Particle's Custom RPG

General => Common Topic Symposium => Topic started by: Particle on November 1, 2007 05:37 pm CDT

Title: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Particle on November 1, 2007 05:37 pm CDT
This is an important subject.  Please take the time to read this information completely before posting or voting.

This is not a subject that I've ever taken lightly.  It is, however, on my mind for the first time in a LONG time.  The last two clears were technical--clears induced primarily through cheating.

I was starting work on a second-design AI/bot for the server and began to notice how quiet things were compared to how they used to be in "my day".  After one character finally showed up, we got to talking about how things are on the server.  You know, my bi-yearly update on what's happening.

What I learned was a bit concerning.  It seems that we no longer get new players.  They come, they play, and they quickly depart due (probably) to nobody being online.  Everyone is simply AFK.  This is not healthy for a game server.  It's not an IRC chatroom.

So, I am starting a vote.  This vote will not necessarily decide if we should clear or not.  It will, however, give me an idea of what you, the players...nay, AFKers want to see happen.

Why am I proposing a clear?  Mainly because it would force people to either play or leave.  As it is right now, everybody is remorted to a point where there is absolutely no challenge left in the game.  Naturally, such a circumstance would become boring.  I do understand why you're all AFK...I just hate to see it.  Even if some of you choose to leave at that point, we'll be better off.  After all, a quarter of the current player-base actually playing again is better than all but a twentieth of the player-base idling in the server all day.

This poll will run for the next 91 days as of November 1, 2007.  Why?  Because the light produced by our star on the day of the last clear will reach the Alpha Centauri system exactly one week afterward (when I would perform the clear if that's the route I decide on).

Please, don't JUST vote.  Please post what option you chose and most importantly--why.  If you don't post your vote and why, it will not be included in the final total.  (I will be compiling results based on the posts in this thread instead.)  As such, voting with smurf accounts is pointless.
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Post by: Particle on November 1, 2007 07:31 pm CDT
All good points there, Inc.  Putting more time into development and expansion isn't a problem if there is a demand for it.  I would just have a problem spending the time on it if nobody ended up playing it.  Perhaps we should depart from the current map entirely.  Six years is too many on rpgmap5 imo.
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Post by: KoRo on November 1, 2007 08:35 pm CDT
I'm on the fence about this. I spent so much time and put up with a lot of malarkey to get to where I am. Not that everyone else hasn't, It just seemed to take me 10x as long. And for that, I don't want to give up what I have.

At the same time, I was in the very same shoes as the low RL people, and I was in their shoes for a long time. I hate to see them having no options for zones or anything.

However, I would be MUCH more willing to play after the clear if there is an entirely new world to explore. New zones, new terrain (maybe ice?), new monsters, new sound fx, new music, new weapons....It's a lot of, but I think there's enough talent around here to work on that. Granted there is already a section for that, it is not widely advertised, and people are not being pushed to create new content.

I have created a few new possible weapons over the last year, but I never bothered submitting them. Perhaps now would be a good time to seriously consider pushing for massive amounts of new content?
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Post by: Kyrie on November 1, 2007 09:03 pm CDT
Quote from: "EVIL_INC"
Then, when you do finally manage to move them or get them out of the way, they come back and kill you off, steal everything you have ect ect.
Not really an issue that's going to be solved by clearing. You're always going to have jerks that do that.

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A cap on the RL you can gain.
And what does the player do once they've hit that point? Max out to the max level? Then what? The remort system is a very good system: it means there is no 'end game' as the player can constantly improve himself. If you don't give players that opportunity they will need constant content updates or they will end up quitting.

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Possibly more zones or a variety of things done to the map to make it "larger" for more zones.
We don't need a different map (not that I'm adverse to that idea) or a clear to do that. Corona has created three new zones, one of which has become permanent.

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I remember a server long ago that had a teleport to an entirely different world map with it's own zones effectively doubling the map size
Or maybe not so long ago. It's called Sinister's Wasteland and Iceworld. I've already proposed an idea to extend gameplay that could work very well if properly implemented.

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An afk check bot. Periodically, the bot send you a tell that you see. All you need do is say something in global to let it know your there. If you dont reply within a set period of time, you get booted from server.


It would take about 5 minutes to script around that.

I vote maybe. It depends: are we going to see some significant changes? If yes, then I vote yes. If no, then I vote no. I'd hate to see my 2500+ remorts go down the drain for no gain at all. I wouldn't quit, but I'd be disappointed.

Changes I'd like to see implemented:
-More admin options. I've been pulling for this for a while, but it can only be a good thing! Giving us more commands to play with will significantly increase the diversity of the quests we can create and entertain the players with.

-Major class overhaul. As it stands, the only difference between the classes is how quickly they can level up to about RL20 when they all become completely indistinguishable. 90% of noobs choose Mage when they start out, not realizing that it's the hardest class to start out as. Then, by the time they figure it out, they also figure out that the Ranger, Fighter, and Thief is exactly the same as they are.
Things that would be nice to see to differentiate the classes: class-only skills and weapons. I've got a few cool ideas I can put up if the decision ultimately comes to make these changes.

-Weapon/Item overhaul. This is something that's been asked for before, remove rusties and small stones. They serve no real purpose, it's impossible to make any real money selling them and all they do is kill noobs by weighing them down and take up item slots.

-Maxing out changes. I like the ability to decide between spending your time maxing out or remorting. But it takes way too long to get to the max level. I know it's not supposed to be an easy thing, but, -shannara- has been at it for over a year and he's only just now coming close to getting to level 1500 after mining nearly 24/7.

To sum up: I vote yes if we can see some significant changes. I vote no if there will be no significant changes. I won't quit either way.
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Post by: Kyrie on November 1, 2007 09:07 pm CDT
Quote from: "Particle"
All good points there, Inc.  Putting more time into development and expansion isn't a problem if there is a demand for it.  I would just have a problem spending the time on it if nobody ended up playing it.  Perhaps we should depart from the current map entirely.  Six years is too many on rpgmap5 imo.


The biggest problem is that Tribes has been dying for years. There just aren't that many new comers to the game, anymore. Maybe this is the time to pick up where we almost started with PCRPG: Source.
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Post by: KoRo on November 1, 2007 09:29 pm CDT
I would go for PCRPG: Source, as I *finally* got myself a copy of HL2...just last weekend >.> (Best game I've ever played, btw)
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Post by: Kyrie on November 1, 2007 09:52 pm CDT
Did you buy it as HL2 or did you get the Orange Box deal?
-This would go way off topic, so I'll start a new thread.
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Post by: Arf on November 1, 2007 09:57 pm CDT
I have recently been lobbying Particle to reopen the HL2Rpg Project...  I had been reading up on the different ideas...  I have to agree with Rose on the server clear, i feel much the same way.  so I doesn't matter to me which way we go. I wont quit.  I will be a part of this gaming community for as long as i am able. Three concerns for now...

1) Character names...  will they be up for grabs or will we have some kind of ownership rights.

2) current administration...  admins, pk's, and the asshats that fill up the doghouse reports. I guess we will start from scratch lol...

3) Changes in the rules and game mechanics the will directly affect the game play...  

I was reading through the posts so far and most of my concerns and opinions have already been posted by someone else so i will not spam the post by repeating them.  I would just like to say  i will accept whatever changes that come and play on...  i am just damn glad to be here...  just for the record i vote yes
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Post by: Particle on November 1, 2007 10:18 pm CDT
To the people I have quoted and responded to in this post:  Do not take this quote & point style of post as an argument.  I'm simply trying to provide feedback to questions that you all have raised.  I'm being open to all of you, since ultimately you are the people who will be playing.  This is your mod, not mine.



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And what does the player do once they've hit that point? Max out to the max level? Then what? The remort system is a very good system: it means there is no 'end game' as the player can constantly improve himself.
It's a novel theory that JI and his collaborators had, but it has proven not to be so clear cut.  While in theory you can play forever without winning, functionally you do reach an end-game.  You reach a point where there's absolutely no motivation to play a character because there isn't any point to going from RL 400 to RL 405.  You aren't that much stronger, you don't get to do new things, etc.  You've hit the end of the road.  I would take it one step further even and say that the open-ended RL system leaves a person in limbo.  Without any end in sight, there is little motivation to start a new character and replay the game where it is actually challenging (low RL).  There is also no real signal to stop a character since the pointless RL number can increase forever.  That is why I think a RL cap is more of a good idea than a bad one.  If it were so simple to ensure everlasting gameplay, I'm sure more MMOs would have adopted a similar construct by now.  Sure, we're on a smaller scale but that doesn't mean that they don't have players in the same functional position--maxed out stats wise.  I have to agree with the big boys on this one.



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If you don't give players that opportunity they will need constant content updates or they will end up quitting.
We're already there.  That theory has been shown to be inaccurate.  Not only that, but it drives away newcomers since the AFK RL Impossible players block them.  They also have no hope of ever catching up to the seasoned players.



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We don't need a different map...
True, but I do think that a complete change of scenery will be a welcome change.  (Hint:  Any talented Tribes mappers out there?)  Fortunately, since I'm the primary host of the TRPG download I can slip the updates in for newcomers seamlessly.



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It would take about 5 minutes to script around that.
Yes, that is true if I were just to say "AFK Check" and wait for movement.  There are more complicated methods that can seriously hinder anti-AFK-kicking counterscripts already on the drawing board.  This would give me a chance to implement them.



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More admin options. I've been pulling for this for a while, but it can only be a good thing! Giving us more commands to play with will significantly increase the diversity of the quests we can create and entertain the players with.
Will you please elaborate on what exactly you would need as an admin to provide more entertaining quests, etc?



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Major class overhaul. As it stands, the only difference between the classes is how quickly they can level up to about RL20 when they all become completely indistinguishable. 90% of noobs choose Mage when they start out, not realizing that it's the hardest class to start out as. Then, by the time they figure it out, they also figure out that the Ranger, Fighter, and Thief is exactly the same as they are. Things that would be nice to see to differentiate the classes: class-only skills and weapons. I've got a few cool ideas I can put up if the decision ultimately comes to make these changes.
I agree completely.  The class system was another novel approach by JI and his team, but it has turned out to not be sustainable.  I think it might be best to start everyone off the same and at some point (say, level 20 on RL0) allow a player to choose a more specialized class with its own abilities and such.



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But it takes way too long to get to the max level. I know it's not supposed to be an easy thing, but, -shannara- has been at it for over a year and he's only just now coming close to getting to level 1500 after mining nearly 24/7.
Actually, being level 1500 wasn't intended to be possible in the first place.  The reason that levels stop there is that the function which computes level based on exp is a loop.  If it hasn't found a player's level by 1500, it exits to prevent excessive resources (or an infinite loop) from being consumed calculating a person or bot's level.  It's only a fluke that you don't auto-remort anymore beyond RL99.



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The biggest problem is that Tribes has been dying for years. There just aren't that many new comers to the game, anymore. Maybe this is the time to pick up where we almost started with PCRPG: Source.
Yes, Tribes has been dying.  I've said before that I would never invest more time into Tribes development, but I'm in my tri-yearly "Let's fix some things." mood for some reason.  Also, it would be infinitely easier to beef up Tribes a little bit than it would be to start a fresh mod for Source.  So, even if we end up doing the Source thing, let's do a bit of work on Tribes first.  It's unlikely since I can't ever find any devs who are willing to actually commit.  They all say they will and then I never hear from them again.  I don't have the time or talent to do it all myself.  Heck, even game programming is outside of my strong area.  I primarily write database and communications software.  I can't do modeling at all, and I don't have the time to stay sharp at making prefabs, terrains, or maps.  If anything is to happen here, folks, I will need cooperation from people who can and are willing to do these things.



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I would go for PCRPG: Source, as I *finally* got myself a copy of HL2...just last weekend >.> (Best game I've ever played, btw)

I agree.  HL2 was probably one of the most enjoyable games I've ever played.  Portal is also a surprisingly emotional experience.
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Post by: Particle on November 1, 2007 10:21 pm CDT
Quote from: "Arf"
I have recently been lobbying Particle to reopen the HL2Rpg Project...  I had been reading up on the different ideas...  I have to agree with Rose on the server clear, i feel much the same way.  so I doesn't matter to me which way we go. I wont quit.  I will be a part of this gaming community for as long as i am able. Three concerns for now...

1) Character names...  will they be up for grabs or will we have some kind of ownership rights.

2) current administration...  admins, pk's, and the asshats that fill up the doghouse reports. I guess we will start from scratch lol...

3) Changes in the rules and game mechanics the will directly affect the game play...  

I was reading through the posts so far and most of my concerns and opinions have already been posted by someone else so i will not spam the post by repeating them.  I would just like to say  i will accept whatever changes that come and play on...  i am just damn glad to be here...  just for the record i vote yes


As with the last two clears, I have a system that allows players to keep their character names.  You simply log into the server as normal and your character will have been cleared but it is still passworded.

As for the dog house, I would make a better system for reporting and recording infractions as part of the normal website.
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Post by: Kyrie on November 1, 2007 10:48 pm CDT
Quote from: "Particle"
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The remort system is a very good system: it means there is no 'end game' as the player can constantly improve himself.
You reach a point where there's absolutely no motivation to play a character because there isn't any point to going from RL 400 to RL 405.  You aren't that much stronger, you don't get to do new things, etc.  You've hit the end of the road.  I would take it one step further even and say that the open-ended RL system leaves a person in limbo.
I can see your point, I guess I'm just different. The stept from rl400 to 405 shows no change, but 400 to 430 gives me a 30 point skill increase. That little thrill every 30 remorts keeps me going. I guess I'll have to work harder, now. I want to hit RL3000 before this ends, just in case the clear occurs. Also, I did actually start another character, he's RL100 level 1022 or something, I'm hoping to get him to 1500 too :o

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Will you please elaborate on what exactly you would need as an admin to provide more entertaining quests, etc?

I posted in the Staff forum and the PCRPG 3.36 thread. My main hope was for an oncontact command that can be set on both players and .dis objects.


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I think it might be best to start everyone off the same and at some point (say, level 20 on RL0) allow a player to choose a more specialized class with its own abilities and such.
A good idea, I'll add it to the class ideas post I'm going to make in the Dev forum.


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Actually, being level 1500 wasn't intended to be possible in the first place.  The reason that levels stop there is that the function which computes level based on exp is a loop
That would appear to explain that, then!


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They all say they will and then I never hear from them again.  I don't have the time or talent to do it all myself.  Heck, even game programming is outside of my strong area.  I primarily write database and communications software.  I can't do modeling at all, and I don't have the time to stay sharp at making prefabs, terrains, or maps.  If anything is to happen here, folks, I will need cooperation from people who can and are willing to do these things.
I'm here and ready to serve. I have a few years of general programming experience and quite a bit of the past couple years I have been scripting for Tribes.

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Portal is also a surprisingly emotional experience.
Speaking of Portal, Plasmatic has a working version for Tribes. It's quite amazing, that man has done things to Tribes that you couldn't get a stripper to do to you if you had Bill Gates' budget.
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Post by: Dyre on November 2, 2007 12:31 am CDT
I think it's a good idea.  It will clean the slate, and give a great opportunity for an overhaul of the server.  We might be able to take a step back, and figure out how we can solve a few of the issues on the server, such as the lack of players, the constant AFK players, and the contesting over high level zones.  Zones that are hardly ever used, or simply redundant, could be removed in favor of different zones, or simply freeing up the server load.

The benefits of a clear definitely outweigh the detriments.

Edit:

After reading the previous posts, I totally agree with implementing new things.  I'd be all for client side downloads as well, but that could prove a problem for new players, since they'd have to come here to download more files.  Still, modding even further to where it might require players to download more would allow more freedom with any changes that you'd like to make.

Differentiating the classes even more is a wonderful idea.  Something simpler could be an automatic innate bonus to the various skills a player has.  Mages would do more damage with magic than any other class, but take a hit to their weapon skills and hp.  While fighters would be able to hit harder with weapons and have higher HP, but have gimped magic.  Of course, completely separate classes would rock, and I'd be all for it.  It could help with griefers a bit, and encourage players to create multiple characters.  You want to steal?  You need to make a thief.  But that thief can't use magic, nor can he bash.  You want to bash?  You need to make a warrior, but that warrior can't teleport around, nor can he heal himself.  It would be awesome.

I also think something should be done about the remorting.  An idea I had would be a little redundant, but would add an extra layer to the game.  Not only can you remort at level 101, but at RL 101, you can ascend or whatever you want to call it.  You lose your remort level and skill points, but you gain the ability to use higher level skills and armor.  Of course, again, where would it end?

A few other changes I've thought of mainly focus on the problem with the griefing of noobs.  A mentor system would be cool, where a player of a certain remort level could take on a single student.  The mentor could gain mentor points with which they could buy special items, simply by having a student level up.  Players could "graduate" at RL 10, at which point they could no longer be taken on as a student.  It would encourage higher level players to help lowbies level, because they'd gain mentor points faster if their student leveled faster.  Something would have to be implemented though, to prevent a mentor from jumping from student to student.  Maybe they could only accept a player as a student once?  Than if they dismiss a student, they won't be able to take them on again?  Special items could include things that are perishable, to make sure that mentors are constanly encouraged to take on new students.

Blah....

I could go on forever.  I'm going to stop now.  Let all of that rant be absorbed (or ignored).
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Post by: NiGhTmArE on November 2, 2007 01:32 am CDT
I don't like the idea of a clear, and I will most likely not return if it happend, and I feel it would be bad to the server because I know of quite a few people who would not return either, some of the more respected people too... I jsut think a clear at this time now might cause server destruction...
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Post by: KoRo on November 2, 2007 02:24 pm CDT
I'm just throwing this out of the blue here, but what if you did a trial-clear? That is...

Back up every char file that has been active within the last X time period, and then clear everyone. Leave the server like that for whatever trial period you feel would give accurate results. If you see little to no growth within that period, then restore everyone's old character back to the way they were.

I realize that if you did restore everyone else, then all the new guys who joined during the trial would be put in the same unfair position that we're discussing here. I suppose that will have to be an arbitrary decision on your part.
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Post by: bungle on November 2, 2007 05:42 pm CDT
Quote from: "Kyrie"
Quote from: "EVIL_INC"
Then, when you do finally manage to move them or get them out of the way, they come back and kill you off, steal everything you have ect ect.
Not really an issue that's going to be solved by clearing. You're always going to have jerks that do that.

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A cap on the RL you can gain.
And what does the player do once they've hit that point? Max out to the max level? Then what? The remort system is a very good system: it means there is no 'end game' as the player can constantly improve himself. If you don't give players that opportunity they will need constant content updates or they will end up quitting.

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Possibly more zones or a variety of things done to the map to make it "larger" for more zones.
We don't need a different map (not that I'm adverse to that idea) or a clear to do that. Corona has created three new zones, one of which has become permanent.

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I remember a server long ago that had a teleport to an entirely different world map with it's own zones effectively doubling the map size
Or maybe not so long ago. It's called Sinister's Wasteland and Iceworld. I've already proposed an idea to extend
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gameplay that could work very well if proper
ly implemented.

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An afk check bot. Periodically, the bot send you a tell that you see. All you need do is say something in global to let it know your there. If you dont reply within a set period of time, you get booted from server.

It would take about 5 minutes to script around that.

I vote maybe. It depends: are we going to see some significant changes? If yes, then I vote yes. If no, then I vote n
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o. I'd hate to see my 2500+ remorts go down the drain for no gain at all. I wouldn't quit, but I'd be disapp
ointed.

Changes I'd like to see implemented:
-More admin optionp
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s. I've been pulling for this for a while, but it can only be a good thing! Giving us more commands to
play with will significantly increase the diversity of the quests we can create and entertain the players with.

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-Major class overhaul. As it stands, the only difference between the classes is how quickly they can level up to about RL20 when they all become completely indistinguishable. 90% of noobs choose Mage when they st
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art out, not realizing that it's the hardest class to start out as. Then, by the time they figure it out, they al
so figure out that the Ranger, Fighter, and Thief is exactly the same as they are.
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Things that would be nice to see to differentiate the classes: class-only skills and weapons. I've got a few cool ideas I can put up if the decision ultimately comes to make these changes.

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-Weapon/Item overhaul. This is something that's been asked for before, remove rusties and small stones. They serve no real purpose, it's impossible to make any real money selling them and all they do is kill noobs by weighing them down and take up item slots.

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-Maxing out changes. I like the ability to decide between spending your time maxing out or remorting. But it takes way too long to get to the max level. I know it's not supposed to be an easy thing, but, -shannara- has been at it for over a year and he's only just now coming close to getting to level 1500 after mining nearly 24/7.

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To sum up: I vote yes if we can see some significant changes. I vote no if there will be no significant changes. I won't quit either way.


I vote yes because I might be able to remort without getting raped. :(
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Post by: HUBBA on November 2, 2007 08:25 pm CDT
I am kinda torn on the subject.
If there are things that are going to change the server for the better, then   I am for it.

Couple of changes I would like to see is to fix some of the problems that we have in the server.

1. AFK people tend to go afk then gripe, complain or start trouble when the character is messed with. They also seem to hog the zone and ruin the experience for others that are not  afk.  If there is something coded that prevents this, there will be less of a problem with overcrowding in the zones.

2. Double Logging. I don't think people should be able to double log. This has always been a problem in the past and with people going afk it tends to be even more of a problem. Not only do they have one character afk but they have 2.

3. I think overkilling should be prevented also. There should be a limit on targeting or killing. That would prevent a lot of the problems with people overkilling, and 90 percent of the admins problems.



Here are some concerns with players that I have talked to in the server:
What is the reason for the clear?
Is there going to be changes implemented into the server?
Will I be able to keep my same character?
Will there be new weapons?
New character classes?
Are the Admins going to change?
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Post by: KoRo on November 2, 2007 10:18 pm CDT
Quote from: "HUBBA"
2. Double Logging. I don't think people should be able to double log. This has always been a problem in the past and with people going afk it tends to be even more of a problem. Not only do they have one character afk but they have 2.
I agree with this almost more than anything else you said.
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Post by: Xanth on November 2, 2007 11:21 pm CDT
Quote from: "EVIL_INC"
I stand ---extra stuff deleted for clearity --- Mugging, it it possible to make it so that you have to type in the character's name you are mugging rather then just mug? This way, you could have it set so that the server itself can prevent you from exceeding the mug limit of 2 per 30 minute per victom. -- more bla bla bla here...

Truth to tell, I am not the active player I was so dont take my suggestion to heart too closely. I am just popping out ideas that I saw/see when I play.


If your not an active player, SHUT UP!
Play you wuss!

Valid helping.  I voted yes for the clear.  I personally would rather see the engine modified for HL2.  I love SQL and I will map.  Bring it on Particle :)

Oh, yea, nice to see you too! LOL!
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Post by: KoRo on November 3, 2007 03:20 am CDT
FYI I know some really good 3d modelers over on the Infinity: TQFE forums who I could probably convince to make a few weapon models for PCRPG: Source. As long as we provide some good enough sketches, they would be able to do it very quickly.

In fact, until Infinity comes out, some people are really looking for some good, free online games to play and pass the time. This could potentially be just what they're looking for.
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Post by: Kyrie on November 3, 2007 09:06 am CDT
Koro send me a message in game/msn.
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Post by: Particle on November 3, 2007 04:36 pm CDT
Koro, we're discussing an update to Tribes, not HL2.
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Post by: kharandhil on November 3, 2007 10:58 pm CDT
I'm not sure if I can continue playing the game. I'm very busy with my studies and saw the afk thing as a way to choose whenever I wanted to come back but still be a lil stronger. Reason why I would probably quit is because I don't have that much time to put into any game. Tribes was easy to play and fun to chat on. Maybe I still might come back, but frankly speaking I have other games where I would rather play than playing a completely new pcrpg. Well the new pcrpg should be really interesting for em to play it...and truth is...this version is interesting and that's why I keep playing it. In the end all games are doomed to stop having fans, especially internet games. With all the new games coming out, it's always less interesting to play very old games. (Do you really think that tribes might still be played online in 50 years?)  This game might not or might be changed a lot, but in any case it won't be the same. The effort put into the game gave me the will to continue.
It's true that it's become a lil boring, but I still enjoy it and play it.
I never had really thought about what IF the game was completely changed...but then again that wouldn't be the same game I enjoyed playing. Sadly all the old players will probably leave, since they lost their position of power. Why not give some kind of extra power ,something (doesn't matter what) that still separates the veterans from the newbs, doesn't have to be something really big, anything is welcome.
All the time played now is just meaningless, I don't know why everyone keeps playing since it's gonna be cleared anyways.

I have seen a lot of true things here, and perfectly understand why a clear would be acceptable, but I just hate to see how over a year of my life is gonna be undone. This is one of the reasons why a lot of players will quit, I think even if i will miss the server and will have a lot of will to maybe play the new version....I might just think like most of the veterans that with this clear...this will jsut be the end of tribes rpg and nothing can be done about it. Everything is born to die later on anyways. Sadly here particle shoots the server dead.

a few facts about the server and expectations, mainly referring the particles first post on the thread
as for all reasons for a clear

Let's look at the server stats 3248, 41 active
The server was far from being perfect, and considering the age of the game you shouldn't expect too much. 41 is quite a lot considering the age of tribes as a game. Newer games are way more attracktive as they are way closer to perfection, where tribes rpg will probably always be completely inferior. The remorting system was great and very unique and also a possibility only allowed in such an old game. There are too many imperfections in the game. This typical old school game was attracktive because it had such an old game play. Don't take this wrong but tribes was a pretty sucky game , most games made nowadays kick ass and have not even half the problems that tribes has. In tribes you have profanity problems; rules breaking (which admins can't possibly always fix) and moding problems that would take several persons like particle to fix.

Just look at this whole rpg , it's doomed to collapse and have no players at one point, players are decreasing now, and it will continue. That just cant be helped. Those so called big changes are impossible to achieve. A newer version won't be much different from this one. Yet all the hard work will have been lost. It's great as it is now and nothing can be done about it, trying to fix it with a clear will result in a quite significant amount of players quitting and meaning not that much players will play at all. That so called "perfect pcrpg" can never be achieved and there's no point in taking away our fun time while it lasts. A perfect pcrpg could exist only if particle made acompletely new game, not based on tribes or on any existing game. I don't think there's even one game that's is made to last for that long. But many games are made to last for a lot of time and obvisouly more time that rpg tribes was intended to last.
I've quit many games before and i'll quit this one too, but sadly I wish i wasn't by force of the owner.
I've been thinking about it seriosuly ever since i heard there was gonna be a new (no fake this time) clear. I'll just leave without any regrets , doubt anything I say will change much....I'm pretty sure that the server wil clear....and even if it's not now, it's gonna be for later for sure.
CLear or no clear I'm gonna quit for sure and now would perfectly okay to do it. I got other games I could go deeper into anyways.
What I'll really regret is all the chatting with the people and the fun afking, which made the game so special. Having such a little community ment we could talk to the same people more often. I don't think i've ever got to know so many people in any game. The lil amount of players made the whole game fun to play. I could come play after the clear ,especially to chat meanwhile lvlin, but I don't want to rethink about the whole year wasted.
Just this whole idea of a clear made me loose all will to continue playing. Since it's all to meaningless, I'll just go play other games where I don't get cleared, or where getting cleared doenst change much. Or better where clearing is impossible. Sadly there I meet nearly nobody like here (big cummunities with tons of players make it very hard to get to know people well)

I'm sry all, a clear would be super boring and even so I had enough fun with this game.
There's nearly no point in even coming back even at the forum anymore LOL

I'll play a lil even less than now...I don't like this game anymore :p
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Post by: KoRo on November 4, 2007 01:32 am CDT
While it's true that all games die, I think there's a strong possibility of regaining what was lost (in terms of active players) if several upgrades are made. Anyone who has ever played on an RPG server before may be enticed by any new additions. Ideally, the best upgrade I can think of would be to completely switch to PCRPG: Source. But if a clear is simply made without offering anything NEW for the old characters to experience, and to draw in people who were originally turned away, then I think it will do more harm than good.
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Post by: Vorter_X_ on November 4, 2007 02:53 am CST
If you clear the server I'll take over if you can eliminate AFK characters altogether. Make it a game. Games are meant to be played. Take out all scripts. Make them illegal to activate. It's amazing...I just came onto the site to re-download tribes and start playing again, and what do I see....Opportunity knocking on my door. When the first clear happened, eViL cranked out remort 1 in under 24 hours play time, I copied him and pulled out remort 1 then 2 in one sitting. I came back a week later and everyone was so happy that there wasn't anyone they couldn't kill without getting raped in the butt over and over. Set the limit on remorts to 100 as god...Nothing higher. It's illogical...Just keep making new areas for the highest levels. Hell I can help with that, I am a pretty good mapper myself.
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Post by: Dyre on November 4, 2007 10:22 am CST
RL 100 as a maximum is a great idea.  I still think something should be implemented to keep things moving along though.  A couple guys on the server hated the idea of a RL 100 limit, saying that it would ruin the game since they'd have nothing else to do at that point.  I think adding a whole new system around being a god is a good solution to that problem (as I suggested before).

Also, with individual and well defined classes, players would have a big reason to create multiple characters.  The problem here would be making sure that no class is gimped, or overpowered.  A healer that can do nothing more than heal would suck, maybe they'd be the only one that could bash but they'd have low armor and hp.

I also suggest a method for linking banks between players.  Maybe an NPC that acts as a vault, and you could use it to trade money and items between seperate characters.  A simple system could be setting a password that allows access to the vault that only has to be activated a single time (#vault Dyre aneros), but a small problem with that would be that players would be able to create a vault on each character and basically double their storage.  While you wouldn't be able to stop abuse like that, at the same time, you could limit "unlocking" the vault to a single time.  That way, a player could either set up a second vault, or gain access to a shared vault, and not do both.
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Post by: Xenos on November 4, 2007 06:51 pm CST
My vote is in.


X Yes (But I will be leaving)

I already left though. I don't have time to play anymore.

Clearing won't solve any player problems like hoarding,mugging,killing.  It might clear out the old problem players but there will be new ones to replace them.

Edit:
Although if there won't be major new content added or gameplay won't be drastically different then it is now you shouldn't clear.  Don't take away from those who spent some much time playing if everything will just be the same.
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Post by: villman420 on November 4, 2007 08:42 pm CST
i voted no and will leave if there is a clear. ill make my point very simple. clearing wont solve any problems. k thanks
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Post by: villman420 on November 4, 2007 11:05 pm CST
you are making no sense. stopped problems for short time? im pretty sure duped money was a big reason for last clear and no one has duped since then and gets away with it. and this talk about losing players? people join and quit all the time. its not just recent. if you had a game where people played it and never quit it would be the best game ever. like everyone said, games old and less are playing it. clear wont fix anything. "AM I RIGHT OR AM I RIGHT?"said villman1. "OH VILLMAN YOURE RIGHT" said villman2. "LAWL WHY THANK YOU KIND SIR!"said villman1.

Quote
Not doing it will continue to chase off more players then the few who do not care enough about the community to stay and play/work to make things better when they lose thier "shiny god character".
i lol'd at that one.
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Post by: slorge_gridlock on November 5, 2007 09:51 am CST
I've peaked at RL 120 something and level 240 something...there was just nothing else to do, except either get in trouble or mine to buy dust....I lost interest.  

Now when I log on, I fly around a bit, bash some Bots/Afker's and help some lowbies.  I lost the motivation to play.

Perhaps new surroundings and a fresh start for everyone would make it fun again.  New Secrets in a new map would be cool, too, though I'm not pushing it.  Discovery in a new land would be big motivation to start again.

As far as HL2...don't have a copy...Is it Free?
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Post by: slorge_gridlock on November 5, 2007 09:54 am CST
Quote from: "KoRo"
Quote from: "HUBBA"
2. Double Logging. I don't think people should be able to double log. This has always been a problem in the past and with people going afk it tends to be even more of a problem. Not only do they have one character afk but they have 2.
I agree with this almost more than anything else you said.


What about those who have more than one person logging on from the same router?  My daughter and I occasionally log on at the same time.  Would we be penalized for trying to enjoy the game together?
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Post by: Dyre on November 5, 2007 10:42 am CST
I'm sure certain allowances could be made for some of the respected veteran players.
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Post by: KoRo on November 5, 2007 10:44 am CST
Quote from: "slorge_gridlock"
What about those who have more than one person logging on from the same router?  My daughter and I occasionally log on at the same time.  Would we be penalized for trying to enjoy the game together?
TBH, I wouldn't know the first thing about dealing with that. Issues like those would have to be left up to Particle. It wouldn't seem fair if only one of you could log on at a time, but I can't say I know of a way to fix it right off the bat.
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Post by: Dyre on November 5, 2007 11:21 am CST
Outside of only allowing one log on per IP, they could make it an actual server side thing.  Tokath could simply report a second IP logging on, jail the character for 1 minute (simply to prevent them from actually doing anything), and let them know that no double logging is allowed, then kick them.

Any allowances could be scripted into tokath, by simply adding the names to a list.

edit:

simply
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Post by: Corona on November 5, 2007 12:57 pm CST
I no longer have the time to play the game as obsessively as I once did. I mostly play for the community these days. A clear may fracture that community. So, I vote no.

Also, my main point about the last clear is just as valid today as it was in 2004: Forum-based clear voting is wildly inaccurate. Forum-People who don't play on the server and haven't played for years will vote, skewing the results.  Server-People who've never heard of the forum will not vote, further skewing the results.

If there is to be a clear, there also needs to be content updates. And bug fixes. Good god, it's been over a year since that bug with #onhear/#onconsider not relaying player names to codeblocks was discovered. And it's still not fixed. Scripting your quests in an absurdly inefficient and spammy way to bypass the onhear bug has become the standard.

I agree with Rose about more admin commands. With an arsenal of creative and useful admin commands, we could make quests in styles never before seen.

There is one mod out there (I forget which, but it's some sort of builder mod) where you can move objects/disfiles around in free-motion. Imagine programming a barstool to fly around randomly. Now, imagine an #oncollision or #ondamage command (TvT server has this; you can spawn items in your base and then destroy them by hitting them with your weapon). You could make a quest where you have to chase after the flying barstool and hit it with your weapon to crack it open and get at the meaty packs inside. Lame example, yes... but the things you could do with just a few more admin commands would mean a whole new world of quests.

Also: If there is a clear, what happens to Tokath? I may not have the time to level him back up to a level sufficient to 'tank' in TDen for n00bs.
Title:
Post by: Kyrie on November 5, 2007 01:37 pm CST
THERE IS NO DEN.
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Post by: slorge_gridlock on November 5, 2007 01:40 pm CST
Quote from: "Corona"
Also, my main point about the last clear is just as valid today as it was in 2004: Forum-based clear voting is wildly inaccurate. Forum-People who don't play on the server and haven't played for years will vote, skewing the results.  Server-People who've never heard of the forum will not vote, further skewing the results.


yah, I don't think is a do or die election, more like a straw poll to find out where people (all RL's) stand on it.  If the forum used the actual player names, it would be different, (we could tell who was who and what their motivation might be for voting one way or another) but all in all, I think Part's just putting his toe in the water to see how cold it is.
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Post by: Kyrie on November 5, 2007 01:52 pm CST
He already said, in the first post, the poll results don't really matter. What matters is people's posts explaining their preference for one or the other option.

What Corona said is still true, though: the server is under-represented on the forum.

Might think about offering in an in game reward to players who start getting into the community.
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Post by: HUBBA on November 5, 2007 06:45 pm CST
Quote from: "slorge_gridlock"
Quote from: "KoRo"
Quote from: "HUBBA"
2. Double Logging. I don't think people should be able to double log. This has always been a problem in the past and with people going afk it tends to be even more of a problem. Not only do they have one character afk but they have 2.
I agree with this almost more than anything else you said.

What about those who have more than one person logging on from the same router?  My daughter and I occasionally log on at the same time.  Would we be penalized for trying to enjoy the game together?


There can be allowances to the double logging. In the past before it was legal to double log, people would inform an Admin, and it was overlooked. We could tell if a player was double logging or not.
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Post by: Particle on November 5, 2007 06:47 pm CST
Posted on behalf of Astal:

Yo particle, it's Astal... since i cant get on the forums i cant vote for the clear so here is my vote if you can post it for me. thanks.
 
I would not like a clear because i wont have much time to get back to god since it is the beginning of the school year. I dont exactly want to get to god again but i want to keep playing. Maybe if there is a clear we can have it during the summer so i can get back to god pretty quickly.
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Post by: JayJay on November 6, 2007 08:56 pm CST
I say you clear and put some sort of 'end' to the game, sure I don't play anymore but starting over will let the new generation of TRPG players compete with the veterans that still play for the top spot on the server.  Any person that remorts more than 200 times, needs to seriously go outside and take a walk in the park.
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Post by: Kyrie on November 6, 2007 09:01 pm CST
I'm on like remort 2570 or something. I bike through the park daily.
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Post by: RedneckNoob on November 6, 2007 11:00 pm CST
I voted yes.  While I may be busy at the moment with school work and the like, I'd be willing to try and make some time on the side to start playing again if there were some new things.  I felt like I had experienced everything already with the little that I had played, and new content and variety could make it enjoyable again.
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Post by: NiGhTmArE on November 7, 2007 12:28 am CST
Inc, you do know there were reasons for the first clears right? And I would like to know what the reason is here, because people AFK in zones is not a problem fixable by a clear. I remember last clear was caused because of some bad admins/admin abuse. But I see now problem like that now...And not many new people are coming to play PCRPG, most people don't bother to try a game that is as old as Tribes, so there will not be a greater gain of new players compared to active players.
Title:
Post by: Dyre on November 7, 2007 12:57 am CST
The reason against a clear is pretty damn silly.  It's always the same.

"I don't want to have to actually play again.  I want to be able to AFK all my levels."

That's all I'm reading.

For anybody complaining that it takes too long to level up.  Arf started playing TRPG somewhere around six months ago.  He was able to make it to god status within just a month or two, as a complete noob to the game.  And he had to deal with the exact same stuff everyone else does.

If you're simply worried about your uber remort level or your god status, don't worry, a simple clear will only mean that you'll actually play for a couple weeks.
Title:
Post by: Xenos on November 9, 2007 05:54 am CST
The reason for a clear is pretty damn silly.  It's always the same.

"People are killing me or afking in all the zones.  We should clear because that solves all my problems!"

That's all I'm reading.
Title:
Post by: JayJay on November 9, 2007 09:23 am CST
Quote from: "Dyre"
The reason against a clear is pretty damn silly.  It's always the same.

"I don't want to have to actually play again.  I want to be able to AFK all my levels."

That's all I'm reading.
Title:
Post by: Corona on November 9, 2007 12:43 pm CST
Notice the people who stopped playing and no longer have active chars are largely the ones lobbying for a clear simply out of spite:

[10:35AM] <Tokath> [HBOT] Tokath "coddman, EVIL_INC's stats: File created 815 days ago. Last seen: 77 days ago. Posts: 2924 (81.78 KB - 3.58 posts per day). Associations: 2. Most recent post: but dont hit enter~"

[10:35AM] <Tokath> [HBOT] Tokath "coddman, Xenos's stats: File created 953 days ago. Last seen: 154 days ago. Posts: 33631 (948.95 KB - 35.28 posts per day). Associations: 1703. Most recent post: I still have all my points :p~"

[10:38AM] <Tokath> [HBOT] Tokath "coddman, JayJay's stats: File created 1015 days ago. Last seen: 235 days ago. Posts: 34882 (602.06 KB - 34.36 posts per day). Associations: 1383. Most recent post: Update Driver Driver Details and Uninstall~"

[10:40AM] <Tokath> [HBOT] Tokath "coddman, RedneckNoob's stats: File created 914 days ago. Last seen: 233 days ago. Posts: 11760 (275.79 KB - 12.86 posts per day). Associations: 528. Most recent post: lol~"


77 days ago. 154 days ago. 233 days ago. 235 days ago. People who haven't played for as long as 2-7 months are the majority in the "let's clear lol" category, and we've heard nothing from the bulk of the server's active players.

The server has 5,395 character files that HealBotAI knows about (characters who have sent GLBL messages since Sunday, November 21, 2004.) Of those,  74 characters have been active message posters on the server as recently as one week ago. We don't see the vast majority of their votes represented here because Particle has blocked registrations from the most common e-mail providers.

I believe the clear is ill-advised and will harm the server population, for reasons I've made clear here.
Title:
Post by: Kyrie on November 9, 2007 12:48 pm CST
Can't really argue with facts like those.
Title:
Post by: Corona on November 9, 2007 01:02 pm CST
[11:06AM] <Tokath> [HBOT] Tokath "jam, Particle's stats: File created 1080 days ago. Last seen: 104 days ago. Posts: 2044 (59.83 KB - 1.89 posts per day). Associations: 212. Most recent post: lata folks~"

Even the character doing the actual clear hasn't bothered to post any messages on the server for over three months. Yes, I know he has an alternate char, but still.... try a little irony, it's good for the blood.
Title:
Post by: Corona on November 9, 2007 01:09 pm CST
Another interesting fact: Particle's newest character, Bromide, was created 7 days ago.

So was this thread. And Particle's last server post before Bromide was on ketzerei, over a month ago.

Coincidence?
Title:
Post by: Xenos on November 9, 2007 07:54 pm CST
Wow 154 days ago. Time flies.

I have slightly revised my position on the clear.
Quote from: "Xenos"
Although if there won't be major new content added or gameplay won't be drastically different then it is now you shouldn't clear.  Don't take away from those who spent some much time playing if everything will just be the same.


If is going to be basically a new game it just doesn't make sense to keep the old characters.
Title:
Post by: KoRo on November 9, 2007 08:42 pm CST
I voted yes. Aside from all of the reasons posted here (most of which I agree with), it should be understood that in order for anything to survive, it must change and adapt. Aside from a few new zones, PCRPG has been the same since I first joined. I think it's time to change some things and expand. However, even if changes AREN'T made, I will still come back. If only to relieve my boredom.
Title:
Post by: JayJay on November 10, 2007 12:54 am CST
The reasons why I'm not an active PCRPG player are: 1.  Honestly, it gets boring being one of highest remort players on the server.  2  It's no fun playing when 10(probably twice as many gods since I've left) Gods are AFK'ing almost all day and hogging zones.  3.  Reason for reason 2 is: I don't use AFK scripts,  I think they are the stupidest thing someone  could create.  TRPG is a GAME.  You're supposed to be PLAYING, not AFK'ING.  I think clearing the server will start everyone from ground zero, and promote actual PLAYING.  Particle, I think you should do something about the AFK scripts.  Maybe a three strike rule; anyone caught more than three times using an AFK SCRIPT should be cleared/banned. They ruin the game for everyone that doesnt use scripts.
Title:
Post by: Kyrie on November 10, 2007 07:49 am CST
The game will have to significantly changed before I'd agree with a no afk rule. It's just not good enough to warrant constant non-afk play. The people who don't afk will probably disagree and go on about how they made it to such and such rl without afking at all, and all I have to say is: where are you now?
The people who afk are the people who continue to play. There is almost always someone to talk to on the server, at any random point of time throughout the day, even if everyone appears to be afk. Just ask Corona, it's half the reason he sticks around.
If you start banning/clearing/punishing afk players, the mod will die.
Title:
Post by: HUBBA on November 10, 2007 09:06 am CST
I have a solution for the afkers.   #kick.  Problem solved.  The problem with that is some people go afk to mine because they can no longer level. Where do you draw the line.

I use to love it when people would go afk with luck script on. Use to crack me up when I would put up HUBBA just tried to mug you. Some of the players would get mad cause they thought tried to mug them but seen the humor of it.

My opinions on afk are clear.  I seldom ever go afk.
Title:
Post by: Kyrie on November 10, 2007 10:38 am CST
Quote
[10:22] Tokath: [GLBL] Bilbo_Fraggins_ "why would we not want to keep our character?"
[10:22] Tokath: [GLBL] Rose "What do you mean?"
[10:22] Tokath: [GLBL] Bilbo_Fraggins_ "the voting question"
[10:22] Tokath: [GLBL] Bilbo_Fraggins_ "says vote whether u want to keep your character or not"
[10:23] Tokath: [GLBL] Rose "Everyone would be cleared, which means you'd be at the same level as the people"
[10:23] Tokath: [GLBL] Rose "who are gods right now."
[10:23] Tokath: [GLBL] Bilbo_Fraggins_ "well, i worked hard to get this char"
[10:23] Tokath: [GLBL] Rose "Yes."
[10:23] Tokath: [GLBL] Bilbo_Fraggins_ "sort of"
[10:23] Tokath: [GLBL] weeman "im still workin hard"
[10:24] Tokath: [GLBL] Rose "You guys should make accounts on the forum and say why you don't want the clear"
[10:24] Tokath: [GLBL] Bilbo_Fraggins_ "couldnt u just tell them rose? if u could, that'd be great"
[10:25] Tokath: [GLBL] Rose "What about you, weeman? Do you want a clear?"
[10:25] Tokath: [GLBL] weeman "hell no"
[10:25] Tokath: [GLBL] Rose "how come"
[10:26] Tokath: [GLBL] weeman "is shaniqua there??"
[10:26] Tokath: [GLBL] Rose "Shaniqua?"
[10:26] Tokath: [GLBL] weeman "HELL NO"
[10:26] Tokath: [GLBL] weeman "its a funny song"
[10:26] Tokath: [GLBL] Rose "Ah"
[10:26] Tokath: [GLBL] Rose "Well why don't you want a clear, you're only rl0"
[10:26] Tokath: [GLBL] weeman "i worked all summer 4 this char"
[10:26] Tokath: [GLBL] Rose "That's true"
[10:27] Tokath: [GLBL] Bilbo_Fraggins_ "rose, not all of us like spending time doing the same thing over and ove"

The people most affected by the clear are low RLs and high rls/levels. The midrange people are far less affected: they haven't had to work on new characters for a while so it's not so bad if they have to again, and they haven't put as much time into getting the super high leveled characters.

The low level players have just gone through the most difficult part of the game: starting out at rl0 and getting up to rl5-10 where it starts to get easier. They don't want to do that again so soon.

Quote
[10:38] Tokath: [GLBL] Rose "But don't you guys want a clear to get rid of all the gods who are using zones"
[10:38] Tokath: [GLBL] weeman ""
[10:39] Tokath: [GLBL] weeman "not rly"
[10:39] Tokath: [GLBL] Bilbo_Fraggins_ "just get rid of gods, end of problem :)"
[10:39] Tokath: [GLBL] weeman "but it would also clear us"
[10:39] Tokath: [GLBL] Rose "Well what about the people who aren't god yet, but almost aare"
[10:39] Tokath: [GLBL] Aztec "How long would it take you to get back to rl 10?"
[10:39] Tokath: [GLBL] weeman "i have a summers worth of work 2 lose"
[10:40] Tokath: [GLBL] Bilbo_Fraggins_ "got engineering work"
[10:40] Tokath: [GLBL] Aztec "psh"
[10:40] Tokath: [GLBL] Bilbo_Fraggins_ "um , i dont have time to spend ike that anymore"
[10:40]Tokath: [GLBL] weeman "i dont either"
Title:
Post by: Corona on November 10, 2007 12:07 pm CST
JayJay: You forgot the most relevant reason. Your WoW/Guild wars/whatever addiction that is. :P

I have used Tokath's news feature and he will be making everyone aware of the clear, with instructions on how to register and vote (be it yes or no). So assuming the pcrpg population isn't a bunch of lazy bastards, this thread will actually become relevant soon

*edit* BTW, the server is not full of afk'ers. PCRPG is one of the only online communities I frequent where someone can be found to chat with at nearly all hours of the day and night.
Title:
Post by: Corona on November 10, 2007 12:57 pm CST
The admins have been helping weeman and Skeleton level. These are two genuine n00bs to trpg, I know this because they got lost in hemac's tower (lulz).

It's sad to know that these players will probably just be finishing their hardest RL, 0, when they get cleared for their efforts.
Title:
Post by: Dyre on November 10, 2007 11:31 pm CST
I never considered that.  I started playing TRPG about six years ago.  I've made it through the first remort at least four or five times, so getting through it again is a piece of cake.  The new players that are just finishing up their first remort haven't learned the various tricks to get though levels quickly yet.

Still, I'm all for a clear if it means seeing some real changes to the server.  While it might suck for the new guys popping up in TRPG, there are quite a few veteran players out there than might come back if they heard that a new type of RPG mod was up to play.

I'd be all for the clear, since it would mean evening out the playing field again (even if it's for a short time).  Most of the players that are gods are going to take awhile to get a few remorts under their belts anyways, since most of them (us) have other responsibilities to worry about.  I could probably remort in a day or so if I wanted to, but I do have a son, and I do work full time.  It's hard to say.

But I really don't want to alienate any of the newer players.  It's practically like kicking them before they've even learned to walk.
Title:
Post by: Kyrie on November 10, 2007 11:44 pm CST
30 days. The fastest players can reach god in 30 days, and a little under. One month after clearing you're back to exactly the same problem.
Title:
Post by: Dyre on November 11, 2007 12:07 am CST
Yeah.  That's why I think the minimum necessary server change would be a cap to players' remort levels.  Several other suggestions I've made/read would also help, and wouldn't require enormous changes to the server.
Title:
Post by: Kyrie on November 11, 2007 02:51 pm CST
You can't just put a cap on the remort level and be done with it. You have to significantly change the mod. Which I'm beginning to doubt will ever happen.
Title:
Post by: Xenos on November 13, 2007 08:38 pm CST
What's the point of becoming a god then if you can be killed as easily as a noob?


The idea does seem interesting though. You be could strong enough to do a 5k bash on a noob but they would still be able to kill you. Just not as easy.
Title:
Post by: Kyrie on November 14, 2007 12:06 am CST
Capping stats wouldn't solve the problem of AFKing in zones. You put lck on miss, have high healing, run a script to auto-use potions. Problem solved, it's business as usual.
And let's face it: players who do remort 2000 or whatever times do deserve some sort of benefit over other players, be it increased health, stats, lck, whatever.
Those players, me specifically, started out just the same as everyone else. RL0 level 1. I played my way through the ranks, leveling in the same zones as the gods, dealing with a lot of mean players (who, by the way, hardly play at all anymore. It's been a LONG time since really anyone had to be punished). I haven't done anything anyone else could have done, I've remained focused on what I want and dedicated my time to the mod and the game.
And now, a bunch of on again off again players want me cleared because it's 'too hard to level now' or 'unfair for noobs.' It really isn't. Try it.

Like Corona said, just look at the people voting, specifically for the people voting yes: most don't play and haven't for quite a while.
Title: I am thought about changing my mind about the clear
Post by: Arf on November 14, 2007 06:39 pm CST
I have been listening and reading alot about this clear and i still have to ask  what is the big deal?  Thank you Dyre for your recognition of my efforts in this game.

Quote from: "Dyre"
for anybody complaining that it takes too long to level up.  Arf started playing TRPG somewhere around six months ago.  He was able to make it to god status within just a month or two, as a complete noob to the game.  And he had to deal with the exact same stuff everyone else does.


i am a n00b to this game but not a n00b to life.  Which makes me ask why are their some players that want special treatment?.  You dont play as much so you want to penalize those that do by clearing their characters?  Even if there is a clear and everything starts from scratch...  even if there is significant change to the mod / server to put in caps and regulations and limits ..  I will find a way again to create a very powerful and well respected character, because that is what i do...  i am a gamer and i accept challenges...  

For those who new me before, i whined and complained to the admins and pk's because i thought it was unfair in certain circumstances but i listened to their decisions, took their advice and now i have the fifth highest rl in the game.  

Arf is Awesome...  

i have to thank Corona, HUBBA, Rose and Shan for the guidance and the big ears for taking in all the whining and complaining that i laid at their feet.  As a player i watch where the noobs go, how they levl, i offer assistance when i hear them collectively complain about a super god and the lack of levling in the zones...  as an admin it is during those times that i use every means at my disposal to resolve those conflicts and if i cant resolve it within the rules, i will placate the masses with quests that allow the n00bs to gain a little more ground, pick up a few levls, sp, lck and coins...  things that they wouldn't get if they were levling, i host bash fests for the supergods when they are around and give out really great trophys for the performances that i see...  it's a really great feeling being able to interact with all of the different people and personalities...  I wish i could say that i don't have any enemies, but i do...  some because i stood my ground when others folded, some because i enforced the rules no matter what the personal outcome would be...  and still others just because they are asshats...  

I have made many friends , and still more many enemies, and i have not yet begun to game...  

I personally believe the changes that need to be made lie almost completely in the economy of PCRPG...  so i have begun a world financial examination and i am just now beginning to see the economic problems that have helped to create this situation.   I was told that giving out keldrinite would lead to a clear...  i was told that too much exp and sp and lck would lead to a clear...  i was told that the economy was a delicate balance and could not stand to be upset or it would destroy PCRPG...  ok lets examine that in a nutshell...  what does the economic foundation consist of in PCRPG.  well for one it ain't the rare items that drive the economy in PCRPG..  In fact the rare items have no economic impact whatsoever in this arena.  You could flood the server with keldrinite and it would have no considerable effect whatsoever in the economic balance...  ever. the keldrinite longs sword and the keldrinite armor are inferior to items that are far more readily available and easier to obtain.  However remove the Anchets, make it more rare than the KLS, and the economy would be severely handicapped but only for those who already have the cash...  noobs cant even collect enough to buy the items necessary to smith an Anchets.   Change the amount of the coins that are dropped by the bots and make common items the norm and you will see the economic stability return.  The magic dust system should be harder and more expensive, and the economy should be based more on player interaction rather than npc haggling.  

How do we do this?  Can it be done without a clear?  I dont know... One thing is for certain...  The crowd that says a clear without significant change is ridiculous is correct, and the crowd that says we shouldnt clear cause it wont solve any problems is correct...  I dont care how many changes you make and how many clears you have  the same problems will continue to develop no matter the design or intent...   That's because we are dealing with humans here and humans are so unpredictable...  thats what makes gaming fun...  When i asked directly what was the reason was for the clear?  I cant believe i missed it from the very beginning...  not till i sat and watched the server for several days and realized...  there aint nobody here

so if there is a clear?  i am ready for the challenge... if there isnt?  well then watch for some awesome new ideas coming from this old hacker...   thanks for the chance to air my opinion...
Title:
Post by: slorge_gridlock on November 14, 2007 07:32 pm CST
All I got to say is "ARF!"

oh, and "well said".
Title:
Post by: Xenos on November 14, 2007 09:21 pm CST
People aren't leaving the server because of players. It's just the whole mod is dying.  This server is the only one that has anyone playing TRPG.

(http://http://img210.imageshack.us/img210/6224/screenshoton3.png)
Title:
Post by: Kyrie on November 14, 2007 09:45 pm CST
Quote from: "EVIL_INC"
That is WHY the players dont play. The rl god in a week players chase them from the server to where they stop playing or rarely play....That is why the server population has dwindled. Players have been run off because of all of the zones being hoarded and them not being allowed to level or effectively play.


I disagree completely. It's not that hard to level, even with gods and 'supergods' everywhere. I've leveled one character up to RL2500+ with the various gods around (and far more 'bad guy' players to deal with). And I've leveled a second character to god (and level 1000+), even with the various 'supergods.' It's NOT that hard at all to do. The part that makes new players leave, and I've seen this several times, is when 'bad guy' characters pick on them, mug them, kill them, constantly harass them. That situation is at an all-time low on the server right now. Leveling as easy as ever.

It's NOT this server that's dying. Players are not being 'chased away' from the server. Tribes is dying and has been dying for a long time, that is why there are fewer and fewer new players on a week by week basis.
Title:
Post by: JayJay on November 14, 2007 11:50 pm CST
I say we all have a party at Particle's house and make out.  I'll bring the everclear
Title:
Post by: Vorter_X_ on November 15, 2007 08:58 am CST
Can we flame that quote? It did seem kind of homo. Rephrase???
Title:
Post by: Xanth on November 15, 2007 11:28 am CST
Quote from: "EVIL_INC"
Actually, it would not be penalizing them for thier "work" it would be giving them the opportunity to renew thier interest.  :)
Title:
Post by: Arf on November 15, 2007 07:15 pm CST
man somebody really has issues with the "supergods"...  so what you are really trying to say is that you feel victimized by a player that obviously took the time to level a character to a rl high enough that would prevent a less than average player/ character from doing just what you are suggesting you would do if you could?   ( MAN THAT WAS ONE RUN ON SENTENCE!!!  LOL)

so you were mugged...  so you were killed...  so you were harassed...  i am sure that on most occasions it was within the rules...  then there were probably sometimes it wasn't...  question...

why did you quit?

Many have suffered the same muggings, killings and harassments just like you, and they didnt quit, they went on to be great players / characters... admins and pk's and even some turned out to be asshats...  but they all had one thing in common ...  they didnt quit...  please do not take this as a personal attack, it is not... it is merely a question...

If the server remains as is ...  and i have no doubt in my prediciton...  it will continue to degrade until it goes the way of the dinosaur...   but mark my words...

Even if there is a clear, with or without significant changes... you cant change the human element...  if you dont play as much or more than the most... you will fall behind and suffer the same consequences and indignities as you have suffered in the past...
Title:
Post by: Kyrie on November 15, 2007 09:18 pm CST
Quote from: "EVIL_INC"
brought me back to where I have been on a bit since the thread started.  :P
More like you joined for a bit today to try to add some kind of weight to your weak argument. You didn't start playing 'since the thread started.' 9 days after the thread started, you still hadn't played for over 2 months. Today, two weeks since the thread started, was the first time you played in over two months.
Quote from: "EVIL_INC"
The problem is that the players are being chased off by the super gods.
Have you actually looked at any real facts? Fact: PCRPG has been for a long time, and continues to be even at this moment, one of the most populated servers in Tribes. It's 6th from the top for most players as we speak. It has consistently been near the top of the list for a very long time. There are 36 Tribes servers with one or more players right now.

Quote from: "EVIL_INC"
Say the noob wastes a few hundred sp on buuilding up bash to slowly shove the god away (even assuming they can)
I don't know what mod you've been playing, but it's not PCRPG. You need 5 bashing to shove.
Gods don't even GO to Den. They go to Crypt or Cavern, neither of which are noob-friendly. There are better zones for noobs to level in.

Quote from: "EVIL_INC"
Then, when they reach level 50, its much much worse at the mino pit because they cant even get close enough to shove and get killed by rifts for even trying to get close to the pit.
I haven't seen any gods in Mino at all over the past couple of months. None leveling there, anyway.


Quote from: "EVIL_INC"
Now, when the super god's players want to try a new character, of course they dont have any problems. They just remove thier character from the zone so that thier 2nd character can level and when they are done, put thier god back in place.
I leveled up my secondary character at the same time that I leveled my 'super god.' And very often, in the same zone. Xenos and bored did the same, and both of them have 'super gods' and, now, secondary god characters.
I leveled jam from exactly the same situation as any noob character (aside from my own experience at proper leveling technique) for the express purpose of proving this 'super god' argument false.

Quote from: "EVIL_INC"
Then, the addition of new code to make the rest of the game more interesting and complex, might draw some of the ones forced out back as well as possible new blood.


Yes, that would be very nice. And, given such changes, I'm all for a clear. However, I'm fully against clearing if such changes are not going to take place. At this point in time, I don't see any actions taking place to enact the important changes that we'd all love to see. Given so, my vote remains: no clear.
Title:
Post by: Dyre on November 16, 2007 10:24 am CST
I can agree with that.  If we can expect some significant changes to the server, than a clear would not only be necessary, but a welcome loss for the majority of players to have a new TRPG to play.  I'd love to see a real change to the mod, not only to help improve things in general, but just to see something different.

I guess for me, it's not really that I want a clear, it's that I don't really feel either way on the subject.  I feel like it would level out the playing field, but it's always possible (and, I'll admit, likely) that we'll see the exact same problems again in just a few weeks.  I wouldn't mind having to level up again, and I always have the option of making a new character if I really want to go through the first few RL's again.

It seems that's where the majority of opinions stand.  If we get to see some real significant changes to the mod, then I think about everyone here would be for it.  Of course, that would be a project that would span several months, possibly a couple of years.  I might even learn to use a few programs to help out.  I dabble in 3-d modeling with blender.
Title:
Post by: Corona on November 16, 2007 03:04 pm CST
(http://http://linneberg.com/rpgpics2/n00bfest_07.jpg)

Yep. Sure is a shortage of n00bs just lately. In fact, there's so few of them, I can't scroll down in tab to see more n00bness.
Title:
Post by: villman420 on November 16, 2007 05:12 pm CST
(http://http://linneberg.com/rpgpics2/n00bfest_cody.jpg)

forgot this one
Title:
Post by: Corona on November 16, 2007 08:11 pm CST
Shazbot!
Title:
Post by: Kyrie on November 16, 2007 11:07 pm CST
Quote from: "EVIL_INC"
Looking at the pics, I can see that there are many people starting new characters whil thier reguler ones are afk. or a single one or two double and triple logging starting several new ones to make it look like there are more.
Triple logging is illegal. In that image, every single one of those low RL characters is a new player. In fact, aside from Corona and myself, every single one of those connected characters is a unique player and IP. You don't have to believe it if you don't want to, but Tokath's and Particle's connection logs will prove it to be true. Please stop spewing your lies from your spewhole, ye agent of R.F.

M-O-O-N, that spells EVIL_INC.

Quote from: "EVIL_INC"
Now it only takes 5 to use the shove skill.
What do you mean, "now?" That is the way it has ALWAYS been. 5 bash to use #shove. #shove's strength is based on the player's level. By the time you get to Den, around level 25, you're plenty strong enough to shove any afk people out of the way. Speaking of AFK players, I haven't seen you complain about Tokath. He's afk more than anyone and he's ALWAYS in Den.

Quote from: "EVIL_INC"
How many spp does a mage have to spend at rl0 to get to bash 5?
24. Not something they will want (or even ever need) to do at level 1, but not at all difficult to do when the time comes that they need it.

Quote from: "EVIL_INC"
When the gods are regulely found afk in the den, in minos, in yolanda, at elven ect ect, it is impossible for the noobs to level.
No god even goes to Yolanda or Elven to level, and only the stupid ones go to Den. By RL20 at the latest you should be going to Gran'Kar at level 9 or 10, thus completely skipping both mines and Yolanda. You can easily go straight from Gran'Kar to Den and thus completely skip Elven or Crypt.
Gods skip all of that: the lower leveled ones start at Gran'Kar at level 1, then often go to Crypt to level 30 or so. Then they go straight to Cavern or Uber.

Quote from: "EVIL_INC"
Unless of course, you are in the super god club and just move your character so your other one can level. That or be a friend of the super god and ask them to move. If you arent, you get mugged/killed for even bothering to ask.

Interesting thing about that, I was just talking to another god friend of mine. He says he and several other people on the server have offered to group with you so that you'd be able to teleport them from the zone in the event that they over-level. Apparently, you turned them all down. You'll probably say you received no such offer, to which I reply: the person I've heard this from does not lie. If he says he and several others offered this to you, then they did so. Why did you refuse to group with them and be their friend? Do you go out of your way to ensure that you always have something to complain and argue about?

At any rate, this is not about EVIL_INC. He does not actively play the server: his vote should have no count. The players who play the server are not having their voices heard, but I and others are attempting to speak for them. Corona's screen shots and chat logs that I have posted show the truth: the people who actually play the game do not want a clear.
Title:
Post by: Arf on November 16, 2007 11:42 pm CST
Quote from: "EVIL_INC"
Looking at the pics, I can see that there are many people starting new characters whil thier reguler ones are afk. or a single one or two double and triple logging starting several new ones to make it look like there are more. That is why the server usually has so high of a population, you have a few players with several different characters on. Most real noobs have been run off and many of the old timers have left either through sheer boredom of lack of challenge or players chasing them off because they want to be jerks.

How do you know this?  Do you have some special way to identify which of the n00bs are additional characters of existing players?  Are you suggesting that there is some kind of collective conspiracy among a few payers to make the server seem more busy than it really is?

Quote from: "EVIL_INC"
Arf, you are right, for some reason, I was victomised. The reason I was was because I tried to move a supergod so I could level. The problem is, in my case, the supergod who I tried to move so I could level did not stop the harrassment. They were as bad as shorty or celtic in that it was constant harrassment that never ended.

OK some asshats do carry things a bit far, There has always been these type players around and there always will be...  this is the human element that i spoke of earlier...  you will never change this aspect of human nature...  not with limits, caps or regulations...  

Quote from: "EVIL_INC"
Now it only takes 5 to use the shove skill. Exactly how far can you shove someone at bash 5? In a zone where bots are casting killer spells at you (spells that can kill you with a single hit) how easy is to to shove someone at bash 5 to where you can level while being constantly hit with those spells? How many spp does a mage have to spend at rl0 to get to bash 5?

I don't understand how the zones play out in this part of your statement.  In my time with this game and this server, i have dealt with exactly the thing you are talking about.  I rode Deschain's coat tails for weeks picking up scraps from the kills that he made.   This was the trade off as i was allowed to use him as a meat shield in zones where i would surely die very easily and i still made Arf a "God" in 58 days...  i made my next 100 rls in half that time but still i had to "share" the zones with some pretty lofty characters.  i had to endure the indiginties thrust upon me by a number of players that i don't have enough time to name...  and still ...As of today i have 862+ rl's in 239 days...   do the math...  thats 3.6 rls per day...  that is not a very high average...  i have been able to compile over a billion coins just picking up junk and selling it in that time...  and i still have to deal with the same thing you deal with when you play...  rl's don't change the game play that much ...




Quote from: "EVIL_INC"
When the gods are regulely found afk in the den, in minos, in yolanda, at elven ect ect, it is impossible for the noobs to level. Unless of course, you are in the super god club and just move your character so your other one can level. That or be a friend of the super god and ask them to move. If you arent, you get mugged/killed for even bothering to ask.

all i will say is that you were offered "membership" in our little group...  and you did not take it.  Why was that? Did it mean that there would be one less point to your argument of why you are unhappy with the server community?   Do you not accept charity?   Many times you came into a zone that I was working and I left to give you the opportunity to level without my interference.   During my stay here, only a very few "supergods" i have seen use the den, minos, yolanda or elven...  yes there are players that do go afk in the pit and if there is an admin or pk around they get moved...  i know this to be true cause i have been doing it since i was given the authority to do so...

Quote from: "EVIL_INC"
I come in off and on all the time. Recently, I have been on more with the talk of fixing the problems. I dont need to join "just to prove a point", the simple facts do that for me well enough.
I understand though that people have worked hard or at least left thier characters afk to work hard to get to thier lofty status and do not want to lose them. I understand that, I built up my own character to godhood without using dust or outside help or even going afk and lost it in a clear. It makes you think it was all a waste. Not that I did anything more then helps out noobs and run quests for those who were lower rl then myself with it because no bots or zones on the server were a challenge. anything other then that was boring. That is why I suggested the caps. To make all of the zone a challenge once more to EVERYONE so that everyone could have fun playing rather then just logging on and then leaving home for the day while you afk farm ubers of minos or mine or whatnot. That would make the game a true game once more to those so powerfull it is not a game now and give the low level characters a chance to gain levels as well.

Now i will quote myself to reiterate the message cause i think you missed it the last time


Quote from: "Arf"
Even if there is a clear, with or without significant changes... you cant change the human element... if you dont play as much or more than the most... you will fall behind and suffer the same consequences and indignities as you have suffered in the past...


Your characters performance is a direct result of your efforts in the game and not a logical reason to clear a players character... or the entire server for that matter...

I cant believe i am talking myself out of my vote to clear...  dang it...  i am a moron  lol
Title:
Post by: JayJay on November 17, 2007 12:01 am CST
CLEAR CLEAR CLEAR OMGGOMGOMGOMG CLEARRS!!@  FATPIX
Title:
Post by: Vorter_X_ on November 17, 2007 03:31 am CST
You guys take malarkey way too seriously. Chill out, have some fun. After all, it is just a game.
Title:
Post by: Arf on November 17, 2007 09:11 am CST
Quote from: "Vorter_X_"
You guys take malarkeye way too seriously. Chill out, have some fun. After all, it is just a game.


yeahh  i know you are right...  it's just another game... but i remember spending hours in the arcade playing Gauntlet and whining about not having enough money...  lol   got a quarter?...
Title:
Post by: Kyrie on November 17, 2007 02:06 pm CST
Quote from: "EVIL_INC"
I am not saying that ALL of those are noob players. How many of them are actual noob players and how many of them are reguler players starting new characters? How many of them are double loggers.
I answered all of those questions. I know you're not saying all of them are noob characters. I am the one saying that all of those noob characters are brand new players with no other previous characters on the server, and, none of them are double or triple connected.

Quote from: "EVIL_INC"
I am also sure that you do not have those sorts of numbers 24/7 either.
The server remains fairly populated almost 24/7. Granted, Wednesday morning at 4:03am the server is less populated than on Saturday afternoon 4:03pm. But that's normal rise and and fall of traffic that you see any ANY server.

Quote from: "EVIL_INC"
The rpg servers keep players 24/7 because of the ability to afk and benifit.
Is that a bad thing? The more players that are on a server, the more likely that server is going to be joined by new players. Especially on Tribes were populated servers are getting harder and harder to find, you want to have lots of players on as often as you can to continue drawing new players who want a highly populated server. This is Server Administration 101.

Quote from: "EVIL_INC"
(I have even found a perfectly logical and easy to apply solution that will give you what you want and cause you to not lose your character through a clear.).
What is it, please refresh my memory.

Quote from: "EVIL_INC"
You gave the numbers to get to 5 but you did not answer the question, exactly how far can a rl 1 character shove a player at bash 5?
I actually did answer the question. I don't know how far exactly, there are no hard numbers for it and I don't feel like trying to track down the equation in the mod code.
An RL1 character can shove a player exactly the same distance as an RL20000 character can shove, if their levels are the same. Shove strength is based ONLY on the player's level, after the initial 5 bash required to use the #shove command. A level 50 player's shove is stronger than a level 20 player's shove. A level 20 player's shove is plenty strong enough to shove players around.

Quote from: "EVIL_INC"
how far can a rl 1 character shove an overweight character who has been sitting there mining for8,12,20 + hours? How can they do this while being hit by7 mobs that can kill them with a single hit or spell or two?
There are no enemies at the mining spike. Also, players who mine do not go overweight: they store their items automatically. So, a player could very easily shove a miner away from the spike, but they'd do so at their own risk. The miners would get extremely annoyed.


Quote from: "EVIL_INC"
Tokath is in a den true, but he does not cast unless asked to so he does not steal exp or prevent others from leveling.
Need I remind you that you wish to eliminate all afking? Miners do not steal exp or prevent others from leveling, yet you want to get rid of them as well.

Quote from: "EVIL_INC"
I have seen the gods in yolanda and den and elven.
I have seen one god level in Den and no gods ever in Yolanda or Elven. I play a hell of a lot more than you do. If I play 10,000 times in the same amount of time that you play 10 times, whose test sample is more accurate? Even if a god did decide, for some weird reason, to level in those three zones: they have as much right to do so as anyone.
My knowledge of where players/gods level and where they don't is a LOT more accurate than yours.

Quote from: "EVIL_INC"
Only a single god has EVER offered to add me to thier friend list and that is arf after I brought that issue up to him (I also accepted hisd offer right off).
Then why does Arf claim that you refused that offer?

Quote from: "EVIL_INC"
Especially in the case of EVIL_INC who has been on the server for years and is active.
Yes, for a moment, let's just take a look at how active Evil_inc is.
Evil_inc: character created 823 days ago .
Evil_inc: remort level 16, level 45. That's a total of 1,661 levels (101 * 16 +45).
Simple division: 1661 levels / 823 days = 2.01 levels/day
Yeah, I'd almost call that 'active.' Yes, yes, I know: you don't spend all your time leveling, you help noobs, you get picked on by gods, etc, etc. So do other people. And they manage to play a hell of a lot more than two levels a day. Even Hubba, who does not consider herself an active player, by the way, is almost a God.
Hubba: created 1081 days ago. Remort 99 level 45 (99 * 101 + 45 = 4500 levels total)
4500 levels / 1081 days = 4.16. I'd also argue that Hubba has a lot less ability to play than you, due to being the lead admin. Yet having less free time to play due to administrative duties, Hubba has managed to be twice as active as you. And that is a person who does not consider herself an active player.

Quote from: "EVIL_INC"
You have seen with the bullys like shorty and celtic, they will leave and stop if they face someone who can hurt them back.
Celtic was last seen 146 days ago, and he hasn't actually played since months before that. He quit.
Shorty was last seen 22 days ago. He was declared open season many many months and months ago. Open season means anyone can do anything they want to him, as often as they want. Kill, mug, whatever. No rules when doing things to him. And people take advantage of this to the point that he can barely play. Everyone that can kill him usually will kill him until he leaves. Yet he hasn't actually quit, he comes back for a few weeks every couple months.

The server is the most peaceful it has ever been. The ratio of bullies to good players is lower than it has ever been. In fact, right now there are 15 players connected, 0 of whom have been labeled a bully. 15:0 is a pretty good ratio. Just look at the last post in the Doghouse to get an idea of how recently we've had any issues with players.

Quote from: "EVIL_INC"
The caps would make it so that the low rl could actually stand a chance (however small) to defend themselves.
I suppose you'll also have to cap skills at like 1000 or something. A player who remorts 2000 times has skills around 2000 at level 1...he'd kill a low level player in one hit, even if the low level player has a decent chance at killing him with a few hits. Of course, the god won't die, he has lck. So cap the amount of lck you can get, too.
You know, why even bother remorting at all? You can't gain lck, your HP isn't any higher than someone who doesn't remort, your skills won't be any higher, either.
Let's just cap remorts at 0 and cap levels at 1. That way everyone is equal and can kill each other equally. Wow this is going to be a great rpg when it's done!

Quote from: "EVIL_INC"
Admins or pk do not always move characters in pit. It depends on who is asking and who the god in there is.
Yes, they do. No, it doesn't.

Quote from: "EVIL_INC"
I asked the admins to move them and was flat out told a resounding no and then made fun of
No you weren't.

Quote from: "EVIL_INC"
With the caps and addition of some other small limits (mugging/killing) the problem would be solved and no clear neccessary.
No, caps would not solve the problem. Even if you did cap, you'd have to clear. You can't institute a significant change half way through the life of something: when a change that seriously affects game play is made, you must clear the stats of the players and start over.
 
Quote from: "EVIL_INC"
challenge and addition of fun to the game again.

What would be the challenge? Deschain could still use Anchets at level 1 and be doing almost 1000 damage. He'd still have 20,000 lck points set to miss so he can never die.
You have to cap lck, rl, level, skills. I think I already described just what that would mean, above.

Why should a brand new noob player be able to walk in and just off handedly kill a player who has played daily and made it to rl 2500+? If some random noob can do that, then what is the benefit of continually playing?
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Post by: astal on November 17, 2007 07:36 pm CST
I do NOT want a clear. It was so boring when i was a lower remort level. Anyway it just seems like too much is going to change if there is a clear. I wouldn't have a lot of time to get back to a god because of school. Also I'm moving which makes it even worse. There may not be any challenge after a certain remort level but it is still really fun. Depends on who you are if you get bored of the same thing. Anyway I max sometime with people like aztec or i just max for the heck of it. The bashing helps make the game more fun too but its boring at a low rl cause your bash sucks. If there is a clear I probably will start again just because i can't be away from this game.
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Post by: JayJay on November 17, 2007 11:37 pm CST
Just clear the server, it really isn't a bigdeal.  I doubt people are gonna stop playing just because they have to start over again, besides, they are addicted and always will be.  I say you give these guys their lives back and shut down the server

















Just kidding! :)
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Post by: Lidge Farkley on November 17, 2007 11:44 pm CST
A clear with major changes sounds good.

I have not worked on any thing Tribes in over 5 years, that I can think of, but a motivational list and a visual design I could come up with.  If I were to do some thing like this, I would probably need to work with some one to implement the visual ideas.

Also, dynamic content is possible, though would need to be coded in to a map and would take some figuring to implement.  I have worked with this type of thing in my own experimental ways, but it was over 6 years a go and I honestly can't remember most of the stuff about tribes editing.  I worked with all of the old tools, but don't remember how they all work any more.. though I suppose I could try and figure them out (again) and use them.

Finally, I agree that losing the old junk is a good idea (rocks, some of the random in-between minerals, rusty crap, etc) but an even better idea would be to change the #smith to a #hi where he asks what you want to smith, by weapon type, then gives you lists of what can be smithed so you can figure the smithing system out.  Either that, or get rid of the system.. or.. maybe just revise the system to allow things to happen more smoothly.

Interface design..
..I think there has to be some way to make a setup screen that is much easier to edit the key setup, perhaps in a tiered system, or a system that allows the players to set which key-combo they will use to activate certain things.  (like.. ctr + 1 to use a blue potion, or alt + 1 to cast thorn, or something)  If this happens, then you can eliminate all the crap from the previous paragraph that I just rambled about.  All the commands will be apparent, through the key setup, right?

Speaking of thorn.. maybe a lvl 1 mage spell that actually hits stuff, so that new players won't be so damn confused.

Anyway.. I could ramble for hours, but I am certain that dynamic terrain generations are possible.  It would not be completely dynamic, but it would be able to be altered to one of the pre-generated small-terrain plots, either at map load-up (after a server crash, for example) or when a player presses a button in game or something.

uh.. I am going to shut up now, but I love you all and would love to help out in some way...

..this reminds me.. farming and food would be nice to have in the game.. farming normally takes a couple of hours a day (at most) in real life, perhaps a farming character would spend 30 minutes a day to be a decent farmer, in the game, but could spend more time to do more if they want?

...ok ok peace!
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Post by: Vorter_X_ on November 18, 2007 12:58 am CST
OMG Stop typing essays. We don't need them. Yes explain, don't act like everyone is a forkin retard though.
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Post by: Vorter_X_ on November 18, 2007 10:21 am CST
LoL nice. Anyhow, we don't need to read ten minutes of nothing every time you post. A few quick sentences or a paragraph at most...Not more than like 8-10 sentences please, because it's effing dumb and a waste of time. Ya say the same thing over and over o.O
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Post by: Kyrie on November 18, 2007 11:36 am CST
Quote from: "EVIL_INC"
I am asking for them to have a chance to at least...build thier characters to where they can have a chance.


I've proven that, under the current system, this is completely possible without any changes.
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Post by: RedneckNoob on November 18, 2007 12:36 pm CST
The only reason I said yes for a clear was if there would be significantly new content.  If I did not get that point across in my first post, I'm sorry.

EVIL_INC sounds like he's preaching the perfect communist PCRPG world.  He wants everyone to always be at the same level so that no one holds power over another.

I easily piss people off and I could still level if I wanted to, showing that it's not impossible to level.  Hell, when I first started I had at least seven people who hated me constantly and tried to prevent me from leveling, yet I still did it.
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Post by: KoRo on November 18, 2007 06:40 pm CST
Quote from: "Vorter_X_"
LoL nice. Anyhow, we don't need to read ten minutes of nothing every time you post. A few quick sentences or a paragraph at most...Not more than like 8-10 sentences please, because it's effing dumb and a waste of time. Ya say the same thing over and over o.O
I've already said what I needed to say. I think that a clear + major changes would be the best course of action. We have people willing to help make it happen. It is entirely feasible.
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Post by: Kyrie on November 18, 2007 07:03 pm CST
Quote from: "EVIL_INC"
After all, as I am seeing by the most vocal ones in this thread, they will be asshats no matter what we do to try to help the server so long as their characters are still allowed to run free ignoring the rules and chasing more and more players away from the game until only they remain. Then after they have totally run the server into the ground, they will wonder what happened.


Who are these mysterious rule breakers that no admin or pks can see? As I've said, the server is more peaceful now than it has ever been in the past. If it wasn't run into the ground before, it's not going to happen now. The way you talk it's as if this is the worst the server has ever been and a clear is needed to save the day, or something.
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Post by: Xanth on November 19, 2007 09:11 am CST
Quote from: "Kyrie"
Quote from: "EVIL_INC"
brought me back to where I have been on a bit since the thread started.  :P
More like you joined for a bit today to try to add some kind of weight to your weak argument. You didn't start playing 'since the thread started.' 9 days after the thread started, you still hadn't played for over 2 months. Today, two weeks since the thread started, was the first time you played in over two months.
Quote from: "EVIL_INC"
The problem is that the players are being chased off by the super gods.
Have you actually looked at any real facts? Fact: PCRPG has been for a long time, and continues to be even at this moment, one of the most populated servers in Tribes. It's 6th from the top for most players as we speak. It has consistently been near the top of the list for a very long time. There are 36 Tribes servers with one or more players right now.

Quote from: "EVIL_INC"
Say the noob wastes a few hundred sp on buuilding up bash to slowly shove the god away (even assuming they can)
I don't know what mod you've been playing, but it's not PCRPG. You need 5 bashing to shove.
Gods don't even GO to Den. They go to Crypt or Cavern, neither of which are noob-friendly. There are better zones for noobs to level in.

Quote from: "EVIL_INC"
Then, when they reach level 50, its much much worse at the mino pit because they cant even get close enough to shove and get killed by rifts for even trying to get close to the pit.
I haven't seen any gods in Mino at all over the past couple of months. None leveling there, anyway.


Quote from: "EVIL_INC"
Now, when the super god's players want to try a new character, of course they dont have any problems. They just remove thier character from the zone so that thier 2nd character can level and when they are done, put thier god back in place.
I leveled up my secondary character at the same time that I leveled my 'super god.' And very often, in the same zone. Xenos and bored did the same, and both of them have 'super gods' and, now, secondary god characters.
I leveled jam from exactly the same situation as any noob character (aside from my own experience at proper leveling technique) for the express purpose of proving this 'super god' argument false.

Quote from: "EVIL_INC"
Then, the addition of new code to make the rest of the game more interesting and complex, might draw some of the ones forced out back as well as possible new blood.

Yes, that would be very nice. And, given such changes, I'm all for a clear. However, I'm fully against clearing if such changes are not going to take place. At this point in time, I don't see any actions taking place to enact the important changes that we'd all love to see. Given so, my vote remains: no clear.



ROFLMAO!

One word:  PWND
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Post by: Xanth on November 19, 2007 09:12 am CST
Quote from: "EVIL_INC"
There have been times when it was worse. In the heyday of shorty, eViL and celtic. That does not mean that there are no problems  now. We are trying to discuss ways to improve the situation. I understand the feelings of those with the super god characters, (I lost my own in clears). That si why I am trying to come up with a solution that does not involve clearing.


I still never see you.
Why do you care?
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Post by: Corona on November 19, 2007 10:41 am CST
Vote tally post is now on Page 10 (http://http://forums.pcrpg.org/viewtopic.php?t=6947&postdays=0&postorder=asc&start=135).
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Post by: Lidge Farkley on November 21, 2007 12:53 am CST
I voted this:
Yes (I would continue/start playing again)

But, it's conditional to massive changes that would enable me to play 30 minutes a day and feel satisfied with such a small investment, or only play a couple hours on a weekend or something.
;-p

Peace!
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Post by: Kingpin on November 27, 2007 12:38 pm CST
I know I've been gone dealing with a lot of personal stuff as well as working with my guild wars guild a bit but I say that if there was I clear I would return to full time playing (and pking if allowed)

I went to do a lot of other things as there was never anything to do on the server as everyone was in their own little afk world and those who where not usually where causing trouble.  Granted when we go rid of lowbie things got much better but still thats why I stopped playing and I feel that a clear would return life to the game.
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Post by: JaiLHouSe on November 27, 2007 07:59 pm CST
no but ill start over.....i dont play much anymore anyway but my vote is still no.. :P
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Post by: Kyrie on November 28, 2007 08:25 am CST
Corona, didn't -Shannara- vote no?
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Post by: Corona on November 29, 2007 12:27 am CST
Posted for dead_elite_killr:

Dek says:
yo tis dek dead_elite_killr i just wanna let you know to save my chara i saw that i add you to save it so can ya?
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Post by: Sako on November 29, 2007 12:09 pm CST
Quote from: "Corona"
Correct/edit me if I'm wrong, but this is what I'm seeing so far

YES: 8 explained votes
NO: 9 explained votes
UNSURE: 7 explained votes


No, and I will leave
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Post by: Achromatos on December 1, 2007 06:41 am CST
A clear would be good I think.  It would get everyone back on the same page.
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Post by: Corona on December 1, 2007 04:54 pm CST
Added votes

Yes: Achromatos
No: Widow

Quote
[02:58PM] <Tokath> [GLBL] Widow "Hi."
[02:58PM] <Tokath> [GLBL] Corona "Widow - what's your vote Re: The CLEAR"
[02:59PM] <Tokath> [GLBL] Corona "yes / no"
[03:00PM] <Tokath> [GLBL] Widow "well really i dont want the clear cause everyone will have to start all over"


BTW: It should be noted that Achromatos last played on PCRPG 679 days ago.
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Post by: Taurik on December 1, 2007 05:06 pm CST
I vote no. lool jk
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Post by: Corona on December 1, 2007 05:07 pm CST
Vote tally post is now on Page 10 (http://http://forums.pcrpg.org/viewtopic.php?t=6947&postdays=0&postorder=asc&start=135).
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Post by: Kingpin on December 2, 2007 12:47 pm CST
JUst to be clear for the list I am a solid YES for the clear.  I would play more and try to help build a better future for the game.
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Post by: Paradox666 on December 2, 2007 10:33 pm CST
I voted yes for clear.
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Post by: NiGhTmArE on December 2, 2007 10:34 pm CST
I still do not see why people wanted a clear that would obivously result in the exact same problems in a matter or months, if you want to fix these "problems" find a way that no one can bypass, have fun with trying to do that.
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Post by: Sako on December 3, 2007 03:50 pm CST
Quote from: "Kingpin"
JUst to be clear for the list I am a solid YES for the clear.  I would play more and try to help build a better future for the game.


Then what? another clear after another clear.. there's currently no reason to clear and we talk about doing it, I think we should think about making more stuff or an other world for high level, after all we should have a little reward for this time we spent to get to a high level ( Shannara as exemple )
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Post by: villman420 on December 3, 2007 06:03 pm CST
i remember super tvt mod had a zone called Hell. whole map of bots just roaming around. was a ton of fun. just an idea
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Post by: Kingpin on December 3, 2007 07:26 pm CST
I agree that those problems won't go away but the clear would provide a forced no afk for awhile to bring life back to the server.

While this is going on I agree that we need to think of more things to do to keep aking and bordom down in the future.
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Post by: Kyrie on December 3, 2007 08:09 pm CST
Quote from: "Kingpin"
I agree that those problems won't go away but the clear would provide a forced no afk for awhile to bring life back to the server.


Not really. You can successfully level afk starting at level 1 rl0. Den and Cavern are the only zones where afk for low rls is difficult. By RL1-3 (one-two days tops) the better players are already afk full time again.

I can't think of any way to completely defeat the AFK problem. Particle was working on something, but he hasn't shared what it is, just yet. If he did, I could start finding a way around it so we could improve it.

A clear solves no problems. Sure you'll bring more "life" to the server for the first week or two. People who say they'll come back if there's a clear will come back for about two weeks (if that), get bored again then leave. Meanwhile, other players will have quit completely because of the clear. You'll probably lose a few low RL noobs who just hit rl5, got cleared and are like "wtf??? I just started!!! screw that!"

A clear solves no problems: it provides only extreme short-term patches to much larger problems. And by short-term, I mean on the order of less than 1 month.
It is my theory that the majority of players who vote for the clear do so only to spite the other players who have invested more time in the game than they have, and thus have a large advantage.

Overmugging/killing would be difficult to solve through a pure mod change. If the player is afk, then it's perfectly okay for other players to overmug and overkill that player. There's currently no way to decide if a player if afk or not.

Just look at the facts, these are the people who voted yes:
Dyre -Doesn't play
bungle -Doesn't play
Xanth -Hardly plays once a week
Vorter_X_ -Doesn't play
RedneckNoob -Doesn't play
Lidge Farkley -Doesn't play
Kingpin (Kingpin_Strife) -Just started playing again after several months gone
JayJay -Doesn't play
Achromatos -Hasn't played since the LAST clear. 4 years, now?

Of the people who have voted yes, only two have any semblance of a legitimate vote. And those two hardly even play at all. So are we actually considering completely wiping the character files of everyone...because two people who barely play think it's a good idea?

I'll quit if so.
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Post by: Paradox666 on December 3, 2007 10:43 pm CST
I voted yes to Rose.

But, looking at it like that... :?
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Post by: Corona on December 3, 2007 11:09 pm CST
Good points, Rose...


Quote from: "Paradox666"
I voted yes too Rose.

But, looking at it like that... :?


Do you wish to revise your vote? "I don't know" is pretty popular this clear
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Post by: Paradox666 on December 3, 2007 11:19 pm CST
I don't know / Maybe / Conditional
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Post by: JayJay on December 3, 2007 11:31 pm CST
No one's vote is illegitimate you peace of malarkey, calm the fork down, if the server is cleared then oh forking well, START OVER.  I've had to start over TWO TIMES, and I never whined about it.  If the server is cleared again I will DEFINATELY PLAY AGAIN.  Clear the server and find a way for everyone to play legitimately, without afk scripts and what not, and you WILL see me in that server, for MORE than 'two weeks'.
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Post by: Artorius on December 4, 2007 12:44 am CST
Where's the I don't care option? =/
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Post by: Corona on December 4, 2007 05:34 am CST
Quote from: "JayJay"
No one's vote is illegitimate you peace of malarkeye, calm the fark down, if the server is cleared then oh fark well, START OVER.  I've had to start over TWO TIMES, and I never whined about it.  If the server is cleared again I will DEFINATELY PLAY AGAIN.  Clear the server and find a way for everyone to play legitimately, without afk scripts and what not, and you WILL see me in that server, for MORE than 'two weeks'.


No vote is illegitimate.
Some votes are just more legitimate than others.
For example, if I voted for the governor of a State I hadn't lived in for 4 years, it wouldn't be too legitimate.
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Post by: JayJay on December 4, 2007 12:41 pm CST
Sneeky loves fat pix
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Post by: Dyre on December 4, 2007 01:33 pm CST
Quote from: "Kyrie"
Dyre -Doesn't play


Ordered a new fan for my computer, waiting for it to get here.  Sure, I could start up my PC and join the server, but I'd probably toast my CPU.

I'll wait for the fan to arrive.

I'm pretty sure my final quote on the server is something about how my PC is messing up.

My vote is dependant though, I'd be all for a clear if we see some changes to the server mod.  Without those changes, I could care less either way.
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Post by: Arf on December 4, 2007 06:41 pm CST
OK OK OK OK I have finally come to the conclusion that I have to change my vote to NO CLEAR!!!

I will explain... I talked myself out of it by showing just how few changes are necessary with the current map and world economic system to revitalize the excitement in the server...

Morf's Village...  a great place for continuing development of quests and challenges...

The Colosseum...  a competition arena for bashing, sword fights and spear/archery battles...  

still to come?  The Crucible (Ot's challenge)  still on the drawing board but it will something like you have never seen and will challenge even the best players...

so what's my point?

my point is that I didn't do it all by myself...  Hubba, Rose,  and rj were very instrumental in feeding me ideas, editing my scripts and helping me test them...  

I am very proud to see the n00bs and lower rl's running along side the gods and supergods during these quests and challenges and having fun...  

imagine that...

fun on the server...  what a novel idea...

I am particularly addicted to the compliments and the laurels that i receive for making these things possible.  

so what's keeping you from doing the same thing?  

One day i hope to see Morf's village and The Colosseum as permanent additions to the server...  Maybe thats what we need to do... quit whining about what isn't or what could or should be and get all those ideas out, dust them off and lets make them a reality... make them fun...  we can encourage Particle to make the changes we want by showing him we are willing to work for it...  


or we could just continue to debate it ...  anyway...

Corona...  CHANGE MY VOTE TO NO...  NO CLEAR!!!
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Post by: Corona on December 5, 2007 06:32 am CST
Vote tally post is now on Page 12
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Post by: kharandhil on December 6, 2007 08:09 am CST
EHm I was thinking....can't particle just make another server and leave this server alone?
and see the statistics?
even if its for 2 or 3 months...just to see if a clear is the right thing to do....
I would continue playing if there wasnt a clear...I just lov my bored

but i'll be too pissed if i lose him...that's why I quit for some weeks...and why I'll probably quit here and there...But I doubt I'll come back like I used to. I know for sure that the server will have even less players after it's cleared. This clear will just make whats inevitable worse....

I really think updates are useless....to have a better game the best solution would be to just create a completely new game. Face it the game is too far away from being perfect and all the errors and imperfections can't possibly be fixed.

I also presume that creating a completely new game is impossible for particle as it takes way too much time, as he doesn't have the time or will (and probably the money and people)
This whole game got too old and nothing can be done about nobody playin it anymore....it will be very freaky if somebody still plays in 10 years...lol

Then again I found a motivation to play ....
I got to a kinda high rl and the only thing I wanted to achieve was rl 3000 and have my other char to lvl 1500 for fun (but this didn't rly matter to me it was pure fun and not rly wanted like beign rl 3000)
being rl 1300 is pretty useless as you keep remorting as easely as you kill a bot (relatively speaking). So I guess even rl 1000 was pretty boring and I had pretty much achieved what I wanted. I gues it could be fun to play again if there was a significant amount of changes on the mod...cuz it would be kinda boring to redo everything and have particle say CLEAR whenever I'm back to rl 2000. Why not just make the game a lil more exciting? LIke putting a bounty automaticly when you reach rl 100? and for gods sake the houses shouldn't be all the same but have some sort of advantage...

well in any case I might come once a year to check the game out but I doubt I'll even get to speak to a lot of players if the whole game goes wrong like it's about to go.

Best thing would be to make changes....but to the server we have now. It would make more people come for sure. There are tons of ways to make the life of the big rl gods meaningless. A spell that kills in one shot no matter what rls or hp would changes everything. Things like that besides more map/game changes will make everything way better for sure.
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Post by: Dyre on December 6, 2007 10:51 am CST
With any significant changes, a clear would be unavoidable for compatibility reasons.

The main thing I'd like to see, is a system that makes AFK leveling impossible, or simply not feasible.  I've got a few ideas there, but they all have their own problems.

One of the better ideas forces players to grab the dropped pack to obtain the experience.  That coupled with a lower survivability for players (so they can't tank indefinitely) could make afk leveling impossible.
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Post by: Kyrie on December 6, 2007 12:51 pm CST
Quote from: "Dyre"
One of the better ideas forces players to grab the dropped pack to obtain the experience.  That coupled with a lower survivability for players (so they can't tank indefinitely) could make afk leveling impossible.


I wrote a pack collect script to collect claymores in Uber while afk.
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Post by: Dyre on December 6, 2007 01:48 pm CST
Quote from: "Kyrie"
I wrote a pack collect script to collect claymores in Uber while afk.
Quote from: "Dyre"
That coupled with a lower survivability for players (so they can't tank indefinitely) could make afk leveling impossible.
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Post by: Kyrie on December 6, 2007 03:00 pm CST
Autopotion, armor, autohealing, etc
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Post by: Dyre on December 6, 2007 04:15 pm CST
And those all can easily be worked around.  

-Healing magic could be changed so that it takes several seconds to cast, but is more effective overall.  If you're attacked or move at all (even a miss), it interrupts the cast.  In fact, a spell could even fizzle on a player that's being healed if they're attacked, to prevent a second player from helping someone AFK level.

-Potions could have a cool down between uses, but also be more effective in general.  They could regenerate you a few points per second over 30 seconds or so, but be interrupted by being attacked.

-With a max HP and regeneration rate from healing, you could easily prevent the same scenario.

Like I said, there's problems with all of my ideas, but a bit of thinking could help work around that.  Another addition could be to require players to "rest" every few hours.  After two or three hours, they'd have to return to a town, go to a specific NPC, and that will reset their timer.  The timer could basically consist of 1000 points that tick off one every 10 seconds.  Those points are constant, so reconnecting won't reset them, just the ten second timer.  If the timer gets all the way to zero, they become unable to use any weapons or skills (except maybe transport).

So if anyone is actually clever enough to get around the original suggestions, they'd still have to be at the computer every once in awhile to continue leveling.
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Post by: Kyrie on December 6, 2007 04:53 pm CST
These are all nice ideas, but it just comes back to my original point: none of them will EVER be incorporated. That's the main problem.

Lots and lots of great ideas have been proposed over the past few years, and how many have been implemented? The only significant server side change we've seen in all that time was the addition of a single new zone.

Those kinds of ideas will require a fairly heavy mod update, the kind of update that won't happen. There's no historical precedence that suggests that that kind of update is going to occur, and full historical precedence shows that it won't.
I had the same kinds of ideas when this vote first came up, over a month ago, and I was full for the clear, assuming such changes were going to happen. Since then, I've observed the way things appear to be heading and changed my vote to no clear.

Let's assume, for a moment, that none of these important changes occur. What are the benefits of clearing? Aside from making everyone start all over, what does it actually do?
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Post by: JayJay on December 6, 2007 09:14 pm CST
T2RPG was pretty fun, too bad no one ever played or tried it.
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Post by: Xenos on December 7, 2007 08:45 pm CST
(http://http://www.linneberg.com/rpgpics2/Donotwantcatpancake.jpg)
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Post by: Fwee on December 8, 2007 11:05 am CST
I'm all for a clear. I'm one of those who has never made it past RL 10, because of the gods and supergods constantly getting in my way (AFKing in decent zones, mugging, mimic killing, killing in general, shoving offmap... The list is endless).

Anti-AFK stuff would be necessary. Something which requires a random code to be said every few minutes, made in such a way that an AFK script couldn't get around it. Anti-AFK stuff could also include faster, more dangerous fights with bots (At level one, you can kill the weakest enemy in 4-5 hits, but it kills you in 1-3), which perhaps could have a lunging/hopping ability to prevent getting stuck in stupid places *points at Mino Lair*

A generic class would probably work pretty well. SP could be removed, and skills would be trained entirely by using them (much faster training than what it currently is, though). A character's class and skill increase rate would be defined by how often that general type of skill is used. Attributes could be used instead of that, too, would affect the speed at which the player trains certain skills (STR+DEX=Slash,STR=Bludge,DEX=Pierce, etc.), and would be determined by what kinds of skills the player uses. Endurance or strength would be trained by running or fighting, for instance, wheras Inteligence and Wisdom would be trained with magic skills and reading (Perhaps add a library?). Attributes, skill levels, and player level could work together for weapon, armor, and spell restrioctions.

Remorting could probably be removed, and be replaced with a much slower leveling system, up to level 999, at which point the char could restart, but keep all of their stuff. Many more zones and emeies would have to be added, though, for this to work.

Items should be smithable for free, rather than having to pay a smith to make them for you. A master blacksmith could, however, be paid to make some of the more difficult to make items. Mined items, rare items, and armor could probably use the same system as SINISTER's Belt system, and allow more weapons and accessories to be added (200 itemData limit on Tribes :< ). The resale rate should probably be MUCH higher than 8% of the original price, too, since making money is hard as hell for newbies with no Haggling skill.





Any comments on the above ideas would be appreciated. Please keep it somewhat polite, though, since I'm only trying to give a few suggestions for how I think a TRPG server would work the best.
Title:
Post by: Arf on December 8, 2007 04:06 pm CST
FWEE , Dyre, Evil_Inc, and all the other anti-AFK players...  

you need to really update your perspective about this game and this server...  the ideas you presented are old, antiquated and without any logical application to this game as it would require a complete mod change to implement, and it seems it would be a step backward towards board gaming in order to force players to physically play a virtual reality game.  

The idea of forcing all players to take the same path and follow the same methods without having any room for individualistic game play  is ludicrous...  I still think that the negative approach of what to take away from this game and how to restrict players from playing is more detrimental to the life of the game and the server...  

Are you so jealous, envious and resentful of these so called supergods... that you want to destroy what they have created?  Why?  Because you couldnt?  I happen to be one of those SuperGods... and i became a supergod the same way everybody else playes the game... grinding out the levels day in and day out...  putting up with the muggings and killings and utter disrespect...  and I am an admin and i still have to put up with it...  instead of choking the life out of the game by taking things away...  why not play more... levle up ONE character...  instead of three or four... and create a SuperGod of your own and then  maybe you would understand and appreciate the effort it takes to make one...  or is that the problem... you dont want to work for it?    I just cant figure it out...  i guess my brainworkings are lame...  or is it?   only my dentist will know for sure
Title:
Post by: Fwee on December 8, 2007 06:11 pm CST
I don't think that there's any enjoyment in about 99% of the AFKing that players(gah, AFKers I mean) do, since they're not there to do it.

I'm not suggesting that players take the same path. I'm suggesting that the path a player takes is entirely dependant upon how they choose to play. Swing a weapon, get stronger. Cast a spell or read a book, get smarter. Skills and attributes would be based on how the players played, rather than a set thing. It would be even less individualistic than it is now, as the possibilities would be almost endless for how people play the game.

As for updating my perspective about the game and server, Well... I believe I have.
As I said before editing this post (This is directed at AFKers who think that they're actually doing something while AFKing all week long, when in fact they're probably watching TV), if you're too lazy to work for something in a video game, then you're pretty pathetic.
Title:
Post by: Dyre on December 9, 2007 03:02 am CST
My main problem with AFK play is quite simple, it punishes the low level players.  Is it really ridiculous for me to think that a player should actually be playing?  I think it's a complete joke that people would actually have a problem with the idea.  Of course, I've known people that have "played" project quest for a month straight.  I'm one of the guys that let it run for a day, laughed at the idea, and never started it up again.

I understand that it would take a bit of coding to implement what I suggested.  I'm not even saying that it will, or should be done.  I was simply pointing out that it's quite possible to prevent the AFK play that goes on, with changes that would actually be quite minor.

The reason why you'll see me disappear for a month at a time is because I get bored.  I feel like I've done everything there is to do in the game now that I've hit god status, and playing even more feels too tedius and redundant.  I'd still be poking my head in now and then, but I've already said why I'm not around right now.

Look, if the majority of players want to be able to AFK everything, then let's make them happy, but allow players that want to actually play to be able to.  It wouldn't even require much coding.  Just toss in a zone that awards any player above RL 40 in it 100 xp every ten seconds.  It would be less stupid than what's going on now.  You'll be able to "play" exactly the same way as you do now, but allow the real players to actually play.
Title:
Post by: Arf on December 9, 2007 09:30 am CST
WHAT THE ...?

Quote from: "Fwee"
Kid, you've got some serious problems. There is absolutely no enjoyment in playing a game if you're not even there to enjoy it. Using a supergod char takes away from the fun of playing, too, since there's no point in going on. You're already able to survive absolutely anything the server throws at you, due to your healing level. That includes other supergods using things like rapiers and D-Rift on you -- You'd heal 100% before getting hit again. I'm not jealous or envious of the supergods... As a matter of fact, I pity them because they don't get any enjoyment out of the game. It's not that I wish to destroy what they've created, I wish to give them a chance to create it once again, and enjoy the process of getting there. And Arf, what do you mean by "effort" anyway? All you do is get an AFK script and sit in Tenebrous Cavern, Mino, or Uber zone all week long. I'd hardly call that "Work"

ok first of all "kid"  ...  why all of a sudden you wanna start throwing around insults?  You wanna make this personal ? That is the whole problem with this entire thread now anyway... personal attacks, insults, immature behavior...  You call me kid?  You dont even know me...  How old are you any way?  I have serious problems?  ok when was the last time you actually made an appearance on the game or are you one of those people who hide on the forums behind anonymity cause you don't have the nads to be honest with everybody else as well as yourself?  I use the same name on the forums as i do in the game so people will know i am honest and for real ...  not some petty little cyberspace thug with an issue up his arse...

And as far as the character "Arf" is concerned...  i dont afk level...  if my character is on and in a zone somewhere it is because i am currently working on a new script / bot / quest or zone...  that is what "Arf" is doing...  sounds like work to me...  at least I am trying to do something to make the current situation better...  as i have said in the past...  clear or not i will still be here creating new challenges and new quests to entertain the masses that do show up... what are you doing besides whining and complaining like some petty little cyberthug with an issue up his arse...?

Quote from: "Fwee"
I'm not suggesting that players take the same path. I'm suggesting that the path a player takes is entirely dependant upon how they choose to play. Swing a weapon, get stronger. Cast a spell or read a book, get smarter. Skills and attributes would be based on how the players played, rather than a set thing. It would be even less individualistic than it is now, as the possibilities would be almost endless for how people play the game.

So what you propose is to do a complete mod overhaul...  that is not what this thread was about...   Particle had said from the beginning that it was about whether or not a clear would revitalize the server... if you want to scrap the current map and game mechanics in favor of a new game entirely then you should have made your suggestions in the development thread instead of jumping in here like a little know it all cyberthug with an issue up his arse...

Quote from: "Fwee"
As for updating my perspective about the game and server, Well... I believe I have, beyond anything your puny mind could come up with. If you think that the server is simply there to AFK in, then you don't need to be there. If you're so lazy that you can't even work for something in a god damn video game, then you really need to get off your fat ass and do some work. You're beyond pathetic if you've sunk that far.


I will reiterate my previous point ( reiterate means to reemphasize and restate in case your too stupid to know what it means and don't know how to express yourself without being profane and vulgar)... as far as the character "Arf" is concerned...  i don't afk level...  if my character is on and in a zone somewhere it is because i am currently working on a new script / bot / quest or zone...  that is what "Arf" is doing...  sounds like work to me...  or i am working on a new Character like Butknukl, Cosmo, NoNoNo, Arrf, Pooka, kaibosh,  and using those characters to help the newer players to find their way around and have some fun...  I leveled every one of those characters the hard way... at least I am trying to do something to make the current situation better...  as i have said in the past...  clear or not i will still be here creating new challenges and new quests to entertain the masses that do show up... what are you doing besides whining and complaining like some petty little cyberthug with an issue up his arse...

and as far as my fat backside is concerned and doing work?  I have two jobs,  several hobbies , a wife and several kids...  8 cats, a dog, i Play in a Classic Rock / Christian Contemporary Rock Band...  and my retired USMC worn out backside does more before 8 am in one day that you probably do all week long...  My 3 servers and seven pc's are remote controllable so i can be available to those COMMITMENTS almost 24 / 7 do you know what commitment means? or does your dichotomous brain not understand that concept...  what... did i use a word to big for your limited understanding and education...  and besides  what i do with my fat arse is my business... not the business of some whining immature petty little cyberthug with an issue up his arse...

ok particle you can fire me now i have had my ...
Title:
Post by: Fwee on December 9, 2007 09:51 am CST
I'm 15 years old, though I know that there are idiots out there who tend to be less mature than a squirrel with a birth defect. I should probably rethink a few things, since I tend to think there are more of them than there really are. I also tend to get quite a bit more easily irritated when I'm tired. I'ma edit that post so it's not insulting to those who're actually doing something.

Quote
So what you propose is to do a complete mod overhaul... that is not what this thread was about... Particle had said from the beginning that it was about whether or not a clear would revitalize the server... if you want to scrap the current map and game mechanics in favor of a new game entirely then you should have made your suggestions in the development thread instead of jumping in here like a little know it all cyberthug with an issue up his arse...


Complete mod overhaul? All I'd have to do is kick around a few of the skill use functions and change five or six names. Pretty basic, really. As for scrapping the game mechanics, it would help give players a reason to play PCRPG instead of the other seven RPG servers out there. All of them are the same.

As for anonymity, I be Russian/Agron. I don't use the same name on the forum as I do on the server for various reasons. I'm a name hopper, and I tend to use whatever suits me best at any given time. Besides, I lost my players.cs a long time ago, and the character Fwee with it. Can't remember the password, so I've been making use of other chars.


SORRY IF I OFFENDED ANYONE IN MY PREVIOUS (now edited) POST
Title:
Post by: Arf on December 9, 2007 09:56 am CST
Quote from: "Dyre"
My main problem with AFK play is quite simple, it punishes the low level players.  Is it really ridiculous for me to think that a player should actually be playing?  I think it's a complete joke that people would actually have a problem with the idea.  Of course, I've known people that have "played" project quest for a month straight.  I'm one of the guys that let it run for a day, laughed at the idea, and never started it up again.

Dyre...  please don't take my previous post about antiafk as a personal attack... we have been friends to long for such a misunderstanding...i understand your ideas about the afk players and as admin i move them for the lower rls or just kick out right when they are ridiculously over leveled for a zone...  i feel exactly the same way  you do about the boredom and the lack of a challenge...  
When I am approaching a point in the game that i am being challenged to maintain interest... i start a new character, or design a new quest or worse i turn it off for awhile...  but not for long... i take my admin responsibilities seriously and feel like if i am not available i am letting the guys down...  maybe i will get over it...  probably not...  that is my commitment to the server and the community..

Quote from: "Dyre"
I understand that it would take a bit of coding to implement what I suggested.  I'm not even saying that it will, or should be done.  I was simply pointing out that it's quite possible to prevent the AFK play that goes on, with changes that would actually be quite minor.

The reason why you'll see me disappear for a month at a time is because I get bored.  I feel like I've done everything there is to do in the game now that I've hit god status, and playing even more feels too tedius and redundant.  I'd still be poking my head in now and then, but I've already said why I'm not around right now.

Look, if the majority of players want to be able to AFK everything, then let's make them happy, but allow players that want to actually play to be able to.  It wouldn't even require much coding.  Just toss in a zone that awards any player above RL 40 in it 100 xp every ten seconds.  It would be less stupid than what's going on now.  You'll be able to "play" exactly the same way as you do now, but allow the real players to actually play.


I have mentioned it several times to Particle about zone adjustments...  raising the rl cap on the n00bzone to atleast 25...  changing the Teneb to a 25 - 100 rl zone... Making it a minimum of 100 rls for the Uberzone... changing the DZ to make it more hosptiable to the Supergods...  like having a minimum of rl 200 or greater to get in...  the mines, yolanda, crypt should remain the same...  elven outpost should be more than crypt and less than the noobzone to make another lair type zone for leveling that gives eight zones that the lower rls to have to work and levl in until they reach rl 100...  then the gods are limited to grankar, ubers dz and cent that coupled with the changes in the economic structure of the world that i have mentioned in my previous posts... it will lead to a virtual elimination of the afk problem... let the gods have the grankar ruins, ubers, cent and DZ ...  let the lower rls have the rest... no more afk problem...  

I apologize if i offended anyone... especially you Dyre
Title:
Post by: Kyrie on December 9, 2007 09:06 pm CST
Quote from: "Arf"
I have mentioned it several times to Particle about zone adjustments...  raising the rl cap on the n00bzone to atleast 25...changing the DZ to make it more hosptiable to the Supergods...  like having a minimum of rl 200 or greater to get in...
You have to talk to Corona about those, he runs them. Though, I'd support it.

Quote from: "Arf"
elven outpost should be more than crypt and less than the noobzone
Exactly the opposite. Elven should be the easier zone, Crypt the harder zone. Like how it is now.
Title:
Post by: RedneckNoob on December 9, 2007 09:51 pm CST
Quote from: "Corona"
Yes, if the mod is updated with new content (Conditional)
KoRo (Caboose)
HUBBA
Xenos
slorge_gridlock
Paradox666 (Paradox)
Dyre


If you would look back and read BOTH of my posts I have clearly said that I am only saying yes if there are changes made to the server.

Leveling right now isn't hard.  I was extremely bored one night and couldn't sleep.  I got on and did mino for maybe 30 minutes.  I went from level 60 to in the 90s (I think, this was a week or two ago).  I want a clear only if there is new content added.  More than wanting a clear, I just want new things to do.
Title:
Post by: Arf on December 9, 2007 10:19 pm CST
Finally something positive we can do in the first steps of revitalizing the server...

Quote from: "Kyrie"
Quote from: "Arf"
I have mentioned it several times to Particle about zone adjustments...  raising the rl cap on the n00bzone to atleast 25...changing the DZ to make it more hosptiable to the Supergods...  like having a minimum of rl 200 or greater to get in...
You have to talk to Corona about those, he runs them. Though, I'd support it.

I did not know this... I will talk to Corona about the changes and see if he is favorable to them...

Quote from: "Kyrie"
Quote from: "Arf"
elven outpost should be more than crypt and less than the noobzone
Exactly the opposite. Elven should be the easier zone, Crypt the harder zone. Like how it is now.


I only mentioned making the elven outpost more difficult as barely no one uses it as it is... it could be the new teneb...   two zones like teneb that would spread out the joy for the non-gods and lesser gods...  but this is WONDERFUL...  i shall work up the details and submit them to you guys for approval and implementation...  this is a good first step...
Title:
Post by: JayJay on December 9, 2007 11:34 pm CST
Don't you guys think it's time to move on to a new game?  Lol....
Title:
Post by: Kyrie on December 10, 2007 12:16 am CST
I play games for the purpose of relaxation and pleasure. If I still find Tribes fun to play...why should I stop playing it?
I play my fair share of new games (Wii games, HL2 and mods, BF2, ect), but Tribes is number 1 on my list of greatest games ever.
Title:
Post by: JayJay on December 10, 2007 01:14 am CST
What's your bf2 handle, I'd love to play bf2 with some tribes pals ;D
Title:
Post by: KoRo on December 10, 2007 02:33 am CST
I play BF2 as well, but like tribes, I don't find it very relaxing. Though it is entertaining (so long as I don't break my keyboard out of frustration for EA Games and stupid players online). I go by Izzy_DS
Title:
Post by: kharandhil on December 10, 2007 06:44 am CST
Quote from: "Kyrie"
I play games for the purpose of relaxation and pleasure. If I still find Tribes fun to play...why should I stop playing it?
I play my fair share of new games (Wii games, HL2 and mods, BF2, ect), but Tribes is number 1 on my list of greatest games ever.

I kinda play the same(dont play HL2 though) and I also think tribes is just an unique fun game.
Somehow the simplicity makes it the best game i've ever played.
It took me quite some time to understand everything about the game completely, but when I did I discovered the game still had tons of possibilities and reasons to be played.
Title:
Post by: Dyre on December 10, 2007 09:02 pm CST
Well, personally, I'm extremely excited about the possibility of an update to the TRPG mod.  Or if you prefer, a modified version of the TRPG mod.

There's a few things that I really love about RPG's:

The most obvious part, is getting stronger and learning new abilities.  I mean, even though that has absolutely nothing to do with the actual term "RPG", that's exactly what defines the genre.  I'd think it'd be great to have new abilities thrown in that will become available at various points for players.  I mean, it would be awesome if there were still spells to learn that no one knew yet.  Of course, it would also be kinda pointless to add new skills right now, unless you wanted to stick them on RL 10,000 or something.

I love finding new treasures and rare items.  The idea that something newer and better might be lurking around the next corner.  Unfortunately, there's not much potential in TRPG for that it seems.  Unless I'm wrong about a cap to the number of items in the game.

I love the multiple classes, and the way (good) RPG's bring players together with them.  I like the rules set forth for me, along with some freedom in how I build a particular class.  That probably also explains why I've hated many of the newer Final Fantasy games, but loved the older ones.

The strange thing about it all, is that TRPG doesn't really do any of these particularly well.  But I still really enjoy(ed?) playing it.  I'll find myself hunting for other online RPG's more and more now.  Maybe it's just time for me to move on, and forget about any possibilities of a new and improved TRPG.  My friend plays WoW, and I'm enjoying that with a character on his account.  I'll probably go nab a copy of that when I finally get a new computer.
Title:
Post by: Corona on December 11, 2007 07:39 am CST
Correct/edit me if I'm wrong, but this is what I'm seeing so far

YES: 8 explained votes
NO: 14 explained votes
CONDITIONAL: 7 explained votes
APATHETIC: Artorius



Yes (I would continue/start playing again)
bungle
Xanth
Vorter_X_
Lidge Farkley
Kingpin (Kingpin_Strife)
JayJay
Fwee (Agron)



Yes (But I will be leaving)
Achromatos


No (But I will start over and play)
Corona (Taurik)
Astal
EVIL_INC
dead_elite_killr
JaiLHouSe
Widow
Arf



No (And I will leave if cleared)
NiGhTmArE
kharandhil (bored)
villman420 (Silverstein)
-ShaNNaRa-
Sako
Kyrie (Rose)
FoD_Melkor (Melkore)



Yes, if the mod is updated with new content (Conditional)
KoRo (Caboose)
HUBBA
Xenos
slorge_gridlock
Paradox666 (Paradox)
Dyre
RedneckNoob



I don't care
Artorius



*edited* Lidge Farkley:Yes, EVIL_INC:No

*edited* Kingpin: Conditional/Maybe. JaiLHouSe, -ShaNNaRa-, & dead_elite_killr: No

*edited* Sako: No

*edited* Kyrie (Rose): No

*edited* Achromatos: Yes, Widow: No

*edited* Kingpin: Yes (fixed)

*edited* Kyrie (Rose): No (2nd option)

*edited* Paradox666 (Paradox): Yes

*edited* JayJay: Yes (1st option). Paradox666 (Paradox): Conditional/Maybe. Artorius: I don't care :P

*edited* Dyre: Conditional/Maybe. Arf: No.

*edited* RedneckNoob: Conditional/Maybe.

*edited* Fwee (Agron): Yes.

*edited* FoD_Melkor (Melkore): No.
Title:
Post by: Corona on December 13, 2007 10:30 am CST
Posted for Melkore (FoD_Melkor):

Quote
[08:36AM] <Tokath> [GLBL] Melkore "Dude Corona u got my vote to keep my char"
[08:37AM] <Tokath> [GLBL] Melkore "tell Particle not to clear"
Title:
Post by: -ShaNNaRa- on December 13, 2007 05:07 pm CST
(http://http://img338.imageshack.us/img338/8388/79076423sg8.png) (http://http://imageshack.us)
Title:
Post by: Corona on December 13, 2007 11:40 pm CST
Combo 6 points for most creative use of !rcon
Title:
Post by: kharandhil on December 14, 2007 03:29 am CST
tokath is super smart....

ehm I was wondering....if there's gonna be a clear when will it happen? is an exact date fixed yet?

I asked tokath about the clear too....and it's all clear...

(http://http://i29.photobucket.com/albums/c271/kahrandhil666/tribes/tokath.jpg)

Also...

One thing you all can't deny

The server won't get any better after clearing, the problems will remain the same, except with some extra issues. (more overkilling since everyone can kill everyone and anyone can be mugged easely without beign able to do something about it)

Troublemakers don't have any power in the server now since you have some many high rl gods and after the clear, it should be expected to have such guys back.
I can understand that, especially since it can be seen a form of protest against the owner.
Title:
Post by: Kingpin on December 15, 2007 07:22 pm CST
While I haven't posted much I have been reading along and one thing that I think the current system lacks in the ability for intelligent design.  All the players use the same, or close to the same, build..  I would like to see any changes work to better the SP system so more things can be possible and so that some skills and spell can counter others.  This I admit would be difficult and I honestly doubt if it would happen but it would take the game to a whole new level as people would try to find a way to use skills to counter skills and use one skill after another to achieve a greater effect.
Title:
Post by: Celtic16 on December 24, 2007 01:33 pm CST
you can put me down for a NO CLEAR! in my honest opinion RPG is on its very last legs and the only way forward is to make new zones for gods to lvl in, Make new zones and come up with smart ways to keep players interested. I agree there's a problem when a player < rl 100 can't lvl inside a certain zone because a supergod is in there. More zones are needed for sure. I for one will be quitting if a clear happends...but then again, i've said that before!
Title:
Post by: astal on January 6, 2008 06:58 pm CST
Ok. Now i WANT a clear. Both shan and just now 7:50 pm est. jeenyus was set to level 101. They will kill everyone they want now. We have no reason to keep playing.
Title:
Post by: Particle on January 7, 2008 11:43 am CST
Ok, so we have fifteen people who are in favor.  As I've said before somewhere, if we clear at all we will have substantially updated content.  We also have seven people who would reluctantly return.  We have another seven who would be like "Screw you guys, I'm going home."

To me, it looks like if we were to update and clear we'd be doing fairly good with the veteran crowd.  Opinions?  It's been 61 days since I posted this (geeze, already?) so we've got 30 left until I close this up for good and make a decision.
Title:
Post by: astal on January 7, 2008 01:51 pm CST
This clear will be pretty good. Im gonna come back no matter what happens. Its too fun to quit.
Title:
Post by: Celtic16 on January 7, 2008 06:07 pm CST
Quote from: "EVIL_INC"
"just because".


just because what? other people get to god, you just seem to have a really hard time because you're such an ignorant inbred piece of malarkey!
Title:
Post by: Jeenyus on January 7, 2008 07:28 pm CST
Hmm, I voted no and I will leave if cleared because I see no reason to clear.  I know that I kill/mug people, but the people that I usually kill or mug are high RL characters and a lot of them are higher than me. The reason why I do that? Because as a god, I find the game too easy and since almost everyone's a god now, I want to add in some challenge. In my opinion, if the game is too easy, it gets boring and when you're a god you have millions of coins, I don't see why you complain when I mug your items! Sometime, I give the items I mug to lower RL's to help them. When I remorted to god, I had a lot of people against me and that's is what made the game funny for me, because it added some challenge! Remember, this is a role playing game, you can play the role you want, as long as you follow the rules!
Title:
Post by: JayJay on January 7, 2008 11:55 pm CST
I say the a clear would rejuvenate the server, and make TRPG fun again.  If you don't like it, see ya later dont let the door hit you in the ass on your way crying home to mommy.  And Sneeky, stop posting that YES NO MAYBE crap,  if players want to vote, tell them to make a forum account, it's like sending someone to vote for you during election time even though you're not registered to vote.  If they don't want a clear, they should register and vote.
Title:
Post by: Celtic16 on January 8, 2008 02:20 am CST
Particle do whatever you want with the server, just choose admins a little more carefully. Especially when some people you have for admins..and im not saying any names....ROSE....get admin, then get to vote for other pks or other admins? He's as usefull as a cock flavoured condom
Title:
Post by: Sako on January 8, 2008 03:11 pm CST
still crying..do you still pee and poo in your pants ?
Title:
Post by: Celtic16 on January 8, 2008 04:50 pm CST
Quote from: "Sako"
still crying..do you still pee and poo in your pants ?


quite mature..
Title:
Post by: Particle on January 8, 2008 10:28 pm CST
Jeen, you've kind shown how a clear would be beneficial by your own account.
Title: Re:
Post by: HUBBA on January 13, 2008 03:25 pm CST
Quote from: "Celtic16"
Particle do whatever you want with the server, just choose admins a little more carefully. Especially when some people you have for admins..and im not saying any names....ROSE....get admin, then get to vote for other pks or other admins? He's as usefull as a cock flavoured condom


I remember a couple of years ago you Hated Corona. Man was that a busy time for me.
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Riddle on January 14, 2008 07:50 am CST
well i voted No (But I will start over and play). since i'm in skool no i wont have as much time to play and i can only play like 2 hours on mon-friday because i have homework and a brother who also plays.....
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Adam6 on January 21, 2008 11:16 pm CST
I vote yes(and will play again), because i think that when a noob comes on, he just gets shoved killed and then logs off.

Or he goes to the mines with a hatchet and goes to get somthing to drink and comes back, and he is dead and mugged to death.

Then he just disconnects, and goes to play something else.

If you were to clear, they wouldn't get that treatment because they would be starting off new with us, but i think there should be a RL cap of about 150, so that we wouldn't have a super god that has about 900k hp at lvl one (Deschain) and goes to afk at the uber zone, now if anyone messes with them, then they will get the cracked club treatment. (Still doing a total of 5k damage, the maximum)

So therefore we cannot lvl.

This concludes my post,

By the way, what the heck is a Google (Bot) it is browsing the forums.
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Vivaxx on January 22, 2008 07:11 am CST
A remort cap sounds like a really good idea, and 150 would be a great number. After that point it all becomes AFK leveling anyway.

I voted yes (would play or return).

-Jonah
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Xenos on January 22, 2008 07:41 pm CST
Quote from: "Adam6"
Or he goes to the mines with a hatchet and goes to get somthing to drink and comes back, and he is dead and mugged to death.

If I was the kind of player to mugs and kills noobs then it won't matter whether I'm RL1000 or RL10 I would still do it.  A clear won't change the player.  That is where most people are failing in their logic for a clear.
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Vivaxx on January 22, 2008 07:53 pm CST
Quote from: "Xenos"
Quote from: "Adam6"
Or he goes to the mines with a hatchet and goes to get somthing to drink and comes back, and he is dead and mugged to death.

If I was the kind of player to mugs and kills noobs then it won't matter whether I'm RL1000 or RL10 I would still do it.  A clear won't change the player.  That is where most people are failing in their logic for a clear.

Except if that person is RL 1000 then there is no chance of retaliation. If they are level 10, that newb can level up fairly quickly and get his revenge. People are discouraged and want to leave when they get killed by someone who they will never have any chance of getting back at. They'll never catch up, and that's why a RL cap would be nice.

A new PvP flagging system is definitely needed. Take a RL 300 at level 5, and take a RL 10 at level 5. It's not even fair.  Maybe it should be based on skills rather than levels.
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Xenos on January 22, 2008 09:16 pm CST
Quote from: "Vivaxx"
Quote from: "Xenos"
Quote from: "Adam6"
Or he goes to the mines with a hatchet and goes to get somthing to drink and comes back, and he is dead and mugged to death.

If I was the kind of player to mugs and kills noobs then it won't matter whether I'm RL1000 or RL10 I would still do it.  A clear won't change the player.  That is where most people are failing in their logic for a clear.

Except if that person is RL 1000 then there is no chance of retaliation. If they are level 10, that newb can level up fairly quickly and get his revenge. People are discouraged and want to leave when they get killed by someone who they will never have any chance of getting back at. They'll never catch up, and that's why a RL cap would be nice.

A new PvP flagging system is definitely needed. Take a RL 300 at level 5, and take a RL 10 at level 5. It's not even fair.  Maybe it should be based on skills rather than levels.

Don't fool yourself. Those who got to RL1000 did it by playing several hours a day every day.  Unless you are planning to do the same you will never catch up to them.  

People get mugged and killed all the time on the server.  I used to get killed all the time when I was a low RL.  I joined a house about RL35 when there were gods on the server in opposing houses.  Eventually you do level past the point where you don't die easy.  If you quit after getting killed once you were never going to make it far anyway.

I think a RL cap would just make those who hit it become full time greifers.
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Vivaxx on January 23, 2008 12:08 am CST
Please.. don't fool yourself. They got to that remort level by: 1) Starting early 2) AFK leveling for several hours a day after about RL 80.

There is no chance of catching up because remorting speeds up exponentially. If you start a month before me, theres no chance I'd ever catch you by playing the same amount of time. This is where a cap comes in, or possibly an XP requirement gain based on remort level. This would at least tighten the gap on the numbers.

As for full time griefers, if the admins are doing their jobs, then even if they grief every player every day, hypothetically you'd still be able to catch them.

What I'm basically trying to say is these are just some of the reasons new players are rare. And with Tribes in the state it is you're going to want to keep whatever new ones you get.
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: RedneckNoob on January 24, 2008 12:23 am CST
Quote from: "Vivaxx"
Please.. don't fool yourself. They got to that remort level by: 1) Starting early 2) AFK leveling for several hours a day after about RL 80.

Ask Rose about how he got Jam to such a high remort without starting early or afk leveling for several hours a day.  And before anyone makes a statement, there's a difference between a couple, a few, and several.

Not to mention when people go afk they are free game.  Anyone can mess with them.  I've messed with gods who go afk just because I can.  I don't care what they do back to me.

Putting an RL cap on a character is like saying to a person "I'm sorry, but you can only live X amount of years.  After that you'll be in a state of timelessness and never be allowed to advance any further."
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Darwin on January 28, 2008 05:41 pm CST
I think we should all move along and find a new thing in life, something constructive.

I mean, LOOK AT ME!  I play guitar and chase women everyday.

Love,
Darwin
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: villman420 on January 28, 2008 07:04 pm CST
sorry, waxing your car every day doesnt count as chasing women
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: JayJay on February 3, 2008 02:18 am CST
yes it does
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Adam6 on February 4, 2008 06:22 pm CST
I think particle should be more active in the game though.

Or at least have updates every three months or so.
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: NiGhTmArE on February 6, 2008 02:01 am CST
How many of the women you have chased, file assault charges against you? All?
PS I suffer from SIB disease!
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Artorius on February 7, 2008 08:15 pm CST
Quote from: "Darwin"
I think we should all move along and find a new thing in life, something constructive.

I mean, LOOK AT ME!  I play guitar and chase women everyday.

Love,
Darwin

You've been chasing women since I first met you, so.... that hasn't changed.

Oh, and that love... totally creepy.
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Arf on February 11, 2008 02:34 pm CST
It's not a matter of chasing women that should be examined here...

Question is... "How many has he caught and would he even know what to do with one if he caught one?"

 :axeface:

DOH!
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: slorge_gridlock on February 12, 2008 08:05 pm CST
Quote from: "Arf"
It's not a matter of chasing women that should be examined here...

Question is... "How many has he caught and would he even know what to do with one if he caught one?"

Get married and have kids?  Nahh....that's crazy talk.... :wink:
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Xenos on February 23, 2008 10:34 pm CST
If my math is correct it's been past 91 days now.  Whats the verdict? :x
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Corona on February 24, 2008 02:34 pm CST
Quote from: "EVIL_INC"
LOL. Look at the poll results. It is obvious what the majority of us (at least those of us who care enough to come to the forums and vote as everyone knows about the poll up here. The rest we have to assume dont care either way) wants.

There was already a significant variation in the raw poll numbers vs. what Particle deemed a valid vote: A post, explaining what you voted, and why. And that was several pages ago when I stopped bothering to count, there's probably been more votes since then :P
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: Seasomeor on March 14, 2008 01:18 am CDT
Clear ;).  And I will not start over.

I am already inactive, but I know how it feels to be a God ahead of everyone else and also to start from scratch months/years behind others.  If you're one to go beyond RL 300, then you have no life, you'll start over and play again.  If you don't, then good for you, start with a real life.

If you are new(is anyone new?  Of course there is some..)  then it would not be a big deal for you to start over.  You learned how to play and can accomplish you old RL in half or less time.

I'm not saying there should be a clear because I was cleared way way back then(Damnit!).  But when I was on since then, half the people(probably more now?) seemed to be Gods.  Always argueing with another, shovekilling noobs(or atleast I did back in the day, damn it was fun.)

There Isn't any real reason not to clear.  Other than people threatening to leave the server.


(few months old, but the last post wasn't to far away)
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: JayJay on March 14, 2008 02:01 am CDT
:(
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: GreyWolf on June 29, 2010 08:06 pm CDT
OMGZOR They cleared my character lol
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: JaiLHouSe on June 29, 2010 08:53 pm CDT
couple years late on this thread dont you think?
Title: Re: Dun dun dun dunnnnnn! (*whispers* Should we clear?)
Post by: ShortStuff102 on June 30, 2010 04:39 pm CDT
lol @ jailhouse