Particle's Custom RPG
General => Common Topic Symposium => Topic started by: Sabby on March 28, 2003 06:03 pm CST
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I dont think it's very fair for slashing to have a super powered low-restriction item and Archery, Piercing and Bleudg not to... Sure, one will argue that bleudg has bash, piercing has backstab and archery has range... But still I think that it would be of great advantage, and very simple to do... To just simply make maybe an Anchet's Bow, Anchets Maul, and an Anchet's Pike...
I'll do the coding myself if u want... But it's all up 2 u...
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I don't think so.
We can't really expand anymore for a while.
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GO DIE
u go to hell and u die!
burn !!!
your a chick right? lol j/k
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Piercing already has a super duper ability.. it's called backstab. And bludg has bashing, and archery is already powerful as it is. Most archery weapons do more damage per second than their slashing counter parts AND do so at a range. They have their drawbacks of course... but with anchets in there all of the weapons have a balance in terms of the most damage they can do. But slashing is a wee bit heavy right now as it is pretty much the only weapon used for leveling...
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jesus christ sabby, i can use a heavy crossbow and do 500+ damage, with anchets i do 200+, what more do you need?
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Ummmmm no not at all true Razore
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first off they all have an equal wep not in attack but in style
anchets is sword
Maul is bludge
pike is pierce
and heavycrossbow is strongest wep in game if no one noticed 300 attack HELLO
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if no one noticed
*sigh* once again, vorter giving the human race too much credit.
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I was just making a sugestion
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The sword forfulls the role unto which it was given leveling and dueling it in my opinion does not need to be changed. Or any of them changed.
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The sword forfulls the role unto which it was given leveling and dueling it in my opinion does not need to be changed. Or any of them changed.
Nothing changed. Something added.... And BTW I like ur warhammer pics
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Just to let you know sabby, adding things does change things...
I am not sure of the ATK's off hand, but heavy Xbow has 300, and is one hell of a sniping weapon..
I once took out someone from the keldrin wall to the top of the hill you go to get to the mines.
Also, I believe awl pike is the strongest melee weapon (excluding anchets).
Backstab was never finished.. You were supposed to be hidden from bots, but JI never finished it.. Or never knew how.
Bash.. Don't you dare argue with bash.
If anything Bash should be remade.. I would rather not have people flying off at light speeds.. Do more contact damage, a LOT less velocity, and maximize wall dmg when you get bashed.
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And add a "splat!" sound fx to it
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It like to see the effect of somebody getting nailed into the gound after being bashed with a hammer weapon.
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Hell, if you are going to remodel things, why not make the models accurate. The war hammer was exactly that--a hammer. It wasn't a big ass mallet. There are a lot of discrepencies in the weapon system, so if you are going to be making new models, you should just go ahead and fix some of the other things in there.
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Updating the models would require the mod... which would mean a new download and I think part's said a couple times he doesn't want to do that. I'd just like it if you couldn't bash people fast enough that they go through things. That's so unrealistic it gives me cramps.
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Id really love to see high poly count models too. And just make it clientside, such as what you find in CS. Of course, who the hell would actually want to do all that work just for a small Tribes mod?
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You see Darwin, I can't make it only client side. If you wanted all the weapons to have their own dedicated high-poly model I'd have to code the model names into the weapons... and people without the models would be screwed. It isn't a simple matter of renaming high-poly models on the client side; half your weapons would still look the same (even though higher quality). Now, I've been considering running two servers. One for server-side only and one that's beefed up with a client-side pack. The userbases would be interchangable of course. I'm not sure if I want to though. I see benefits from such an endevor: de-crowding the server while still allowing lots of people to play on Particle's Custom RPG, allowing both a server-side (for newcomers) and client-side (for experienced people) version of the same server, and getting to do a lot more expansion than I can just do server-side. I also see drawbacks: decreased server capacity for each one (most likely 20 on one and 24 on another)--this lower limit may decrease popularity, some confusion on which is which, and double the upkeep.
I am not sure as of yet what I want to do.
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High poly models? You were one of the people complaining about the fps lag at centuria and you want high poly models?
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Dirk, I know it would require a download. He had spoken of two servers, so I thought one stayed server side, and one could have a client add on.
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Yea Sabby we need better weapons for bludg and pierce and archery, because its not really fair that slash has all the good weapons. It has anchets and KLS and Claymore even has a good attack. Make a new maul maybe not as strong but like 225 attack.
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Ok.. let me explain this again..
You don't need any new buldgeon weapons..
War Maul, Awl Pike, and Heavy xbow all have more atk than Claymore.. I have no clue where you are comming from..
Awl Pike is slow, but rapier is fast... That makes up a lot..
KLS may be fast, but unless you are going to stay at your remort for a while, it is useless to invest in.
Anchets does a lot of dmg, but the delay is screwed up on it. It is supposed to be slower.
Heavy Crossbow does a malarkey load of dmg, but it is slow..
If you were to get an Aeolus Wing with some Ceraphum's Feathers, You would be doing just about twice the dmg as a heavy xbow with it's speed.