Author Topic: Back from the dead  (Read 9401 times)

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Coal85

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Re: Back from the dead
« Reply #15 on: July 21, 2013 10:31 am CDT »
I don't think it's such a bad idea, maybe make it into an enclosed but open spaces dungeon that you warp into.

B2

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Re: Back from the dead
« Reply #16 on: July 21, 2013 11:44 am CDT »
Like a cemetery, with tombstones, etc.

rjm003

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Re: Back from the dead
« Reply #17 on: July 22, 2013 01:06 pm CDT »
Hmm, that one is already done..

B2

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Re: Back from the dead
« Reply #18 on: July 22, 2013 10:07 pm CDT »
Hmmm, never seen that before.

Master

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Re: Back from the dead
« Reply #19 on: July 23, 2013 06:59 am CDT »
when these stuffs can be added in the server??
cant wait
« Last Edit: March 9, 2014 01:06 am CST by Master »

rjm003

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Re: Back from the dead
« Reply #20 on: July 23, 2013 02:00 pm CDT »
Yeah b2 thats not in regular trpg, this is something I made for my version

B2

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Re: Back from the dead
« Reply #21 on: July 23, 2013 11:17 pm CDT »
Awesome! Gotta see it sometime.. :)

Coal85

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Re: Back from the dead
« Reply #22 on: July 29, 2013 06:02 pm CDT »
Updated ScreenShots












B2

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Re: Back from the dead
« Reply #23 on: July 29, 2013 09:47 pm CDT »
NICE!

Master

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Re: Back from the dead
« Reply #24 on: July 29, 2013 10:15 pm CDT »

KoRo

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Re: Back from the dead
« Reply #25 on: August 3, 2013 09:59 pm CDT »
Hot damn. That's sexy

B2

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Re: Back from the dead
« Reply #26 on: August 4, 2013 03:07 am CDT »
^Hahahaha.

KoRo

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Re: Back from the dead
« Reply #27 on: August 16, 2013 01:18 pm CDT »
Coal, have you delved in to making new models for weapons? i.e. A different model for the Awl Pike vs Spear, or the Claymore vs Bastard Sword vs Anchets Sword vs Gladius vs Broadsword?

As an aside to that, I've noticed that Slashing, and to a lesser extend Piercing and Bludgeoning have gotten special treatments (Anchets Sword + cleave, bashing, backstabbing, respectively), but Archery has, to my knowledge, no special attacks or weapons (unless you count the Aeolus Wing). I'd like to see some more incentive to diversify a player's choice in weapons, especially at the lower RL's. Thoughts?

Coal85

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Re: Back from the dead
« Reply #28 on: August 18, 2013 08:05 am CDT »
I dabbled with Milkshape and 3dmax back in the day, but I never successfully loaded a new weapon into the tribes engine.

Vorter_X_

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Re: Back from the dead
« Reply #29 on: August 25, 2013 12:44 am CDT »
What's the limit on objects per map? Did we get a workaround on that?