Particle's Custom RPG

Assistance => Assistance & Feedback => Topic started by: Lidge Farkley on October 8, 2003 01:49 am CDT

Title: Zone blocking take 2;
Post by: Lidge Farkley on October 8, 2003 01:49 am CDT
Perhaps a zonecheck script could be impelemented that packs up tents that are deployed into a specific kind of area on a zone check.

The area could be similar to the sleep type zone, but every 10-15 seconds it would do a zone check and would unpack any tent that was in that zone OR alternately delete the "tent" object all together thus costing the rule-breaker a tent. ;-)

Just throwing out an idea here... I am determined at finding a solution to the tent-blocking crap. :-)

adios!
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Post by: Newbie on October 8, 2003 01:53 pm CDT
Like I said earlier..

Quote from: "Newbie"
Or, just simply make the triggers wide enough so a tent can't cover it..  :roll:
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Post by: LastWish on October 8, 2003 02:56 pm CDT
Lidge, although your idea is sound, people would have to pay 5k each time they wanted to regen while in uber since that check would stop people from putting the tent in the little unknown area in UBER =/
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Post by: Newbie on October 8, 2003 06:38 pm CDT
Why doesn't anyone like my idea?!?      :(
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Post by: Lidge Farkley on October 8, 2003 08:10 pm CDT
Ahh, yes, but in that case, just put it on the spot where you have to set the tent to cause problems.

I like your idea newbie but it again has the same problem as mine; tents wouldn't be available for people to use to heal up if that area was blokced out.

In truth, I don't know the actual size of the uber zone, but if it could be shifted with out requireing a whole new map download, I would say to go for that, or even just move the telport spot down to inside uber zone.  I don't actually know if that would require a new map download or not, though I suspect that a script could e written which could delte the tele-out spot in the top of uber, and then replace it down into uber farther... possibly avoiding the tent blocking problem.

Like I said... I'll keep throwing out ideas until this problem can be worked on ;-)
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Post by: Silvanoshei on October 8, 2003 08:29 pm CDT
Or, you could all bow down to the godly powers of Rangers and don't use tents.  :twisted:
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Post by: Lidge Farkley on October 9, 2003 12:46 am CDT
Yeah... the best solution is to have designated sleep zones just outside of all fighting zones (with pre-setup looking tents called camps oof something) and do away with the tent item completely.. but that would take away from a bit of the player fun and creativity in deploying groups of tents in the middle of no where ;-)

Still... I want to find a solution that works for everyone and prevents zone-blocking. :-)
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Post by: General2k on October 9, 2003 09:33 am CDT
or have a tent.. that you can simple walk right threw it.. bu is able to use it..
or just make a tent there take out buying tents.. and let that tent in a Uber/any battle place have a sleep zone.. thats what i would do..
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Post by: Newbie on October 9, 2003 01:57 pm CDT
Quote from: "Lidge Farkley"
I like your idea newbie but it again has the same problem as mine; tents wouldn't be available for people to use to heal up if that area was blokced out.


You must not understand what triggers are..  :P

When you go through a teleportal there has to be somthing that causes you to spawn at the other location.

When you run through the Uber entrance trigger (teleporter) it teleports you into Uber..

This is the size of the Uber teleport trigger in RPGmap5.

      instant SimGroup "uber teleport in" {
         instant SimGroup "Input" {
            instant Trigger "GroupTrigger1" {
               dataBlock = "GroupTrigger";
               name = "";
               position = "-616.5 -2479.75 57.4566";
               rotation = "0 -0 0.819811";
               boundingBox = "-1 -1 -1 1 1 1";               
isSphere = "True";

If you simply increased the size of the trigger then the tent wouldn't be able to cover it.
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Post by: Lidge Farkley on October 9, 2003 02:13 pm CDT
I thought you could block triggers with enough tents?  I probably am wrong though as I never did modify or play with triggers. :-)

Generals idea would probably work, but it would look kinda stupid. :-p
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Post by: Newbie on October 9, 2003 02:20 pm CDT
With enough tents yeah,  but that would require two people rather than one.. atleast it would make things easier..

malarkey, I see what you guys are talking about. You aren't talking about blocking the teleportal.

You're talking about how people set up tents INSIDE of Uber!

Doh! >_<
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Post by: Lidge Farkley on October 9, 2003 02:32 pm CDT
Well... both actually :-)

Tents blocking the portal and tents blocking the tunnel.
:-)
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Post by: Newbie on October 9, 2003 03:20 pm CDT
Well, in the case of blocking the portal.. then I think my idea should work for the most part.

As for blocking the tunnel (Not just Uber).. there is no other way to stop it unless you take out tents completely.
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Post by: Lidge Farkley on October 9, 2003 06:46 pm CDT
hmm... is there a way the actual uber zone can just be made bigger with out requring a new map donwload?  ie; modify the zone edge in the .mis file?  Because it's not changing the mission lighting I think that might work.  :-)
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Post by: Hersh on October 10, 2003 01:53 am CDT
Move the zone?
Why not move the Teleporter to inside Uber. You could still have the unkown zone there for tents, but no one could block it with a tent. It would be as easy to move where it teleports you in as to make the zone larger. Just find a spot were you don't teleport within striking distance of an uber. I always hated tele'ing to minos and almost dieing becuase someone lead it to the entrance...

Hersh

Edit: Yes, it can be done without a download.  On Uber
( "instant Marker "310 420 800 0" ) you would just make 800 a bigger number to make the zone taller.
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Post by: -Icer- on October 10, 2003 09:55 am CDT
Thats a good idea.. although you could still block it.. but there is nothing you can do about that.. its always going to be able to be blocked.

*edit*

Unless you used Gen's idea.. which wasnt really a bad one..
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Post by: Lidge Farkley on October 10, 2003 02:29 pm CDT
Hmm... I just got a new idea.

Is there a way to change the script that deploys the tents so that it checks the surface it deploys on and makes sure it's ground?

If we could do that, then tents would not be able to be deployed on any buildings at all and that would negate blocking problems.

Of course... a sleep zone would need to be added to the top of uber then.
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Post by: -Icer- on October 10, 2003 02:39 pm CDT
Yes, but would they not still be able to camp in console while connecting? You can not deploy a tent in a zone, but people still manage to get by that. Wouldn't it be the same deal with the ground idea?
I still think General's idea would be the most effective.
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Post by: Lidge Farkley on October 10, 2003 03:13 pm CDT
Indeed Gen's idea would be... it would probably solve the problems with walking in and out of tents on an incline.
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Post by: Hersh on October 10, 2003 05:52 pm CDT
Screw it, I say go for harsher punishment for Zone Blocking, if this is really that 'big' of a problem. :evil:
 
Hersh

Edit: I think being able to walk through a dis has more to do with the  playerarmor then any code you could add to the dis. Maybe though...someone might know better.
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Post by: Lidge Farkley on October 10, 2003 06:46 pm CDT
hmm... could we use your little "empty" trick on the dis too somehow?  I know I have played tribes maps with walls to walk through, but those were deleted walls that had been re-generated... like the panels on walls in the boradside base.

hmmm.......!

I don't know if it is that "big" of a problem, but it's what I tend to see people complaining about when I do see a problem.  (well, used to as I don't have real time to play anymore)  (Problems went... #shoving off den, #shoving into the ubers, then the tents problem.)

I'd just like to find a solution! :-D
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Post by: Silvanoshei on October 10, 2003 06:47 pm CDT
There's nothing wrong about shoving people into Ubers. You should be fighting them head-on to begin with.
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Post by: Lidge Farkley on October 11, 2003 02:06 am CDT
You read that out of context silv. :-)

Quote
but it's what I tend to see people complaining about when I do see a problem

;-)

ie; the players have problems with those things.  That's why I didn't make a thread to try and solve shiving off den or into ubers ;-)

ie; someone is in the server unsavory womaning about being shoved into the ubers or being pushed off the den or getting stuck in the uber tele-in area, and then it's their problem which quickly infests the global speech :-)
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Post by: UnderGod on October 11, 2003 08:57 am CDT
No..

Actually the detection of simterrain is probably the best idea.

The only reason people can deploy in zones is because the zonecheck is too slow. Making it any faster would cause too much lag.

With the simterrain, it would be the same as in tribes with turrets. There is no way to get around it..
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Post by: Lidge Farkley on October 12, 2003 11:15 pm CDT
WhooHoo!!!

Well then, what're we waiting for?  Solution found! :-D

I'll make a new thread in developement notifying Paticle of the findings.
:-)