Why does everybody think that this is supposed to stop the DoS attack? That's not even REMOTELY what InfinitePing is designed to do. The TRPG server HANGS, not CRASHES some times due to crappy coding (mostly on Dynamix's part). When the window hangs, this program detects it and kills the window so the server can restart and people can play again. This sort of problem accounts for probably 85-90 percent of downtime on PCRPG and has since near its start.