Particle's Custom RPG

PCRPG Development => Development => Topic started by: Sabby on March 29, 2003 11:19 pm CST

Title: Mixed Restrictions
Post by: Sabby on March 29, 2003 11:19 pm CST
This goes mostly for casting but... u could make it with weapons 2 and malarkey...

Making it so that u dont only need one type of casting, but 2 or 2 different skill restrictions...

Dont have many ideas @ the moment of what the items or skills could be but hey I am sure we could figure something out...

Anywayz just a lil start of an idea...
Title:
Post by: Kasuto on July 14, 2003 06:38 am CDT
$SkillRestriction[skill] = $SkillA @ " 15 " @ $SkillB @ " 25";

They already have things like that...cept it's more like skill and remort or level, but you could do it like that (although i haven't tested it).

I'm thinkin' of doin' something like that if we can add in $SkillLore as skill 19 (the one after endruance that says no longer used). It'd be a bard thing, as they have no primary skills fitting to their class. You could then have bardic magic that would rely on Ncast and lore...something like

$SkillRestriction[enchantitem] = $SkillNeutralCasting @ " 200 " @ $SkillLore @ " 800";
Title:
Post by: UnderGod on July 14, 2003 06:39 am CDT
I really hope you realized you replied to a post on march 30th by a banned person.
Title:
Post by: Kasuto on July 14, 2003 06:42 am CDT
heh, no i didn't, the server's down and i have nothing else to do ;)


[edit, damn i edit a lot]
Plus, maybe someone somewhere has been waiting months for someone to respond...lol
Title:
Post by: GOOD INC on July 22, 2003 03:57 pm CDT
I actually like the idea of mixed restrictions. this would force players to spend sp and train in multiple skills which would slow down their leveling. this would slow down the power players.
it would also more realistically portray the realism (yes, i know its just a game and nothing here is totally real  :)