Author Topic: new zone  (Read 16337 times)

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Anonymous

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Re: new zone
« Reply #75 on: November 12, 2002 01:19 am CST »
well anyways... back on the subject and away from the immaturity...

Particle I made a map called "RPGMAP6" which was rpgmap1 and 5 combined together, and the zones worked too.

If you'd like, I can send it to you and show you how to load multiple terrains, however I warn, it greatly ups CPU usage. And is much more prone to random quits to desktop. Also it makes loading time quite a bit more, and being that RPG already takes forever to load, it wont make things prettier.

BTW, All maps loop in tribes, nothing you really can do about it. Also some maps after looping a few times no longer have clipping boundaries. I've found that with some of my valley maps (2 map terrains at sharp angles to make a V) that if I didnt do it just right, I found myself falling through the terrain.
« Last Edit: December 31, 1969 06:00 pm CST by Anonymous »

Darwin

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Re: new zone
« Reply #76 on: November 12, 2002 04:18 am CST »
Here is an idea for a NEW jail.  I got this idea from Morrowind.  Lets have a city, one that is similar to Vivic city.  And above it, there is a floating meteor (which is what you find above the vivic temple).  If you get sent to jail, you can either choose to stay there a certain amount of time in a cell, or you can work in the slave mines (the meteor) to pay for bail.  Inside the meteor, you only have a pickaxe that cannot be used to attack players, only to mine to pay for bail.  Admin can set the bail (say 1 million to 5 million) And the player must mine for long amounts of time, then go to a small shop that buys gems to sell them.  Once the player has mined enough to pay for bail (the shopkeeper keeps track of your bail money)  You are free to go.

Also, how about some serious punishment for repeat offenders.  If they do something seriously wrong and are sent to the cells, how bout making them prison unsavory womanes?  Spawn a big burly man behind the player, and the player gradually loses health.  The bot keeps yelling "Keep Still" like the travellers and elves.
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



Zieg_Feld

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Re: new zone
« Reply #77 on: November 12, 2002 08:48 am CST »
hey...thats a great idea. But instead of a mine, it should be the mino lair, and make the mining crystal somewhere in the middle and in the shadows, so they can have a hard time finding it..
« Last Edit: December 31, 1969 06:00 pm CST by Zieg_Feld »

hawk37

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Re: new zone
« Reply #78 on: November 12, 2002 01:24 pm CST »
GOD DAM IT CAN YOU PPL LEAVE ME ANLOE PECKER3 TRIED TO KILL ME WTF PARTICLE CAN'T YOU GO ON EVERY DAY Y YOU HAVE A SERVER YOU NEVER PLAY ON IT
« Last Edit: December 31, 1969 06:00 pm CST by hawk37 »

Coal

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Re: new zone
« Reply #79 on: November 12, 2002 01:46 pm CST »
Probably so people like you can play on it.. malarkey. And you should probably stop using the lords name in vein befor he strikes you dead with vingence. Wop!
« Last Edit: December 31, 1969 06:00 pm CST by Coal »

Coal

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Re: new zone
« Reply #80 on: November 12, 2002 03:19 pm CST »
Also we have a new castle up in the hizzy. Draculas castle infact. Heres a link http://community.webshots.com/scripts/e ... ity=BUFjKv still need to add windows and rooms but it looks mighty fine so far. *got the idea of a 3d puzle* So how about slaying some vampires?
« Last Edit: December 31, 1969 06:00 pm CST by Coal »

Darwin

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Re: new zone
« Reply #81 on: November 12, 2002 03:37 pm CST »
Hawk37, we're just big meanies.

Wow coal, very cool.  But one question, how can your eyes stand to use 1280 x 1024 resolution?  It kills my eyes!

O, and AOL should die.  I hope that it goes bankrupt, and somebody burns AOL headquarters.

YET ANOTHER MODIFY! *this is like the 4th one*

Did you get the textures for that castle from Quake/Quake2?
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



Coal

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Re: new zone
« Reply #82 on: November 12, 2002 03:46 pm CST »
Yea i think i got them from quake.. i just went on a downloading spree one night:/
« Last Edit: December 31, 1969 06:00 pm CST by Coal »

Darwin

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Re: new zone
« Reply #83 on: November 12, 2002 03:48 pm CST »
I knew it looked familar.  Maybe you can get some staind glass from that half-life mod: They Hunger, which can be found in the church on the first episode.  In fact, that whole mod has some pretty good textures.
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



Particle

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Re: new zone
« Reply #84 on: November 12, 2002 04:39 pm CST »
Mmmmm... Quake.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.

Pecker

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Re: new zone
« Reply #85 on: November 12, 2002 05:22 pm CST »
Hawk I promised you I would kill you and I never back down on a promise so it will be coming just so you know. If you would have came outside jaten instead of hiding we could have it over with. Remember that day we were all on Old World RPG messing around cause Part's server was down? And you whacked me once and said oh sorry then you came back and did it again and killed me and I said just wait until Parts is back up and I promise I will kill you. Well there you have it. So just warnin ya. :)
« Last Edit: December 31, 1969 06:00 pm CST by Pecker »

Darwin

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Re: new zone
« Reply #86 on: November 12, 2002 06:35 pm CST »
Lets see how I imagine how the fight ended...



While you are reading this, I am rolling around on the floor, laughing.  I think Hawk is reading my posts to check for any grammatical errors so he can try to burn me with them.

Please Particle dont delete that image from the forums for a week or so... Please?
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



Particle

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Re: new zone
« Reply #87 on: November 13, 2002 02:41 am CST »
Hey, it's not hosted off tim.xfury.net and it's funny!  Why should I delete it... ever?
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.

Darwin

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Re: new zone
« Reply #88 on: November 13, 2002 02:56 am CST »
Danke ;D
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



Pecker

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Re: new zone
« Reply #89 on: November 13, 2002 06:08 am CST »
Very nice Dar!! LOL  :D
« Last Edit: December 31, 1969 06:00 pm CST by Pecker »