Author Topic: Odd Wood  (Read 2962 times)

0 Members and 1 Guest are viewing this topic.

Nitelthrome

  • Orc Thrasher
  • ***
  • Posts: 194
  • Reputation: +0/-0
    • http://www.geocities.com/KnightWhoSaysNI84
Odd Wood
« on: December 20, 2003 07:47 am CST »
Ok. I started a new rpgmap from scratch. I copyed almost all the .vol files from rpgmap5 (except, of course, the missionlighting and terrain and other stuff). All my textures from rpg load right. Except this wood one. Here's a SS of it:



So how do I fix it?
« Last Edit: December 31, 1969 06:00 pm CST by Nitelthrome »

-eViL-

  • Minotaur Rager
  • ******
  • Posts: 880
  • Reputation: +0/-0
(No subject)
« Reply #1 on: December 20, 2003 09:08 am CST »
swapped texture.  besides, thats actually kinda cool, if you could make all the pieces flow together and look like a hardwood floor, that would be the malarkey.

edit: [stupidity] a hardwood flooring [/stupidity] i dunno what i was thinkin when i put that there
« Last Edit: December 31, 1969 06:00 pm CST by -eViL- »
There's nothing ever wrong but nothing's ever right
Such a cruel contradiction

Nitelthrome

  • Orc Thrasher
  • ***
  • Posts: 194
  • Reputation: +0/-0
    • http://www.geocities.com/KnightWhoSaysNI84
(No subject)
« Reply #2 on: December 20, 2003 12:07 pm CST »
Swapped textures? How do I get the normal wood ones back?

It looks cool in some spots. But where it looks bad is where it's light then dark, without fading.

It's no big problem as long as it doesn't appear that way for other people who play the map.

EDIT: BTW, anyone know what dis file that is, the one East of Gremlin Camp?It's a ship. I say it on OW today, a bit curious...
« Last Edit: December 31, 1969 06:00 pm CST by Nitelthrome »

Nitelthrome

  • Orc Thrasher
  • ***
  • Posts: 194
  • Reputation: +0/-0
    • http://www.geocities.com/KnightWhoSaysNI84
(No subject)
« Reply #3 on: December 30, 2003 08:04 pm CST »
Uh...anyone know how to fix it? Does it affect other players?
« Last Edit: December 31, 1969 06:00 pm CST by Nitelthrome »