Author Topic: Need help with a PCRPG-Repack  (Read 6362 times)

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Lucid

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Need help with a PCRPG-Repack
« on: August 27, 2004 06:53 pm CDT »
I'm looking to repack tribes with rpg as its base. (in essence base is a mod).

Part of the problem is that trpg uses alot of whats in base. I've done alot of recompiling of the vol files, however it still does the "my scripts.vol is broken" error (tribes starts, then quits without loading).

Does anyone have any experience with doing this? Since tribes is now freeware, I think it would be cool to be able to download a version of tribes tailored specifically to trpg. In essence treat it as if its a game, and not a mod. This would make it much much easier for people to get into tribes, since its like just another free game. Also I've learned gui editing enough so that the gui could be modded just for trpg, also the training missions could be replaced with a custom map that had a simple training course requiring someone to do x tasks, and adding x skill, let them use it, then remove that skill.

Also , if im wrong please let me know, i think it would reduce some overhead in tribes, running tribes, then loading trpg on top of it might take more resources then normal. The repack also trims out stuff like the base missions, also tryign to trim out any unessassary files (i.e. the stuff in trpg thats never used.) Alot of clientside aethetics could be added (like the tribes 2 model for heavies, so DK armors look ssssssweeet)

Also i'd liek to use the opportunity to pack in pcrpg sepcific stuff, like a tweaked dueshud for pcrpg (the current ones only cover a few things like the exp)

Part of my desire for it, is because tribes is finnally starting to show its age, the servers are dwindling, also applies to rpg. I think having a standalone rpg version will make it very easy for people to install and play rpg anytime they want without the hassle of gettign tribes, installing this and that. Plus the scripts would be built in, stuff like tauriks !myinfo script and whatnot. (btw i dont want this thread to be about people arguing what needs to be included)
« Last Edit: December 31, 1969 06:00 pm CST by Lucid »
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Lucid

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« Reply #1 on: August 28, 2004 03:28 am CDT »
Progress on the matter : Tribes runs, the maps work, but the custom models, like weapons don't quite work. Anyone know which vol these need to be a part of?
« Last Edit: December 31, 1969 06:00 pm CST by Lucid »
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Lidge Farkley

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« Reply #2 on: August 28, 2004 04:09 am CDT »
Ah-hA!


You hit upon the exact thing I suggest when I happened upon this mod years a go!

I am not certain how to help in this matter much more than to say "search the scripts.vol file for the file names you're looking for."

I don't know if that will work either.  I know sound packing is a pain because I tried to repack mine to a better fit and it didn't quite work as I had expected.  You may need to re-write a bit of the scripts.vol files code... I would do it but I am uncertain as to how and I lost patience with tribes back when I ran my older machine.

I need to bring my voodoo5 PCI up here for thanksgiving... heh.

Well peace until next time!
« Last Edit: December 31, 1969 06:00 pm CST by Lidge Farkley »
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My Page of tribes Tools and Helpful "FAQ" Stuff

Lucid

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« Reply #3 on: August 29, 2004 01:36 am CDT »
Lemme re-explain some of myself since alot of people are lost as to what im doing.

The idea behind this is to merge tribes rpg into tribes base. The result is that tribes rpg no longer isnt a mod anymore, its part of the core game itself. In a way is like making tribes rpg a total conversion.

Reasons why this is good :

1. It makes it so that tribesrpg is its own game, no fussing with running it as a mod.
2. It will come already packaged with deus and other things specific to tribes RPG.
3. Clientside add-ons will be *much* easier with this version.
4. This version will make it easy to create new Interfaces in-game, like when you go to options, instead of "General, Movement, Inventory, Misc" for key settings, it will say "General, Skills, Spells, Misc".
5. This version will be tailored towards Particles rpg in particular.
6. A custom installer will be built for it, so now instead of having to install tribes, then get the mod, their are both in the same download.
7. This install will be completely seperate from your basic tribes install, therefore you don't have to worry about adjusting it.

Heres what i mean in terms of how it will be setup :
<img src="http://dev.clanorb.com/pcrpg/folder2.jpg">
<img src="http://dev.clanorb.com/pcrpg/folder1.jpg">
And one of the newly designed interfaces.
<img src="http://dev.clanorb.com/pcrpg/main.jpg">
<img src="http://dev.clanorb.com/pcrpg/keys.jpg">
« Last Edit: December 31, 1969 06:00 pm CST by Lucid »
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Razore

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« Reply #4 on: August 29, 2004 01:43 am CDT »
omgomgomg lets re-write tribes code while were at it!
« Last Edit: December 31, 1969 06:00 pm CST by Razore »

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Lucid

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« Reply #5 on: August 29, 2004 04:28 am CDT »
Quote from: "Razore"
omgomgomg lets re-write tribes code while were at it!


hey, if it can be done better, why not?
« Last Edit: December 31, 1969 06:00 pm CST by Lucid »
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Sl_I/\/\s|-|Ady

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« Reply #6 on: August 29, 2004 07:48 am CDT »
Quote from: "Razore"
omgomgomg lets re-write tribes code while were at it!

Omg, stfu.  God I love that ss.  And I like the bindings hud for the spells.  You the man.
« Last Edit: December 31, 1969 06:00 pm CST by Sl_I/\/\s|-|Ady »

UnderGod

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« Reply #7 on: August 29, 2004 09:47 am CDT »
The GUI for the key bindings is okay, but mimic and remort are not divine casting spells =/
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Sl_I/\/\s|-|Ady

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« Reply #8 on: August 29, 2004 10:09 am CDT »
good attention to detail...i noticed that too.
« Last Edit: December 31, 1969 06:00 pm CST by Sl_I/\/\s|-|Ady »

Aphex

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« Reply #9 on: August 29, 2004 11:14 am CDT »
Quote from: "Sl_I/\/\s|-|Ady"
good attention to detail...i noticed that too.


shut up loser
« Last Edit: December 31, 1969 06:00 pm CST by Aphex »
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<3 google


Razore

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« Reply #10 on: August 29, 2004 11:20 am CDT »
I was kidding, man.


I like the new screen thingie that shows ethren.
« Last Edit: December 31, 1969 06:00 pm CST by Razore »

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Razul

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« Reply #11 on: August 29, 2004 11:44 am CDT »
is this going to be up for download?
« Last Edit: December 31, 1969 06:00 pm CST by Razul »

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« Reply #12 on: August 29, 2004 12:01 pm CDT »
no, he is doing it for his own health.
« Last Edit: December 31, 1969 06:00 pm CST by -eViL- »
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Aphex

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« Reply #13 on: August 29, 2004 12:15 pm CDT »
Quote from: "-eViL-"
no, he is doing it for his own health.



yeah he's showing it to everyone just to be like 'look what I can make biatches!! and you cant have it!! think it's cool?? TO BAD~~"
« Last Edit: December 31, 1969 06:00 pm CST by Aphex »
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<3 google


Razore

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« Reply #14 on: August 29, 2004 12:26 pm CDT »
Hey, that reminds me of someone!
« Last Edit: December 31, 1969 06:00 pm CST by Razore »

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