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MilkShape 'n Zed

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Lidge Farkley:
Here's some place to discuss the Milshape and ZED setup/use/editing/importing, etc...


--- Quote ---FrieD
Posted: Jul 31, 2004 6:19am GMT    Post subject:  

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I have a dts converter for .ms3d files. Just install it to your Milkshape folder. Enjoy
http://www.freewebs.com/fodproductions/ ... porter.zip

(Copy and paste into browser)

Hersh
 Posted: Jul 31, 2004 10:19am GMT    Post subject:  

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Thanks, I found one on garagegames.

I also learned I can export .dwg files into .3ds, So now I'm only limited on what I can texture decently.

Just one more thing, I've never done this before, so I need some information on how to register it with Tribes.
I've tried regestering it like a new dis (but for a staticshape)
Just placing it in tribes rpg directory and making a weapon use its shape file.
Same thing in base directory on Base TRIBES
Trying to register and add it to the editor.
And well thats all I can remember, has anyone done this recently?

Hersh

--- End quote ---

Lidge Farkley:
Thanks for the recon FrieD!

I am a dunce and didn't even look past the milkshape site archives... doh!

Anyway, to answer you Hersh, I do not think you need to register the information with the Tribes Engine on a "registeruserobjects" list for player models and such, but I could be wrong.

I looked at the Screaming Fist mod and TRPG mod files to check this (though I am still looking) and have not found anywhere that this needs to be registered with the registeruserobjects file.

I remember reading a site long ago that said some thing about this... so I will try to find that again!  *edit*  I found the site but it is not much help in the ways of model additions... it says to rename them to replace old models.

Peace.

*edit*
If I were you Hersh, I would just name them what I wanted, add them, then make an item that references them as the model file... startup trpg and see if you can give it to yourself... and see if it looks good in game.

Lidge Farkley:
Additional Helpful tools:
http://asp.planetquake.com/dl/dl.asp?q2 ... Models.zip

(yes.... you have to get a file planet login... I would host it on my site but I am out of space!)

This file contains a few things:

--- Quote ---TRIBES Player Models Release
============================

This zip file contains three separate zip files:

- plugins.zip contains the 3DSMax plugins needed to view
and modify the player armor shapes.

- models.zip contains the actual MAX shapes for the heavy
armor, male and female light and medium armors.

- dbshow.zip contains the dbShow tool, which allows you to
view the shapes without loading up TRIBES.

  Please note that the dbShow archive contains a batch file
called MapArt.bat, which requires picaNew.exe and mpMerger.exe
to work.

--- End quote ---


I don't think that converter/exporter for the .dts works for the actual player models or the weapons... but I would be very wrong.  I have only read it working for tribes 2, though none of the sites I found mentioned if it worked for Tribes 1 or not.

Did it work Hersh?  It would be awesome if it did... and it would justify my 20$ going to MS3D!

Hersh:
I'll tell you as soon as I get home.,
Thanks for the help Alc.
 

Edit: Apparently naming it the same as an existing one doesn't work.

Lidge Farkley:
http://www.clanorb.com/forums/viewtopic.php?t=2534

I don't know how much that helps... but I figured I would submit it as a reference for adding specific volumes to the trpg .mis files.

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