Particle's Custom RPG
General => Common Topic Symposium => Topic started by: Particle on January 23, 2004 06:44 pm CST
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I was playing some pool_day and I ended up having one particularly spectacular round. It's too bad I don't have a demo, because this picture doesn't do it justice. I managed to glock and scout quite a few people, including some collateral damage. This all happened within probably 15-20 seconds.
(http://http://www.pcrpg.org/pics/misc/fy_pool_day_hidmg.jpg)
Those headshots were not accidental. Most of them were from a glock.
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Owned!
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Owned!
Definitely..
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I just played and went 20 and 4.. fun stuff! I don't play often anymore, but if your lucky enough to catch me on, PM me for my email!
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aww, now i feel like playing CS now, too bad my CS CD is too scratched up to install.
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Custom models
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*points at bottom right*
HAX!!!11112
Lol jokin =P
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Darwin, I've used custom models so long I forgot about them even being different. I can't stand most of the default models. They're so crappy, it's an insult to my hardware.
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hmm anyway i could get ur cs stuff from you (like models and ect)?
and if that terrain color isnt part of the level could u hook me up wit that too .
or just point me where to get it even.
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How about we post Screenshots of our best moments in our favorite games?
Here's one of mine, I'm constantly improving.. oh yeah, it's UT
(http://http://imageshack.us/files/sux.JPG)
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wow, i thought that was a glock... and it still is, but in custom style... still looks the same tho
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I'll repack my models. I've got an older pack already uploaded to my site, but I want to send you the current one.
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I used to use the fusion pack v10 myself. Some fine models it had. Some of em were weak, but the grenade effects are 10x better than that of standard CS.
When I was good at CS, I had an awesome Colt model. The gun model was in the +1000 in poly's and had a beautiful skin. But what made it special was the sound. For some reason, it drove me to aim at the head more and to burst fire correctly, because it was much easier to distinguish between each shot fired.
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My colt model is pretty high-poly. The only thing that pisses me off about it is that the reload animation is not correct (lasts longer than the actual no-fire delay). It's not a big deal really