Greetings,
Well that is correct, you [Particle] didn't directly mention the overcrowding situation, but if we didn't implement some sort of overload dungeon - that's what we could have on our hands (so I just went ahead and make the assumption that you would add the new dungeon to help 90+ player's leveling sessions, thus passively reducing any crowding issues; which would be addressing both of the challenges).
Two problems, and a possible solution for both: ( could use the new dungeon ideas)
By enabling an 80/90-101 zone it would free up space in Minotaur, and would also provide a slightly faster method then obtaining EXP past 90 in Minotaur. Currently, you have people 90+ staying in the Minotaurs trying to accumulate that needed EXP over 1-2 hours, causing a backup for the newly arriving level 50's. In this case, they [the higher levels in Minotaur] would be gone by 80-90 and off to the new dungeon (perhaps the Troll Nest idea?) and would be out of the way in the Minotaur's Lair. So thus, by enabling the new dungeon geared towards 90+, both scenarios that are presented would be cleared up. This is what we are all trying to implement and get resolved, correct?
In addition to an overload/90+ EXP dungeon after Minotaurs, you could do the same for Traveler's Den - yet making another dungeon strictly for overload (or to make 40-50 quicker, or even both of those reasons). Same solution could be applied with the creation of the new Bandit Camp idea mentioned in the "New Dungeons Ideas" post.
These are just possible outcomes that I went ahead and decided to present to you (in addition to dungeon concepts to help choose something); let me know if they [outcomes/dungeon concepts] were along the lines of what you were thinking as well,
Let's get some more input from the rest of the board members still (now that the problem is labeled and we have some pathways to choose from).
Signed,
Talliun