Particle's Custom RPG

PCRPG Development => Development => Topic started by: Talliun on January 17, 2003 12:12 pm CST

Title: Weapon Ideas for PCRPG 4.00
Post by: Talliun on January 17, 2003 12:12 pm CST
Greetings fellow members of the board,

 Ãƒâ€šÃ‚    I just decided to mention that currently they're no pierce-smiting combos to my knowledge, and I most definitely think that there should be (perhaps for 4.00 then).

 Ãƒâ€šÃ‚    I also hope that not all characters will all come down to using "slash" weapons as they currently do in PCRPG 4.00 (majority wise).  I think that all areas of weapons/spells (Pierce, Ranged, Bludgeon, Casting) should all have their equals in their "ultimate weapons" (mentioned later) and certain characters should follow their pre-set weapon track (Paladin = Bludgeon/Slashing, Ranger = Ranged/Pierce, Bard = Pierce etc.)[as in they is a greater bonus, so people don’t start using Slash, there is more reason to use other weapons]. There should also be an equal amount of craftable items in each category. [Crafting = Smithing]

 Ãƒâ€šÃ‚    Here are some ideas for some of these weapons regarding each category (including old ones) - I believe there should also be 1-2 low level craftables for new players (so they have some sense of achievement early on, as far as crafting goes) and 1-2 higher end items, that may or may not be familiar. These general ideas could be applied to any weapons or types, as they are just guidelines for possible development.



Please Note: There is some visual bug and it makes apostrophes displayed as some random text "junk" so instead of seeing Anchet's Sword you will see Anchets Sword




Slashing
Stonetooth (Broad Sword) (some low end sword that can be crafted with 200 coins, some low level gemstones [Granite, Opal etc. or any new PCRPG 4.00 gemstones])
Ethrens Guardian (BattleAxe) (some medium level battleaxe that can be crafted with 4K coins and some medium level gemstones [Turquoise+ or any new PCRPG 4.00 gemstones]
Anchets Sword (Claymore) (use current idea for this higher end sword, but increase the rarity of items to craft this sword)
Keldrinite Long Sword (Long Sword) (use current idea, but perhaps increase rarity and damage; although emphasis speed over damage; as compared to the Mallet) [Should be considered Slashing's Ultimate Weapon]





Bludgeon
BoneClub (Club) (use current idea, but make a skeleton bone easier to get, and perhaps change the club to a spiked one) [Skeleton Bone and other low end gemstones or any new PCRPG 4.00 gemstones]
Bark of Ethren (Mace) (some medium level mace that can be crafted for around 4K coins and some medium level gemstones [Turquoise/Topaz+ or any new PCRPG 4.00 gemstones]
Staff of Justice (Long Staff) (use current idea for this higher end bludgeon weapon, but increase the rarity once again)
__??___s Bane (perhaps a name of highest end monster or even Particle for a joke; or instead scrap the Bane idea and use this..) Hemlacs Mallet, Thorins Mallet or Azure Mallet (War Hammer or Maul) (High end rarity and should be considered equal in similarity to KLS, except for speed differences and whichever) [Should be considered Bludgeons Ultimate Weapon]






Pierce
Apprentices Shard (Dagger) (some low end dagger that can be crafted for 200 coins and some low level gemstones [Granite, Jade etc. or any new PCRPG 4.00 gemstones]
Elven Sorrow or Elven Protector (Gladius) (some medium level gladius that can be crafted around 4K coins and some medium level gemstones [Topaz+ or any new PCRPG 4.00 gemstones]Dragons Wing (Rapier) (some high end sword that would use rubies and dragon scales most likely; rare items for crafting or any new PCRPG 4.00 gemstones]
Gonlors Arm or Bronze Hawk (Awl Pike) (High end rarity and should be considered equal in similarity to the KLS and Mallet except for speed and such) [Should be considered Pierces Ultimate Weapon]






Ranged
HawkEye (Sling or Short Bow) (low-level ranged weapon that can be crafted for 200 coins and some low end gemstones [Granite, Quartz or any new PCRPG 4.00 gemstones]
Nevims Aim (Light Crossbow) (medium level ranged weapons requiring medium level gemstones (Topaz, Ruby etc. or any new PCRPG 4.00 gemstones]
Aeoluss Wing (Composite Bow) (keep the same idea as current, increase rarity and damage factors)
Sky Fall (Heavy Crossbow) (High end rarity and should be considered equal in similarity to the KLS and Mallet except for speed and such) [Should be considered the Ranged Ultimate Weapon]




 Ãƒâ€šÃ‚    Bludgeon and Pierce Ultimates should be more damage, slow attack speed whereas Ranged and Slashing should be fast attack speed, less damage (but still significantly high)

 Ãƒâ€šÃ‚    Well these are just some ideas, and I am sure you might have already decided on some new weapons; and this might be considered useless now. But I thought I would just suggest some new ideas, incase you guys would like some.

 Ãƒâ€šÃ‚    As well as having these (new) [Doesnt let me do quotes either] weapons and ideas we would need new skins for the weapons (although this takes time, a skinner and patience: something that we might altogether lack). As its always nice to tell when your fighting that your Anchets is different then someones BroadSword or Claymore; that sense of a rare item, and of course its overall, appealing. I think that the Halberd should also get a new model, and if not should be using the Battle Axe model, not the Broad Sword. Claymore definitely needs a new model, as mentioned elsewhere. It needs a long, thin blade; very slender but with a look of heaviness and power. All Elven blades when done should have a similarity to the KLS, in design, and of course should be light.  

 Ãƒâ€šÃ‚    Id just like to thank you Particle for all the work on PCRPG 4.00 and all the other stuff you have been doing for a long time, I know everyone appreciates it to I am quite sure. I for one am greatly looking forward to this new mod of RPG, as it looks very promising.

 Ãƒâ€šÃ‚    If you need any help for weapon ideas or sketches please let me know, as I can probably come up with some ideas for the craftable items or any current weapons that need a design for a skinner to follow.

There shall be more ideas to come soon,

Thanks for reading,

Signed,

Talliun
Title: Re: Weapon Ideas for PCRPG 4.00
Post by: Darwin on January 17, 2003 08:50 pm CST
I think that when a new person comes onto the server, he not only gets his pickaxe, but he also starts out with a weapon and the stats to use it that is suited to his characters speciality.

Example:  
Thief-  peircing - knife/dagger
Fighter- slashing - broad sword


I just think this would be a good idea since most n00bs never know what weapon they should use.  I mean, when I was a n00b as a fighter, I was using bludgeon, and I sucked at it too.
Title: Re: Weapon Ideas for PCRPG 4.00
Post by: UnderGod on January 19, 2003 07:52 pm CST
Please don't mention new items..

And Darwin, any origional TRPG player would call you a newbie and say that is giving them too much..
Title: Re: Weapon Ideas for PCRPG 4.00
Post by: Anonymous on January 21, 2003 02:52 pm CST
Im suceeding Funger.  Im an old newbie.
Title: Re: Weapon Ideas for PCRPG 4.00
Post by: Zieg_Feld on January 22, 2003 08:13 am CST
Why would piercing be slow and slashing fast? I think it should be the other way around.
Anyway, isn't KLS already hard to get, seeing as you need a very high mining skill to mine Keldrinite?
Title: Re: Weapon Ideas for PCRPG 4.00
Post by: Khorne on January 22, 2003 08:48 am CST
True. And why no new weapons Ozzy? A sythe would be a pretty cool slashing type weapon :D
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Post by: BlAcK-IcE on January 26, 2003 02:19 am CST
New weapons would be great. I dont see why not. Ozzy do you even take time to read what people have to write.. Because think about the weapons now that are crappy. Compared to those cool names Tallium came up with. I know its hard work but still would be worth it. :!:
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Post by: Darwin on January 26, 2003 04:59 pm CST
A scythe/staff is supposed to be a druids main weapon.  I would love to see some new weapon ideas.

Also, I just came up with this, how about diseases/plagues?  
Doing so would be like casting a spell, and would call for some alchemy skill.  The process of diseasing a player would be slow, up to about 30 seconds to a minute, and the disease would do things such as slow down the player, cause damage, lessen his attack, etc.  The only way to cure the diseases/blights could be for a trip the the apothecary, where you can buy the right materials to make you well again.

Once you get the right materials, u can either manufacture the cure yourself or pay the apothesist (or whatever) to brew up the concoction for you, such as a smith would do.
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Post by: Pecker on January 26, 2003 05:11 pm CST
Could make the damage kinda like drowning, but not get to -100 as fast as drowning will do. Sounds like a cool idea to me.
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Post by: Darwin on January 26, 2003 05:39 pm CST
Yeah, and by this simple math im doing in my head, it doesnt seem like it could be that hard.  A special blight could lower the velocity at which you can travel, cause damage similar to drowning, slow the rate at which you swing/shoot, and perhaps effect your aim.

And maybe, with effect tweaking, affect the players vision (i would like to see a fisheye affect spell, that would be cool!)
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Post by: BlAcK-IcE on January 26, 2003 08:48 pm CST
Wow Darwin those are some great ideas, I really hope they can do that..

Kinda like a Necromancer.
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Post by: Darwin on January 27, 2003 06:24 pm CST
Yes, I would REALLY like to see the player to have the ability to raise skeletons from the dead and have them fight for you.


New enemies I'd like to suggest:

Vampire:  Needs a castle (type) building stucture, lots of coffins.
Golem:  Found in another mine/dungeon; strength similar to minotaur
Ghost:  Found in vampire zone; has transparent affects; slightly weaker than vampire


Thats all I can think of now.
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Post by: eViL on January 27, 2003 11:37 pm CST
Quote from: "Darwin"
Yeah, and by this simple math im doing in my head, it doesnt seem like it could be that hard.  A special blight could lower the velocity at which you can travel, cause damage similar to drowning, slow the rate at which you swing/shoot, and perhaps effect your aim.

And maybe, with effect tweaking, affect the players vision (i would like to see a fisheye affect spell, that would be cool!)


dude, back off the client side malarkey, my god, your going to load someone's config folder down before you even get done with your ideas.
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Post by: UnderGod on January 28, 2003 07:31 am CST
Black, do you have anything between your ears?

How many times have I said it..


NO NEW ITEMS
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Post by: Particle on January 28, 2003 09:18 am CST
Oh come on, play nice(er).
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Post by: BlAcK-IcE on January 28, 2003 10:00 am CST
Geez they are just suggestions.. TO MAKE IT BETTER :!:

We are trying to help come up with new ideas. Wheres your ideas?
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Post by: eViL on January 28, 2003 06:09 pm CST
Replying to Particle :
*eViL doesn't think thats possible =) *
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Post by: Particle on January 28, 2003 06:52 pm CST
lol

Probably not!
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Post by: Darwin on January 30, 2003 08:23 pm CST
Ok, I know my suggestions are a little off the wall, but it could work i thinky.
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Post by: Newbie on March 5, 2003 09:04 pm CST
I remember when I used to play in "Forest Of Hyrule" They had a Necromancer skill.. and you could summon minions to fight for you (The higher your skill, the stronger the monsters).  They also had spells you cast on other players, such as a curse which is similar to what Darwin was saying.  They had spells that raised/lowered your atack level, and aside of all that they had an edited map with new zones.  


One thing I hated about "Forest Of Hyrule" was the PK system.. they totally took away PKing and I think they took away #mugging.  Also the admins where very unfair (Blitz used to be admin there... rofl)
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Post by: BlAcK-IcE on March 6, 2003 10:01 pm CST
Quote from: "Darwin"
Yes, I would REALLY like to see the player to have the ability to raise skeletons from the dead and have them fight for you.


New enemies I'd like to suggest:

Vampire:  Needs a castle (type) building stucture, lots of coffins.
Golem:  Found in another mine/dungeon; strength similar to minotaur
Ghost:  Found in vampire zone; has transparent affects; slightly weaker than vampire


Thats all I can think of now.


Yes, just to mention that on Ozz's World they made a certain skill where you can actually #cast golem or #cast zombie and he just spawns up...

The zombies are usually lvl 1-15 depends
Golems are like a uber 180-320 im guessing...

^^^^ Those could be neato... and then make like 1 ultimate monster you can summon maybe like a SwampDemon  :(

And some of you probably thinking like im trying to advertise this malarkey.. but im not i just like some of the stuff in that server...

*think about it* lol
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Post by: UnderGod on March 6, 2003 10:08 pm CST
He stole those from MR... even the summoning..
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Post by: Nastas-DD on March 6, 2003 10:10 pm CST
we dont want your poison candy little girl, go away before i kick and rape you!
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Post by: BlAcK-IcE on March 7, 2003 05:53 pm CST
But dont you agree, UG that #casting golems and zombies to help you would be good?
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Post by: Newbie on March 7, 2003 07:17 pm CST
...Ozz's server did copy EVERYTHING from MR-tRPG, but they do have a different map...
 
Black, being able to spawn creatures could be a really cool thing... but some people would abuse the privalege.  I remember in "Forest Of Hyrule" People would spawn LOTS of bots and cause the server to crash...  Eventually they just set a limit on it, but I'm sure that would require a lot of extra coding :\
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Post by: eViL on March 7, 2003 07:50 pm CST
lol, yea, a lot of extra coding.....

$Bot::PlayerMax = 2;

for(%i=2049; %i <= 2100; %i++)
$Bot::PlayerCurrent[%i] = 0;

// .. on spawning/casting

if($Bot::PlayerCurrent[%clientId] != $Bot::PlayerMax)
{
$Bot::PlayerCurrent[%clientId]++;
// do spawn crap
}
else
return;

// .. on bot destroyed
$Bot::PlayerCurrent[Client::getOwnerClient(%botId)]--;

wow, that was a lot, damn, took me all of a minute.
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Post by: BlAcK-IcE on March 8, 2003 12:18 pm CST
Why dont you set the limit to... 2 or 3 maybe?
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Post by: Newbie on March 9, 2003 06:08 pm CST
That's what he just did...

And Evil quit being a smartass... I don't know anything about coding so I was simply making a guess... geeze
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Post by: BlAcK-IcE on March 11, 2003 08:31 pm CST
Uh-huh...  :roll:
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Post by: plasma on October 24, 2006 02:22 pm CDT
Make KLS the strongest weapon in the game like it should be.

Add weapons for each weapon class that are 99.9% as strong as KLS, but make them easier to get.

Bring in DRAGONZONE from MRTRPG =D  

Relicas?  This might have been another from just MRTRPG.

I miss that place if you coulden't tell =D
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Post by: sin on October 25, 2006 02:15 am CDT
wow, you really resurrected an old thread there.....
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Post by: plasma on October 25, 2006 04:11 pm CDT
Yeah I'm not sure how that happened lol.  (http://http://420.marijuana.com/images/smilies/bong2.gif)