Particle's Custom RPG

General => Common Topic Symposium => Topic started by: Kyrie on June 9, 2009 12:37 pm CDT

Title: Presenting New Zone: The Gohort Ruins
Post by: Kyrie on June 9, 2009 12:37 pm CDT
From the depths of ancient abysses of abysmal evils come the Gohorts, the legendary ancestors of the Ubers!

These terrible terrors from the days of old gave even the Knights of Centuria a run for their money. Indeed, in the times of the Ancients, the Centurians were far more populous than their current status suggests. It was their war against the Gohorts that led to the majority of their deaths. Even sacrificing their race was not enough to defeat the Gohorts, for all they managed was to seal away the Ancient Gohort Temple and hide its existence forever. And yet, forever is far too short a time!

Only a short distance from the peaceful town of Keldrin, those timeworn ruins await a hapless adventurer. For centuries, only Centuria Highhold has stood between Keldrin and this ancient race of destruction; but only recently, a great chasm in the earth has revealed the entrance to the Gohort Ruins. Should this evil menace escape, what fate belies the tranquil town of Keldrin?

Enter, if you dare, the Gohort Ruins. However, please do not ignore this warning: no power like theirs has ever before been seen in this land. Yet perhaps the rewards are significant enough to warrant the risk!

Suggested Remort: 200+
Suggested Level: 80+
#say Gohort to be transported to the Ruins.
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: Master on November 11, 2011 04:40 am CST
just a hope.
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: Master on November 11, 2011 04:41 am CST
most of all players hope new zone..
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: bungle on November 11, 2011 12:23 pm CST
This was in the server when Tokath was around, Master. :/
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: rjm003 on November 11, 2011 01:01 pm CST
Yeah tokath ran a slew of nifty little things in pcrpg that we don't get to see now days because of Cody's absence.
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: Master on November 11, 2011 09:37 pm CST
This was in the server when Tokath was around, Master. :/

WOW really?? bungle i can't believe it lol
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: Master on November 11, 2011 09:40 pm CST
vestiges of that map is still exist?
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: bungle on November 12, 2011 11:33 am CST
vestiges of that map is still exist?
VESTIGES?
no, Master... sorry. It wasn't a part of the map. Tokath spawned all that stuff.
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: Master on November 14, 2011 05:14 am CST
is there any SS about other zones?
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: rjm003 on November 15, 2011 01:20 pm CST
is there any SS about other zones?

Can you rephrase the question?
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: B2 on November 18, 2011 06:00 pm CST
He's asking if anyone has an SS of the other zones that were removed with Tokath. Duh.
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: Master on November 19, 2011 04:11 am CST
Thx B2!! thats what i said lol
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: B2 on November 20, 2011 11:16 pm CST
Anytime.
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: rjm003 on November 21, 2011 11:46 pm CST
They were just basic tribes shapes. I think that used the base pyramid from regular tribes.
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: Master on November 22, 2011 02:48 am CST
ahhh! i knew there. maggot is standing there when Arf is on Trpg
that pyramid is still on PCRPG.
Title: Re: Presenting New Zone: The Gohort Ruins
Post by: ShortStuff102 on April 18, 2012 04:21 am CDT
Holy.malarkey b2 you actually talk.like an intelligible person now...  maybe your rents aren't the typical uneducated Midwestern Hicks I thought they were as they are.the ones that are homeschooling you