Particle's Custom RPG

Assistance => Assistance & Feedback => Topic started by: Silvanoshei on August 14, 2003 10:57 pm CDT

Title: Specified Item Properties
Post by: Silvanoshei on August 14, 2003 10:57 pm CDT
I had a few ideas, and I was trying to code them, but I honestly was drawing a blank. Here are a few that I was having troubles with. First off, I was trying to make a sword that enabled you to run faster while it was out, but I couldn't do it. Secondly, I was trying to make a weapon heal whatever it hit in the amount of it's damage. I have a few others, but I'd rather focus on a few at a time. Can anyone help me on this?
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Post by: UnderGod on August 14, 2003 11:12 pm CDT
Give the sword the same specialvar as paws have..

As for the "drain" effect..

That would require a bit more work.

The easiest way to do it would to have it heal the player a certain amount depending on a skill.
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Post by: Silvanoshei on August 14, 2003 11:14 pm CDT
That's not quite what I meant. Think Healing Staves from FF6 or FFT. Whatever I hit with my weapon gets healed, not damaged.
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Post by: UnderGod on August 14, 2003 11:18 pm CDT
OOHH

Well then edit the CREATE DAMAGE VALUE in playerdamages.cs

Edit it to heal on certain types of weapons.
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Post by: Silvanoshei on August 15, 2003 12:00 am CDT
Aha! Thanks.