Particle's Custom RPG
Assistance => Assistance & Feedback => Topic started by: FrieD on July 2, 2003 02:42 am CDT
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Hi im FrieD
I need help adding merchants and bankers to my maps
And how do i add monsters
plz help me
Thanks FrieD
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Alright, if you look at the map all spawn points are listed like this:
instant Marker ".5 0.5 1 50 70 48" {
dataBlock = "PathMarker";
name = "minotaur reaper spawn";
position = "-1904.27 -2843.9 161.898";
rotation = "0 0 0";
};
The top numbers determine how fast, often, and control how many are spawned at any given time but I forget how that works. Try messing with the numbers if you don't like how that makes it spawn. Anyway, the 48 identifies the Reaper (check enemyarmors.cs).
I'm guessing that the 1 defines the maximum amount spawned at once and the 50/70 has something to do about spawn radius (how close somebody is to the spawn point to make a monster spawn) or timing. You'll have to mess with that.
You can name it anything you want... it's only for reference. Set the position to wherever in the map you want them to spawn.
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Thanks particle. Does the same thing apply for bankers and merchants?
FrieD
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yes, but there is a few added lines to those markers. i don't have the rpgmap off hand as i quit playing and coding, but if you search the rpgmap5.mis for merchant3 and copy the code and change it around, you have a new merchant. the shopmenu or shoplist or shop (dunno, can't remember) is what controls what the banker sells, all those numbers are item codes in the game. to get a complete item list, run the loop through the invenlist echoing the number of the item and the item name. yea it sounds hard but its easy, i wrote the function for it in about 30 seconds. as i don't have any code sitting around me anymore..... maybe particle will post a function or something similar (maybe the list already generated).
for bankers, just go search the file for a banker, change the names and positions, and your done.
-EI-
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Thanks i got it