Particle's Custom RPG
Assistance => Assistance & Feedback => Topic started by: Vi on June 7, 2005 07:05 pm CDT
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Every time I replace the .wav files in the RPG folder the game crashes. I wanted to replace KeldrinTown.wav with some other music. Does anyone know how to do this, and keep the game from crashing?
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it should not crash... I don't think...
is this on the server end or the client end?
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...You might need to edit the numeric length of the files in the map .mis file... OR you may need to make sure your wave files are the same quality as the one tribes uses... or you might need more ram to load up that extra sound. I don't rightly know... doh!
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It's client. The wave files are the same quality. How do you change the numeric length of the files? By editing the rpgmap5.mis ?
In rpgmap5.mis theres a line like this:
instant SimGroup "Zones" {
instant SimGroup "PROTECTED Keldrin Town" {
instant SimGroup "MUSIC KeldrinTown.wav 55";
instant SimGroup "MUSIC keldrinmusic2.wav 28";
instant SimGroup "ENTERSOUND object_harp.wav";
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Total Physical Memory: 1046.00 MB
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You'll have to either edit the length of the new music you are trying to put in, or change the length values in the tribes code. If the music you are putting in is longer, the music will overlap because the timer is going to tell tribes to play the sound again even though it's still already playing, most likely causing a crash.
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Hmm. My replacement music overlaps and it has never crashed
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change the length values in the tribes code.
I don't suppose you could tell me how?