Particle's Custom RPG

PCRPG Development => Development => Topic started by: Anonymous on November 19, 2002 06:15 am CST

Title: Idea for trading
Post by: Anonymous on November 19, 2002 06:15 am CST
I was playing Diablo 2 the other day and my pampered self thought, "Geez, trading in trpg sure is stinks...some people just aren't trust worthy!"(corny,eh?) Well, I thought hard for a moment (then farted) and came to a cool conclusion. A trade screen for tribes rpg!! Use the inventory screen as a start for the GUI,my idea is a little something that looks like this:
(http://http://www.geocities.com/ctchrono/tradescreen.jpg)
It seems geocities doesn't like remote linking of images, I'll put the image in the webalbum in a little bit


Amount is a text input field saying how many of the item you want to trade or take off the trade list.

The boxed xxxxx is the amount of coins you'll offer, xxxxx is the amount the person you're trading with offers

The two words confirm are a double confirmation check. so you can think over the trade before doing it or if an error was made.

I forgot to put a cancel button in there :P

Even something remotely like this would be awesome...

Extra features

budman types
#trade dudeman
dudeman gets:
Budman wants to trade, YES/NO?
dudeman types
YES
*trade screen pops up*

Ahhhh...so anyone want to expand upon this, I know nothing about scripting... we need a GUI nazi.

Hope this could be in 4.00 ;D
Title: Re: Idea for trading
Post by: Zieg_Feld on November 19, 2002 08:14 am CST
Hmm... sounds good, but I have no idea if you can do that with scripting...you probably can, though  :P
Title: Re: Idea for trading
Post by: Particle on November 19, 2002 11:44 am CST
Yes, it can be done.  Quite a bit of work probably though.
Title: Re: Idea for trading
Post by: Hack-N-Slash on November 19, 2002 04:01 pm CST
You should be able to find it in the PCRPG album...
Title: Re: Idea for trading
Post by: eViL on November 19, 2002 05:27 pm CST
/me just walks off laughing at the stupidity of some people.

ha, thats about the simplest thing i have heard to code in a long time.
Title: Re: Idea for trading
Post by: Khorne on November 20, 2002 08:32 am CST
HAHAHAHAHA the funnyest part is i know hack irl and he typed THAT IN CLASS ROFL god he cracks me up hes in the same class's as me.............  :o
Title: Re: Idea for trading
Post by: Particle on November 20, 2002 11:39 am CST
eViL, then you obviously aren't thinking on the same plane as me!

I'm talking trading like AC2.  =)
Title: Re: Idea for trading
Post by: eViL on November 20, 2002 01:12 pm CST
particle, i am not here to think about other games, and nor did i ever say i was ever thinking of one game in general when i said that.  overall, that would be easy to code, its just how much can be automated by the server and how much interaction do the players need
Title: Re: Idea for trading
Post by: Particle on November 21, 2002 02:54 pm CST
Quote
Yes, it can be done.  Quite a bit of work probably though.

Quote
/me just walks off laughing at the stupidity of some people.

ha, thats about the simplest thing i have heard to code in a long time.

When you laugh at my "stupidity" when I am correct, then I get angry.  It WOULD be a lot of work for me, as I do other things and would want to make the damn thing as awesome as I possibly could.  When I make a statement, it's not exactly nice to contradict me when you don't know what I am thinking/referring to.
Title: Re: Idea for trading
Post by: eViL on November 22, 2002 01:31 pm CST
no particle, i just know how you think, it WOULD be damn easy and damn awsome when it gets done, it doesn't take a damn genuis to code this one and make it damn awsome
Title: Re: Idea for trading
Post by: Particle on November 23, 2002 09:35 am CST
Want to get started on the trade screen?  We'll need real icons for all the items, a new GUI that's transparent in the middle of the screen with buttons for accept and cancel.  Input fields below both player's trade items with a quantity bar.  We'll also need a "value-counter" field for each of the inv's.  Beyond that, we need a description area for all of the items.  Click one and it tells you what the item's stats are - yet another part of the GUI.  Now me, I don't know the first thing about GUI's.  I can make the trade code with little trouble, but making all of the graphic elements for the screens it something I just couldn't do without a lot of trouble.
Title: Re: Idea for trading
Post by: Anonymous on November 25, 2002 06:20 pm CST
Hrmm...
Title: Re: Idea for trading
Post by: Anonymous on November 25, 2002 06:21 pm CST
Not trying to imply anything, don't want to get mixed up in this, but I'll go ahead and make the code for you.  It seems like a good idea.
Title: Re: Idea for trading
Post by: Anonymous on November 25, 2002 06:25 pm CST
Ok, this forum doesn't like my browser :|
Title: Re: Idea for trading
Post by: Particle on November 26, 2002 04:17 pm CST
Perhaps the opposite?
Title: Re: Idea for trading
Post by: UnderGod on December 10, 2002 04:54 pm CST
The GUI would most likely be the hardest part... you don;t need ot have the GUI display theitem info.. just when you click on it, it will pop out a text box like it does for #w... infact it will just call #w itemname for best operation.
Title: Re: Idea for trading
Post by: Particle on December 11, 2002 11:38 am CST
When I plan, I plan big.  The argument was between myself and eViL.  He didn't understand what I was talking about.