Author Topic: Back from the dead  (Read 8646 times)

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Bovidi

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Re: Back from the dead
« Reply #30 on: August 26, 2013 11:37 PM GMT »
Looks nice, if you guys ever want new character models just ask, I have a few which I can share (scaled rpg players (25%, 400% if I recall), cow, pig, chicken, cat, dog, bat, giant spider, horse)

Coal85

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Re: Back from the dead
« Reply #31 on: September 6, 2013 03:21 PM GMT »
20+ new furniture prefabs created and ready for use. Also added about 30 new textures to the trpg mod itself. I havn't heard malarkey from particle or Arf. Working through Phantom and his trpg servers to have these shapes added.

KoRo

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Re: Back from the dead
« Reply #32 on: October 1, 2013 12:55 AM GMT »
Looks nice, if you guys ever want new character models just ask, I have a few which I can share (scaled rpg players (25%, 400% if I recall), cow, pig, chicken, cat, dog, bat, giant spider, horse)
A 400% scaled player model would be awesome for an uber-powerful mega boss. Maybe find a cyclops skin for him too?

Particle

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Re: Back from the dead
« Reply #33 on: January 24, 2014 02:21 PM GMT »
If you're still working on this, Coal, I think it's time to start adding content to the server's map.  The models look quite good.
The last clear was 3,063 days ago as of February 15, 2013.  That is over eight years ago, folks; not that such things are incredible selling points anymore.

Light from our sun has been to all three stars in the Centauri system since, passed Barnard's star years ago, whizzed by Wolf 359 last July, and passed Lalande a month or so ago.  We'll be heading by Sirius this year on April 28.

Vi

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Re: Back from the dead
« Reply #34 on: January 25, 2014 01:34 AM GMT »
Ah ancient brush based tools and creations from the Quake days, how I miss thee. :(
Level Designer - www.zackganous.com

Particle

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Re: Back from the dead
« Reply #35 on: January 25, 2014 10:04 PM GMT »
It's the only kind of mapping and modeling I'm familiar with, truth be told.  I used to enjoy making levels for games and game mods, not that I was particularly good at it.  I can remember a few mostly complete CS maps, a handful of Quake 3 maps, and one Sven Coop map in addition to some prefabs I made for the Binker & Newbie's client side TRPG patch they made for their own server in the early 2000s.  The result of that effort is exactly why I have always been so hesitant to go client side over the years--their server lost players after the patch and it never recovered.  These days it's not so much an issue as we don't have many newbies anymore.  Those who want to play here want to play here, and they would know to look for some content.

We also have the option of using the automatic update system I wrote ages ago for this very purpose.  The handful of people who play could be automatically sync'd up.
The last clear was 3,063 days ago as of February 15, 2013.  That is over eight years ago, folks; not that such things are incredible selling points anymore.

Light from our sun has been to all three stars in the Centauri system since, passed Barnard's star years ago, whizzed by Wolf 359 last July, and passed Lalande a month or so ago.  We'll be heading by Sirius this year on April 28.

Bovidi

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Re: Back from the dead
« Reply #36 on: January 28, 2014 11:13 PM GMT »
Particle, as a note if you ever want to use Client::setSkin on an AI it is only a 1 byte change in the tribes.exe file

Address 0xB484
Before: 0xB0
After: 0xF8

Oh also if you want any giant spiders/horses/bats I can give them to you...although they require new PlayerData structures since they are actually new player models

Master

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Re: Back from the dead
« Reply #37 on: February 5, 2014 02:41 PM GMT »
that would be great !

 

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