Author Topic: Back from the dead  (Read 8750 times)

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Coal85

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Back from the dead
« on: July 12, 2013 11:12 PM GMT »
Hello everyone,

This is {-o-} Coal from back in the golden age of Tribes.
I talked to Particle about creating some new custom prefabs for PCRPG.
I think he liked some of the ideas I had.
Have built 2 new models for the game, both of which load without crashing tribes / pcrpg map5
Working on the third, need some eyes and ideas for it.
Will have screen shots as soon as I can figure out how to take them in Tribes (only black screen appears).

Lets revive the server.


Master

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Re: Back from the dead
« Reply #1 on: July 13, 2013 03:43 AM GMT »
Hello!! and Nice!!
« Last Edit: July 13, 2013 03:46 AM GMT by Master »

Coal85

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Re: Back from the dead
« Reply #2 on: July 13, 2013 01:38 PM GMT »
Here are some Screen Shots from World Craft:




« Last Edit: July 13, 2013 01:42 PM GMT by Coal85 »

Master

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Re: Back from the dead
« Reply #3 on: July 13, 2013 02:42 PM GMT »
WOw!! Great

Arf

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Re: Back from the dead
« Reply #4 on: July 13, 2013 05:38 PM GMT »
Nice...  very nice...

Lets design some new zones and try em out
In Particle We Trust...




The Goal is not so important as the journey that takes you there....

B2

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Re: Back from the dead
« Reply #5 on: July 13, 2013 08:46 PM GMT »
Nice...  very nice...

Lets design some new zones and try em out

+1  :)

KoRo

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Re: Back from the dead
« Reply #6 on: July 16, 2013 07:39 AM GMT »
Nice work, Coal.

Idea: years ago when I was experimenting with prefabbing, I wanted to create a tavern/public house for players. My idea was to make it circular-ish and two stories with a circular staircase going up the wall to the second floor. I couldn't get it to work, though. I think it was too complicated of a shape, and my modeling skills were (and still are) poor. If you have any interest in picking up where I left off, I can see if I still have the files to send your way; or you can start new.

Coal85

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Re: Back from the dead
« Reply #7 on: July 16, 2013 10:29 AM GMT »
Heck yeah man, you can send me what you have. I can modify that file, or like you said, get an idea of what you want and go from there.
Worldcraft is a tricky beast to master. I find it helpful to work about 30 mins on a project. Then compile it and load it into tribes.
This will insure you don't get too far along with a project and have it be a dud. Also, you can find texture misalignments and fix them on the spot.

Thanks

rjm003

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Re: Back from the dead
« Reply #8 on: July 16, 2013 09:49 PM GMT »
What version of worldcraft are you using?

Coal85

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Re: Back from the dead
« Reply #9 on: July 16, 2013 10:41 PM GMT »
Worldcraft 3.3

rjm003

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Re: Back from the dead
« Reply #10 on: July 16, 2013 10:52 PM GMT »
You might want to try 2.1, its older and clunkier but its way less of a hassle when it comes to the compiling. Btw your shapes look good man are you building them all yourself?

Coal85

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Re: Back from the dead
« Reply #11 on: July 20, 2013 03:33 PM GMT »
Yep, designing them all myself. I still haven't heard any updates from Arf or Particle, but hopefully we can show them of in the server sometime soon. I'd like everyone to get a look at them and provide feedback eventually.
Also, if anyone has any other ideas they would like to see on the server, post them here.

Coal85

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Re: Back from the dead
« Reply #12 on: July 20, 2013 03:35 PM GMT »
Also, is there any way to host a private, dedicated server and have it register to tribes master servers? or a way to manually connect to a server using a console command?

id like to be able to host a server, have some eyes join up, provide feedback. Update model, rinse and repeat. But have no clue how to go about doing this.

B2

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Re: Back from the dead
« Reply #13 on: July 20, 2013 08:48 PM GMT »
How about a graveyard zone? With zombies.

KoRo

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Re: Back from the dead
« Reply #14 on: July 21, 2013 09:40 AM GMT »
I feel like a graveyard is too similar to the crypt that we already have.

 

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