Particle's Custom RPG

Assistance => Assistance & Feedback => Topic started by: Loki on November 14, 2004 02:44 am CST

Title: Hello everyone. Help me please.
Post by: Loki on November 14, 2004 02:44 am CST
hey, its my first time here, and i think ill make my presence known by announcing my problems.

i need to make an race for tribes that acts as a normal human, but is faster, jumps higher, and has no fall damage. how would i go about doing this?

-Loki.
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Post by: Lidge Farkley on November 14, 2004 04:59 am CST
Just use the DK Armor (as in tribes type armor, not rpg type armor) built in...

Or make your own based off of the DK armor.  (DK=death knight)

I don't remember where to find the info for this armor, though.
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Post by: UnderGod on November 14, 2004 09:21 am CST
enemyarmors.cs is the place to look(I can't believe I remember this).

Just follow through. You shouldn't have any problems and just ask if you do.
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Post by: Loki on November 14, 2004 01:06 pm CST
oh, maybe i should have explained better... the new race is supposed to be on team 0 also... i want it to be like a normal player. and the DK thing, ive tried that but i dont know where it all goes to... i copied the entire DK thing, changed the names and the jump/move/jet stuff, and then tried to edit the stuff in RPGfunk. i got the race to exist, but you appear as a Ruffian (the big harmor grey guys) and all you do is run a bit better. and i dont understand this because i copied the line from the human race, "rpgmalehuman" or something like that, into both the places i found it, and it didnt work.
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Post by: Razore on November 14, 2004 01:14 pm CST
Take the easy way out. Make 3 items that you cant drop, steal, or unequip, and make them have the properties that let you jump, run faster, and take no fall damage! :)
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Post by: Hersh on November 14, 2004 01:46 pm CST
$Server::teamName[0] = "Citizen";
$Server::teamSkin[0] = "rpgbase";
 
I was going to tell you to make sure your skin is set to one of the human ones, but I just realized something, there is no human skin for heavy armor.

(So you'll need to make it a light armor body.)
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Post by: Lidge Farkley on November 14, 2004 08:47 pm CST
^ I agree.
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Post by: UnderGod on November 14, 2004 10:16 pm CST
Just because it is in enemyarmors.cs doesn't mean it has to be an enemy. That is just a filename..
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Post by: Loki on November 15, 2004 12:03 am CST
really? ok. and i didnt want it to be heavy armor in the first place. but none of that matters, because i still need to know HOW to make it. thats what i was asking in the first place =P
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Post by: Hersh on November 15, 2004 06:12 pm CST
Quote from: "Loki"
i got the race to exist, but you appear as a Ruffian (the big harmor grey guys) and all you do is run a bit better. and i dont understand this because i copied the line from the human race, "rpgmalehuman" or something like that, into both the places i found it, and it didnt work.


Change the armor to whatever the light armor type is called. I don't understand what your having trouble with if you got this far.

To make it run/jump faster play with these lines...

 
Code: [Select]
maxJetSideForceFactor = 1;
maxJetForwardVelocity = 1.0;
minJetEnergy = 60;
jetForce = 1;
jetEnergyDrain = 0.0;

maxDamage = 1.0;
maxForwardSpeed = $spdmed;
maxBackwardSpeed = $spdmed * 0.8;
maxSideSpeed = $spdmed * 0.75;

groundForce = 75 * 9.0;
mass = 9.0;
groundTraction = 3.0;
maxEnergy = 60;
drag = 1.0;
density = 1.2;

minDamageSpeed = 16;
damageScale = $damageScale;

jumpImpulse = 75;
jumpSurfaceMinDot = $jumpSurfaceMinDot;
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Post by: Loki on November 15, 2004 08:21 pm CST
whoa, what did u get that from?

and what im thaving trouble with is getting it to work correctly... and on top of that, isnt the armor info in more than one file?