Particle's Custom RPG

PCRPG Development => Development => Topic started by: Mingan29 on August 10, 2004 07:33 pm CDT

Title: Weapon Functions and Class-Specific Skills
Post by: Mingan29 on August 10, 2004 07:33 pm CDT
Well, I was playing Perfect Dark (a FPS on the N64) and it occured to me- why can't weapons on here have double functions (And, also, need double skills.)

Examples:

Bows: Regular Arrows/Paralysis Arrows (Skills- Archery/Dodging)
Spears: Bashing people over the head (Skills- Pierce/Blud)
Spears: Throwing them at people (Skills- Archery/Piercing)

And for class-specific abilites, have it based off of remort level:

Examples:

Bard- #sing (uses an aura to take 1 coin per 15 seconds), #dance (1 per 10 seconds) and #insturment (1 per 5)  

Mage- #light (same as Orb Of Luminance) #blind (gives target red screen and puts them in 3rd person) and #manadrain (duh!)

Ranger- #swim (allows underwater breath) #arrow (converts coins into arrows, depending on RL), and #blend (like hide, but only works on CPU)

Just a few ideas.
Title:
Post by: Hollywood on August 10, 2004 08:10 pm CDT
Why would you bash somebody with a spear?  :roll:
Title:
Post by: Mingan29 on August 10, 2004 08:16 pm CDT
Quote from: "Hollywood"
Why would you bash somebody with a spear?  :roll:


Not bash, hit. Bludgeon. My bad.