Particle's Custom RPG

PCRPG Development => Development => Topic started by: Sinister on August 2, 2004 05:21 pm CDT

Title: velocity transport
Post by: Sinister on August 2, 2004 05:21 pm CDT
I thought it would be cool to make an npc that would activate a script to set a player's velocity so that they would fly straight into the air, then at a certain altitude, it would set their velocity so that they would go in a new direction ( North, South, East, or West) then basically it would set you down wherever you had told the npc you needed to go.  This npc could accept dragon scales as payment since they are pretty rare.  This could be a cool addition to the server.  I might put it on a server one day, when i host.
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Post by: DaRkEcHoEs on August 2, 2004 08:38 pm CDT
Lol I dont think a trip through the windpipe is worth a dragonscale  :P
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Post by: DeAtH-Abbadon on August 2, 2004 08:45 pm CDT
what else would you use dscales for... dmail is trash and dshield isnt that great..
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Post by: -eViL- on August 2, 2004 08:48 pm CDT
exp and money.
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Post by: DaRkEcHoEs on August 2, 2004 08:50 pm CDT
:shock: I thought you were banned LOL how ya doing buddy.
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Post by: Lidge Farkley on August 2, 2004 09:34 pm CDT
hmm... sinister... you must be my alternate personality... or you just happen to think as I do.

I would go about it a little different though... I would do it with little flags that, when crossed, would initiate the next setvelocity.

I knew I should have posted about this last week when I remembered it and I was actually at the boards.  Doh!
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Post by: Sinister on August 2, 2004 10:39 pm CDT
It's my idea now beotch :lol:  hehehehe.

Or you could edit the map and add a springboard or such that launches you into the air, then somewhere overhead you could add an invisible telepoint....that telepoint could drop you into another telepoint and so on until you reach your destination.  I used to do this on some of my old shifter maps that I made.  It's a pretty cool effect.  That retarded red flash when you go through the teleporters should be taken out if this is implemented tho.
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Post by: Lidge Farkley on August 2, 2004 11:53 pm CDT
Word to the red flash ixnay.  I allways think I just got bludgeoned by a teleport camper... then I realise nobody is around but me! doh!
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Post by: Sinister on August 3, 2004 01:53 pm CDT
Yeah, it used to freak me out too like that.
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Post by: Sinister on October 21, 2004 08:28 pm CDT
*bump*
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Post by: Hollywood on October 21, 2004 10:11 pm CDT
Would need the #if command.  :roll:
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Post by: Hersh on October 22, 2004 12:09 am CDT
If it was a npc, it would need and if function.  :D
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Post by: Lidge Farkley on October 25, 2004 10:51 am CDT
hmm? what? bbumpage?
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Post by: 12Stones on November 26, 2004 10:17 pm CST
I like that idea..  you should probably charge something a little less rare for the main towns, like e-stones, and charge dscales for the higher zones like uberzone.  It would also be cool if each town had a giant ramp, and the end of your setvelocity would set you to slide down it =)
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Post by: Artorius on December 16, 2004 12:36 pm CST
test
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Post by: Lidge Farkley on December 16, 2004 01:30 pm CST
The charging specific items for specific zones sounds like a good idea... it proposes a trade off:

Use scale to get to uber zone (to get more scales) or, trade/smith scale for cash/exp and face walking?

Use stones for experience/cash, or prevent walking to yolanda?

You could probably have a specific item for each place, each being taken from each zone's most rare item list entry.


This would enabe and enforce some kind of economic system with a basis for using specific items for things other than killing, defending, and running.


I would reccomend that if this were to happen, non-Nmagic class characters would not have any ncasting ability, with no increase on remort either.  This would be best.

Of course...then you'd need to balance that by making the specific magical classes only be able to use specific weapon/armor types...

cool ideas.
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Post by: Sinister on February 21, 2005 09:42 pm CST
*bump*

still a great idea!
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Post by: sin on September 21, 2006 02:32 am CDT
LOL, someone put this bot in ktown.  Only took 2 years.
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Post by: KoRo on September 21, 2006 03:07 am CDT
This sounds like something Taurik would do, considering his Rollercoaster Quest and all...
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Post by: Kyrie on September 21, 2006 08:04 am CDT
My Flightmaster bot will toss you to Ethren or Jaten for 1000 coins. And you only die sometimes.
I'm working on a Tour feature which flies you past each zone so you can get an idea of where things are in relation to each other.
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Post by: Kigen on September 21, 2006 12:55 pm CDT
Mmm, flying targets.

I'm wondering how you would do the tour....
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Post by: KoRo on September 21, 2006 07:44 pm CDT
Quote from: "Kigen"
Mmm, flying targets.

Better work on your #cast beam 'ing
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Post by: Kyrie on September 21, 2006 08:03 pm CDT
Quote from: "KoRo"
Quote from: "Kigen"
Mmm, flying targets.
Better work on your #cast beam 'ing


Bind to mouse3.

Kigen, schedule(...); It's annoyingly inaccurate, but works.
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Post by: Kigen on September 21, 2006 09:35 pm CDT
Well, heres my steps for the tour:
1. Freeze player movement so (s)he doesn't get off track. (i.e., just flying and fly direction type stuff)
2. Modify weight temp so that its uniform.
3. Transport player to first place.
4. Use Apply Impulse to send player in correct direction.
5. Use Center prints or bottom prints to show the player information.
6. At end of tour, have it at ktown or trans to ktown, or trans player back to previous location before tour.