Author Topic: Spawning Water.  (Read 4758 times)

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Olhado

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Spawning Water.
« on: October 12, 2003 12:55 am CDT »
what is the admin command for spawning water? i KNOW there is one, cuz ive seen it happen, but i dont know what it is. can anyone help? thanks in advance.
« Last Edit: December 31, 1969 06:00 pm CST by Olhado »

Hersh

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« Reply #1 on: October 12, 2003 01:08 am CDT »
#spawndis water1 Water
#spawndis water2 Water

One of them should work. Include position and rotation if needed. Rinse and Repeat.
Note: This does Not create the zone for "water" in which players drown. Only the image.

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« Last Edit: December 31, 1969 06:00 pm CST by Hersh »

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Olhado

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« Reply #2 on: October 12, 2003 10:19 am CDT »
ok, thanks. but what is the position and rotation?
« Last Edit: December 31, 1969 06:00 pm CST by Olhado »

Silvanoshei

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« Reply #3 on: October 12, 2003 10:41 am CDT »
That depends entirely on your LoS.
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

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Olhado

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« Reply #4 on: October 12, 2003 12:23 pm CDT »
so youre saying the water will spawn just wherever i am?
« Last Edit: December 31, 1969 06:00 pm CST by Olhado »

Silvanoshei

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« Reply #5 on: October 12, 2003 12:51 pm CDT »
Correction: Wherever you're looking. (Hence, LoS.)
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

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Hersh

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« Reply #6 on: October 12, 2003 05:44 pm CDT »
Say you don't like where the water spawned. Instead of having to move your crosshair over 20 meters to get it exactly where you want it you can add a position.
The base format is.
#spawndis water1 Water X Y Z
Where X is the East-West movement, Y is the North-South, and Z is the Height.
After you spawn the water somewhere (using your LOS, or crosshairs) the ChatBox will tell you something like
"Spawned Water1 at 2056.7 189.65 35.1"
Manipulate those numbers to get it where you want it; 1 = 1 meter. After playing around with it for awhile, you should get the hang of it.

As for Rotations, it goes..
#spawndis water1 Water X Y Z r1 r2 r3
This r 's are diffrent axis's (axi?) that you can rotate the dis from.
I think that 1.57 equals a 180 degree rotation. So if you wanted to turn a chair around it would be...
#spawndis chair Chair 2531 189 50 0 0 1.57
(Change the XYZ accoridngly.)
Leave the rotations you don't want to change 0, You'll just have to play with it a bit to really understand it. [Post if you need more help]

Hersh
« Last Edit: December 31, 1969 06:00 pm CST by Hersh »

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UnderGod

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« Reply #7 on: October 12, 2003 06:50 pm CDT »
Its a 90* not 180*
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Olhado

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« Reply #8 on: October 12, 2003 07:16 pm CDT »
ok, i understand that now, BUT: which r's are what? like, is r1 x axis rotation? etc etc
« Last Edit: December 31, 1969 06:00 pm CST by Olhado »

Hersh

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« Reply #9 on: October 12, 2003 07:51 pm CDT »
You should be able to figure this ou by just playing with it...
If I remember it was
r1 = x - up/down
r2 = roll left/right
r3 = y - left/right
Just play with it a little, its usually not hard to get what you want.

Hersh
« Last Edit: December 31, 1969 06:00 pm CST by Hersh »

I kissed a drunk girl on the lips.
This post, by its very length, defends itself against the risk of being read.