I'm not really into mapping or messing with minning, but I'll take a shot.
Minning List is in Accessory.cs. 1-13(Small Rock to Knite). I'm geussing these correspond to the numbers in the mission file.
instant StaticShape "1 400 2 300 3 500 4 20 5 50 6 30 7 300 8 20 9 100 10 15 11 5 12 25 13 50" {
dataBlock = "Crystal";
name = "";
position = "-1544 -1116 293.125";
rotation = "0 0 0";
destroyable = "True";
deleteOnDestroy = "False";
locked = "0";
bonus1 = "400";
bonus2 = "300";
bonus3 = "500";
bonus4 = "20";
bonus5 = "50";
bonus6 = "30";
bonus7 = "300";
bonus8 = "20";
bonus9 = "100";
bonus10 = "15";
bonus11 = "5";
bonus12 = "25";
bonus13 = "50";
};
};
Gold is number 10 So maybe you change all the other numbers down to 0 and put gold up to like 300 maybe?
As for the SP requirements...Dunno at all really, prehaps these lines?
$ItemList[Mining, 1] = "SmallRock " @ round($HardcodedItemCost[SmallRock] / %f)+2;
$ItemList[Mining, 2] = "Quartz " @ round($HardcodedItemCost[Quartz] / %f)+2;
Hersh