PCRPG Development > Development

Updating RPG

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Bovidi:
Ok so there has been talk in the other threads (Good ol' days) about updating the Tribes RPG.  Since we really haven't gotten anywhere I thought a different approach is needed to get any progress on it.

So I created a new google code project:
http://code.google.com/p/tribes111rpg/

If anyone wants to help out reply to this thread (or email me, if you know my email)

In the next couple days I will do some initial updates to svn to get the project started.  In general the project will be about creating a generic RPG, and it will be up to the server-owners to do the modifications which make it unique.  The thing is we will be adding additional tools to make things more powerful, here are a few ideas which already have code for them just need to be converted back from 1.40 to 1.11:

-Server allowed sending center/top/bottom prints with an extended character limit
-Exploit fixes (btw email me if you know any, I have gotten most of the most harmful ones covered but I am not good at crash exploits)
-New character models (Dragon, horse, manned-horse, bat)
-New buildings (Windmill, with working windmill blades)

Future updates:
-More buildings/objects (Any contributions would be nice, please be your own works or else I need to know the origin of the files...just to cover myself from future troubles)
-More character models (I need help with this, if you know how to use 3dsmax and want to try creating a character contact me...I can give you the max files that Walk and I used for the dragon as there are a few things you have to do)
-More maps (Maps can be a pain, but maybe a few new worlds would be nice)
-Custom gui's mainly to add a new feature, such as inventory (yes I am stuck on that issue, I built a pretty stable version in 1.40 of an inventory that supported virtual items)
-*If possible make a 1.40 compatible version, so you can play with better stability in windowed mode*


So again anyone with experience with scripting, tribes modeling, gui development, or general enthusiasm (testers) is welcome to join, just reply or email me.  For scripters and modellers if I know who you are, I can add you as a contributor to the project so you can have write access.  If you want to just submit a few files pm me or something and I will pm you my email.  For anyone who wants to be administrators of it, contact me as well.

Particle it would be nice if we could get your support of this update as well.

JayJay:
Sup Bovidi, maybe TRPG could move to an entirely new engine? http://www.crydev.net/

JayJay:
I wouldnt mind being a project manager since I barely know any code at all, but I can definitely sketch some new models, map layout, etc. by hand/photoshop.

Bovidi:
I a intending to stick to tribes, I am accustom to the physics of it.

As for project manager, I need them to help me with managing the scripting and creating/importing the models.  But if you are willing to help I can definitely set you up with as one of the contributes of the project for the sketching and stuff.

-edit
Just as an fyi, I have added everything to the svn already and wrote a few patches for the major exploits. (As well as added a few new character models + wrote some AI code so dragons and bats can be spawned).  So feel free to check it out, it is under source code for now so it is at (http://tribes111rpg.googlecode.com/svn/trunk/) just use svn to download it.

Bovidi:
While I have been experimenting recently, I came a nice fact that I would like to get all of your opinion on.

If the update moves to an LH 1.30 compatible mode, will people actually get last hope.  The reason I ask is 1.11 is limited to 1 million before it looses number (1000001 = 1e+06), while something in last hope changes that number to (1000000000000001 = 1e+15) which is a lot more accurate than the old tribes model, this will mean that players won't loose coins as they buy and sell items and health can be calculated more precisely.

So here are the three choices:
1) Stick with 1.11 (Server remains the same in the 1e+06 truncating error)
2) Go with LH 1.30 (Clients will need to update their exe file, but you get 1e+15 before the truncating error occurs)
3) Stick with 1.11 and someone helps me rewrite 1.11 using the LH 1.30 new data (best of both worlds but I might need help with this, as there would be a lot of changes in assembly)

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