Particle's Custom RPG

Assistance => Assistance & Feedback => Topic started by: Vi on June 7, 2005 07:05 pm CDT

Title: Changing music
Post by: Vi on June 7, 2005 07:05 pm CDT
Every time I replace the .wav files in the RPG folder the game crashes. I wanted to replace KeldrinTown.wav with some other music. Does anyone know how to do this, and keep the game from crashing?
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Post by: Lidge Farkley on June 8, 2005 09:03 pm CDT
it should not crash... I don't think...

is this on the server end or the client end?
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Post by: Lidge Farkley on June 8, 2005 09:05 pm CDT
...You might need to edit the numeric length of the files in the map .mis file... OR you may need to make sure your wave files are the same quality as the one tribes uses... or you might need more ram to load up that extra sound.  I don't rightly know... doh!
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Post by: Vi on June 9, 2005 02:23 am CDT
It's client. The wave files are the same quality. How do you change the numeric length of the files? By editing the rpgmap5.mis ?
In rpgmap5.mis theres a line like this:
instant SimGroup "Zones" {
      instant SimGroup "PROTECTED Keldrin Town" {
      instant SimGroup "MUSIC KeldrinTown.wav 55";
      instant SimGroup "MUSIC keldrinmusic2.wav 28";
      instant SimGroup "ENTERSOUND object_harp.wav";
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Post by: Vi on June 9, 2005 02:28 am CDT
Total Physical Memory: 1046.00 MB
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Post by: 12Stones on June 28, 2005 02:45 pm CDT
You'll have to either edit the length of the new music you are trying to put in, or change the length values in the tribes code.  If the music you are putting in is longer, the music will overlap because the timer is going to tell tribes to play the sound again even though it's still already playing, most likely causing a crash.
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Post by: Taurik on June 28, 2005 08:53 pm CDT
Hmm. My replacement music overlaps and it has never crashed
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Post by: Vi on June 29, 2005 07:46 am CDT
Quote from: "12Stones"
change the length values in the tribes code.


I don't suppose you could tell me how?