Particle's Custom RPG
PCRPG Development => Development => Topic started by: FireWire on October 19, 2002 03:30 pm CDT
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Particle the fact that when pk comes out how many pks will there be, another thing is there should be some kind of limit to what actions cause for which fines like instead of giving someone a value fine. Fine them for like Spamming like #Fine FireWire Spam and it could take it I just think pk's could get a little carried away just like an admin could ya know just trying to nipp probs in the bud before they arise.
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Well, I would if only everybody had the same amount of cash. To some, a 50k fine is enormous. To others, it's a drop in the ocean. I will trust my pK's to make good calls. If they don't, they get the boot.
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Yeah I guess so, You cant limit any fine to a certain amount but im sure there is a way you could put limits up ya know i guess thats all im trying to say. Because I dont think anyone needs to fine for 1 mill if they do something that bad they either need #jail or #kick
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Any word on who the pk's are gonna be? :)
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I had a whole bunch of them lined up, but can't remember. I'll have to setup a poll - be it legit or not.
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I was in it If anyone I would like to see Draak-DD particle he's very legit and honest.
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Oh I fined myself 50 coins and it did not work. Just letting ya know.
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#kick works....well I had to change to admin level 4, but it worked, I was gonna exit tribes anyways O.o
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Even if you wern't Evil I would've volunteered you anyway
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fire you pk me 2 time wtf are you talking about you forker you pk me for no reson at all you but head and cerry you have a nice pic
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LOL Hawk... Your forgot to mention I LOST OVER 20 LCK from you little friend... later ass
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my fends not me you moron you dum fork kill them not me
:-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-*:-*
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Wrong time, Wrong place
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lol hawk please...just learn to speak proper english...and type it!
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THe only way to solve the #fine thing would be to fine a % of the players bank..
for instance
function fineplayer(%clientID)
{
   //have to list what we are fining them for... it reflects the multiplyer
   %finemult = $fine; //you would have to change comchat accordingly
   %bnkchk = fetchData(%clientID, "Bank"); // it has been so long since I have looked at TRPG code, but you get the idea...
   %newbalance = (%bnkchk * %finemult);
   storeData(%clientID, "bank", ""); // once again my time away from TRPG code affects my judgement
   centerprint(%clientID, "You have been charged with a fine for " @ $finename "", 10);
}
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I decided not to use percentages for a couple reasons.
One, you could never completely rid somebody's bank account that way.
It doesn't really prevent anything, as they can just #fine again to get to where they want.
A fine database that used percentages based on the fine would be great if people were honest and never use a fake fine.
What it all boils down to is the trust--there'll have to be some when it comes to the coins. There's no way around it which leaves flexibility for all situations. Trust me.
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Not if done correctly.. You are supposed to be able to trust your PKs in the first place.
You could easily enough limit on how someone is fined.
You could also record which Pks used what commadns and read them over..
There is plenty of ways, and yes you can directly take someone's entire account... You can also put them in the -.. I did it all the time with admin if they wanted ot buy soemthing and didn't have enough money.
The thing is that some people can make millions by the hour. You can also make it so a lien goes on their account.. where it takes so much when they deposit money.. I had this in m version of TRPG.. you had ot pay taxes on your money etc.
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If we trust them, then why not just give them the ability to specify an amount in the first place like it's already setup?
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You were the one who wanted limitations..
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How about after killing so many people on team citizen that the damage you do to someone on team citizen is inflicted on yourself... the more you try the higher the multiplier for the damage
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How about after killing so many people on team citizen that the damage you do to someone on team citizen is inflicted on yourself... the more you try the higher the multiplier for the damage
Hmm... how very Quake of you. I like that idea.
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Not really.. in all honesty.. people should be able to execute anyone they want as long as they arn't relation of the castle..
If you absolutly MUST do something like that, you would want to make it more RPGish like a mage casted a curse on you or something..