get a file planet login... I would host it on my site but I am out of space!)

This file contains a few things:
Quote
TRIBES Player Models Release
============================

This zip file contains three separate zip files:

- plugins.zip contains the 3DSMax plugins needed to view
and modify the player armor shapes.

- models.zip contains the actual MAX shapes for the heavy
armor, male and female light and medium armors.

- dbshow.zip contains the dbShow tool, which allows you to
view the shapes without loading up TRIBES.

  Please note that the dbShow archive contains a batch file
called MapArt.bat, which requires picaNew.exe and mpMerger.exe
to work.


I don't think that converter/exporter for the .dts works for the actual player models or the weapons... but I would be very wrong.  I have only read it working for tribes 2, though none of the sites I found mentioned if it worked for Tribes 1 or not.

Did it work Hersh?  It would be awesome if it did... and it would justify my 20$ going to MS3D!
« Last Edit: January 1, 1970 12:00 AM GMT by Lidge Farkley »
Lend your heart unto the divine mineral TOPAZ;
from which our reverent hearts and minds sprang.
Also Known As:  Alcoholic 007
My Page of tribes Tools and Helpful "FAQ" Stuff

Hersh

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« Reply #3 on: August 1, 2004 07:29 PM GMT »
I'll tell you as soon as I get home.,
Thanks for the help Alc.
 8)

Edit: Apparently naming it the same as an existing one doesn't work.
« Last Edit: August 5, 2004 04:24 AM GMT by Hersh »

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Lidge Farkley

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« Reply #4 on: August 3, 2004 04:51 AM GMT »
http://www.clanorb.com/forums/viewtopic.php?t=2534

I don't know how much that helps... but I figured I would submit it as a reference for adding specific volumes to the trpg .mis files.
« Last Edit: January 1, 1970 12:00 AM GMT by Lidge Farkley »
Lend your heart unto the divine mineral TOPAZ;
from which our reverent hearts and minds sprang.
Also Known As:  Alcoholic 007
My Page of tribes Tools and Helpful "FAQ" Stuff

Hersh

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« Reply #5 on: August 3, 2004 10:34 PM GMT »
Heh, it would for those who are adding .dis files.
 I still havent come up with an answer to get the .dts into tribes. Although I did learn there are multiple types of .dts and supposedly only one works for tribes. I plan to try a few different ones when I get a chance.

Hersh
« Last Edit: January 1, 1970 12:00 AM GMT by Hersh »

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Lidge Farkley

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« Reply #6 on: August 5, 2004 02:37 AM GMT »
Yeah... I figured that was for volumes of dis and texture type files... oh well!  It might still help some one.

I had heard about the multiple file type .dts as well.  Unfortunately I think that plugin is for tribes2 (though I could not find an exact download match for the link FrieD posted.)

Hmm... I think I might register on the MK forums and challenge them to make a tribes 1 .dts exporter... or die in a Mortal Kombat!
;-)

I should really re-write the ZED stuff on my site... and then repost that!
arRR!
« Last Edit: January 1, 1970 12:00 AM GMT by Lidge Farkley »
Lend your heart unto the divine mineral TOPAZ;
from which our reverent hearts and minds sprang.
Also Known As:  Alcoholic 007
My Page of tribes Tools and Helpful "FAQ" Stuff

FrieD

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« Reply #7 on: August 6, 2004 09:29 PM GMT »
heres the site that i got it off of. they have some different things. not sure if it will help or not.

http://holodeck.st.usm.edu/vrcomputing/ ... px_a.shtml

FrieD
« Last Edit: January 1, 1970 12:00 AM GMT by FrieD »

 

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