Author Topic: Weapon Ideas for PCRPG 4.00  (Read 26827 times)

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BlAcK-IcE

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« Reply #15 on: January 28, 2003 10:00 am CST »
Geez they are just suggestions.. TO MAKE IT BETTER :!:

We are trying to help come up with new ideas. Wheres your ideas?
« Last Edit: December 31, 1969 06:00 pm CST by BlAcK-IcE »

eViL

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« Reply #16 on: January 28, 2003 06:09 pm CST »
Replying to Particle :
*eViL doesn't think thats possible =) *
« Last Edit: December 31, 1969 06:00 pm CST by eViL »
Quote from: "LastWish || NextWish"
eViL, you were probably the coolest but most misunderstood person in this community.. maybe the rest will find out how cool of a person you are some day, and don't get too mad at the people who dont understand you.. its their loss in the end.

Particle

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« Reply #17 on: January 28, 2003 06:52 pm CST »
lol

Probably not!
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
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Darwin

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« Reply #18 on: January 30, 2003 08:23 pm CST »
Ok, I know my suggestions are a little off the wall, but it could work i thinky.
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



Newbie

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« Reply #19 on: March 5, 2003 09:04 pm CST »
I remember when I used to play in "Forest Of Hyrule" They had a Necromancer skill.. and you could summon minions to fight for you (The higher your skill, the stronger the monsters).  They also had spells you cast on other players, such as a curse which is similar to what Darwin was saying.  They had spells that raised/lowered your atack level, and aside of all that they had an edited map with new zones.  


One thing I hated about "Forest Of Hyrule" was the PK system.. they totally took away PKing and I think they took away #mugging.  Also the admins where very unfair (Blitz used to be admin there... rofl)
« Last Edit: December 31, 1969 06:00 pm CST by Newbie »

BlAcK-IcE

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« Reply #20 on: March 6, 2003 10:01 pm CST »
Quote from: "Darwin"
Yes, I would REALLY like to see the player to have the ability to raise skeletons from the dead and have them fight for you.


New enemies I'd like to suggest:

Vampire:  Needs a castle (type) building stucture, lots of coffins.
Golem:  Found in another mine/dungeon; strength similar to minotaur
Ghost:  Found in vampire zone; has transparent affects; slightly weaker than vampire


Thats all I can think of now.


Yes, just to mention that on Ozz's World they made a certain skill where you can actually #cast golem or #cast zombie and he just spawns up...

The zombies are usually lvl 1-15 depends
Golems are like a uber 180-320 im guessing...

^^^^ Those could be neato... and then make like 1 ultimate monster you can summon maybe like a SwampDemon  :(

And some of you probably thinking like im trying to advertise this malarkey.. but im not i just like some of the stuff in that server...

*think about it* lol
« Last Edit: December 31, 1969 06:00 pm CST by BlAcK-IcE »

UnderGod

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« Reply #21 on: March 6, 2003 10:08 pm CST »
He stole those from MR... even the summoning..
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Nastas-DD

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« Reply #22 on: March 6, 2003 10:10 pm CST »
we dont want your poison candy little girl, go away before i kick and rape you!
« Last Edit: December 31, 1969 06:00 pm CST by Nastas-DD »

BlAcK-IcE

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« Reply #23 on: March 7, 2003 05:53 pm CST »
But dont you agree, UG that #casting golems and zombies to help you would be good?
« Last Edit: December 31, 1969 06:00 pm CST by BlAcK-IcE »

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« Reply #24 on: March 7, 2003 07:17 pm CST »
...Ozz's server did copy EVERYTHING from MR-tRPG, but they do have a different map...
 
Black, being able to spawn creatures could be a really cool thing... but some people would abuse the privalege.  I remember in "Forest Of Hyrule" People would spawn LOTS of bots and cause the server to crash...  Eventually they just set a limit on it, but I'm sure that would require a lot of extra coding :\
« Last Edit: December 31, 1969 06:00 pm CST by Newbie »

eViL

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« Reply #25 on: March 7, 2003 07:50 pm CST »
lol, yea, a lot of extra coding.....

$Bot::PlayerMax = 2;

for(%i=2049; %i <= 2100; %i++)
$Bot::PlayerCurrent[%i] = 0;

// .. on spawning/casting

if($Bot::PlayerCurrent[%clientId] != $Bot::PlayerMax)
{
$Bot::PlayerCurrent[%clientId]++;
// do spawn crap
}
else
return;

// .. on bot destroyed
$Bot::PlayerCurrent[Client::getOwnerClient(%botId)]--;

wow, that was a lot, damn, took me all of a minute.
« Last Edit: December 31, 1969 06:00 pm CST by eViL »
Quote from: "LastWish || NextWish"
eViL, you were probably the coolest but most misunderstood person in this community.. maybe the rest will find out how cool of a person you are some day, and don't get too mad at the people who dont understand you.. its their loss in the end.

BlAcK-IcE

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« Reply #26 on: March 8, 2003 12:18 pm CST »
Why dont you set the limit to... 2 or 3 maybe?
« Last Edit: December 31, 1969 06:00 pm CST by BlAcK-IcE »

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« Reply #27 on: March 9, 2003 06:08 pm CST »
That's what he just did...

And Evil quit being a smartass... I don't know anything about coding so I was simply making a guess... geeze
« Last Edit: December 31, 1969 06:00 pm CST by Newbie »

BlAcK-IcE

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« Reply #28 on: March 11, 2003 08:31 pm CST »
Uh-huh...  :roll:
« Last Edit: December 31, 1969 06:00 pm CST by BlAcK-IcE »

plasma

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« Reply #29 on: October 24, 2006 02:22 pm CDT »
Make KLS the strongest weapon in the game like it should be.

Add weapons for each weapon class that are 99.9% as strong as KLS, but make them easier to get.

Bring in DRAGONZONE from MRTRPG =D  

Relicas?  This might have been another from just MRTRPG.

I miss that place if you coulden't tell =D
« Last Edit: December 31, 1969 06:00 pm CST by plasma »