Particle's Custom RPG
General => Common Topic Symposium => Topic started by: Vorter_X_ on May 22, 2006 01:25 am CDT
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(http://http://img58.imageshack.us/img58/7977/sshot00050dc.jpg)
(http://http://img58.imageshack.us/img58/3409/sshot00043ax.jpg)
(http://http://img238.imageshack.us/img238/5475/sshot00037wd.jpg)
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(http://http://img60.imageshack.us/img60/6954/sshot00074lm.jpg)
thouroughly tested for rpg mod...working on my other items
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(http://http://img127.imageshack.us/img127/2859/sshot00108ps.jpg)
(http://http://img147.imageshack.us/img147/2197/sshot00090bi.jpg)
(http://http://img147.imageshack.us/img147/9246/sshot00086ix.jpg)
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Nice work :) like a prison? that would be cool
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I'd love to see some new prefabs for PCRPG.. believe it or not, i'm sure you have a fan base dedicated enough to download a pack for the server. A simple disconnect message that stated a web address would be enough for people to want to download it. I'm sure people would be curious enough if they were still browsing around at random mods on tribes right now.
As far as expansion, I doubt you will attract many people.. you're gonna have to go to a different game to really make a social mark (if that's what you are aiming for).
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actually once i finish making these particle will be hosting...hopefully...the file will prolly end up being quite large though
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how do u make the prefabs? im a half-decent 3d modeler myself, id love to help. Ive already toyed around with different weapon ideas, but building a building...thatd be fun
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worldcraft...lol im working on a castle...and using actual blueprints to help me
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(http://http://img99.imageshack.us/img99/3342/sshot00173vz.jpg)
2500 polys =\
(http://http://img235.imageshack.us/img235/5910/sshot00186rp.jpg)
and amazing no lag at all....total visible polys at any one time ranges from 150-1200
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how do u make the prefabs? im a half-decent 3d modeler myself, id love to help. Ive already toyed around with different weapon ideas, but building a building...thatd be fun :)
Here ye go Koro:
http://downloads.pcrpg.org/hl/tools/wc21.exe (http://downloads.pcrpg.org/hl/tools/wc21.exe)
(from Particle, himself.)
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lol lidge, I already DLed it after talking with Vorter. I have to say tho, WC is a lot more difficult to use than 3dsmax. if i could do this in max7, i would be sooooo happy
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lol i took control of his comp and showed him how to do things and i set up his WC to correctly put malarkey in game
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(http://http://img111.imageshack.us/img111/1135/sshot00198bm.jpg)
made this one and a closed one...#close for personal use???
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(http://http://img132.imageshack.us/img132/3871/multi13kk.jpg)
(http://http://img162.imageshack.us/img162/602/multi22yr.jpg)
anyone remember my wc shots of these?
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(http://http://img102.imageshack.us/img102/3301/sshot00356em.jpg)
jail? like high security malarkey lol...tested for holes and unstructured polys, all green
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(http://http://img162.imageshack.us/img162/602/multi22yr.jpg)
Actually, I remember making a model almost identical to this.
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hmmm maybe you did make it...my memory is fuzzy on that one, somehow its on my comp and its old...meh w\e i think i made a different one and lost it, but if you made it...why didnt you put it in the game???
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(http://http://img111.imageshack.us/img111/1135/sshot00198bm.jpg)
made this one and a closed one...#close for personal use???
Ok I don't mean to be a killjoy on this one but I thought that packs need to be created in dts format otherwise they will not function properly? Or is it a dts file?
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I'm sure of it. I made it. I haven't put any of my prefabs in the game yet, but I have made some over the years. Additionally, that model had lighting problems. The dungeon part of it is full-bright. No idea why it was like that.
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im having a lot of trouble with my Worldcraft i made a house-building and tried running it in tribes (yes i did all the exporting and converting, etc). So tribes loads up, the game loads all the info, and the, when im about to spawn in the game, it crashes. I have no clue why, and there are no error messages at all.
Grrrrr!!!
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Oh I have made shapes before using Zed and I found that sometimes if the polygon count is to high it can cause tribes to crash when trying to render all the things at once. Try not spawning it in game but actually go change the mission file to include the shape if it still crashes I am out of ideas :p
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i have no idea how to do that =\
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=P w\e how the hell did i get the file then???