Particle's Custom RPG
PCRPG Development => Development => Topic started by: Sinister on August 2, 2004 05:21 pm CDT
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I thought it would be cool to make an npc that would activate a script to set a player's velocity so that they would fly straight into the air, then at a certain altitude, it would set their velocity so that they would go in a new direction ( North, South, East, or West) then basically it would set you down wherever you had told the npc you needed to go. This npc could accept dragon scales as payment since they are pretty rare. This could be a cool addition to the server. I might put it on a server one day, when i host.
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Lol I dont think a trip through the windpipe is worth a dragonscale
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what else would you use dscales for... dmail is trash and dshield isnt that great..
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exp and money.
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I thought you were banned LOL how ya doing buddy.
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hmm... sinister... you must be my alternate personality... or you just happen to think as I do.
I would go about it a little different though... I would do it with little flags that, when crossed, would initiate the next setvelocity.
I knew I should have posted about this last week when I remembered it and I was actually at the boards. Doh!
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It's my idea now beotch hehehehe.
Or you could edit the map and add a springboard or such that launches you into the air, then somewhere overhead you could add an invisible telepoint....that telepoint could drop you into another telepoint and so on until you reach your destination. I used to do this on some of my old shifter maps that I made. It's a pretty cool effect. That retarded red flash when you go through the teleporters should be taken out if this is implemented tho.
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Word to the red flash ixnay. I allways think I just got bludgeoned by a teleport camper... then I realise nobody is around but me! doh!
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Yeah, it used to freak me out too like that.
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*bump*
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Would need the #if command.
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If it was a npc, it would need and if function.
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hmm? what? bbumpage?
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I like that idea.. you should probably charge something a little less rare for the main towns, like e-stones, and charge dscales for the higher zones like uberzone. It would also be cool if each town had a giant ramp, and the end of your setvelocity would set you to slide down it =)
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test
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The charging specific items for specific zones sounds like a good idea... it proposes a trade off:
Use scale to get to uber zone (to get more scales) or, trade/smith scale for cash/exp and face walking?
Use stones for experience/cash, or prevent walking to yolanda?
You could probably have a specific item for each place, each being taken from each zone's most rare item list entry.
This would enabe and enforce some kind of economic system with a basis for using specific items for things other than killing, defending, and running.
I would reccomend that if this were to happen, non-Nmagic class characters would not have any ncasting ability, with no increase on remort either. This would be best.
Of course...then you'd need to balance that by making the specific magical classes only be able to use specific weapon/armor types...
cool ideas.
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*bump*
still a great idea!
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LOL, someone put this bot in ktown. Only took 2 years.
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This sounds like something Taurik would do, considering his Rollercoaster Quest and all...
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My Flightmaster bot will toss you to Ethren or Jaten for 1000 coins. And you only die sometimes.
I'm working on a Tour feature which flies you past each zone so you can get an idea of where things are in relation to each other.
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Mmm, flying targets.
I'm wondering how you would do the tour....
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Mmm, flying targets.
Better work on your #cast beam 'ing
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Mmm, flying targets.
Better work on your #cast beam 'ing
Bind to mouse3.
Kigen, schedule(...); It's annoyingly inaccurate, but works.
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Well, heres my steps for the tour:
1. Freeze player movement so (s)he doesn't get off track. (i.e., just flying and fly direction type stuff)
2. Modify weight temp so that its uniform.
3. Transport player to first place.
4. Use Apply Impulse to send player in correct direction.
5. Use Center prints or bottom prints to show the player information.
6. At end of tour, have it at ktown or trans to ktown, or trans player back to previous location before tour.