Author Topic: Question for Particle  (Read 10112 times)

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Particle

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« Reply #30 on: November 7, 2006 12:52 am CST »
It's for Source, as I said (Half-Life 2).  It's a very flexible engine that can sustain an extremely large map (larger than Tribes), is technologically and graphically advanced, constantly under improvement, has a huge number of people that already own a copy, and most importantly for this crowd--scales very well across all grades of hardware.

Unlike any particular Battlefield game, the Source engine is continually improved.  It's been in use since 2004 and will likely see service until beyond Valve's current line-up of projects.  That means there is a lot of game time for any mod.  Since anybody with any Source powered game (CS, HL2, HL2 Ep1, DOD, etc) can play a Source mod, there are a lot of potential users already.  The game is also more combat friendly and less laggy than BF2.

So, that's why I chose the Source engine for the project.  As for progress, it needs to be fully drawn out before any serious development can take place.  Like I said earlier, I can never seem to find anybody that will actually work on the project.  Until I can get some people who will actually stick around and work on it (heck, plan out what direction to take even) there isn't a whole lot for me to do.  I can't do it alone, and I don't want to make all the gameplay decisions by myself.  Afterall, I'm pretty out of touch with the whole RPG genre when it comes to playing.  I need some people who know what would be maintainable and most of all--fun instead of repetative and boring.

If you'd like to join in, all you need is a copy of HL2.
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
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sin

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« Reply #31 on: November 7, 2006 02:52 am CST »
I've actually started downloading the demo as of about 2 hours ago after i got my steam account.  I'll check out the demo and see if I think it's doable.  

I've also started doing research into the mods that are currently available or in progress for HL2.
« Last Edit: December 31, 1969 06:00 pm CST by sin »

kharandhil

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« Reply #32 on: November 7, 2006 12:27 pm CST »
sin im wondering how did you make those dragons...I'm just of of those guys with no clue how to make such things and put them into a online game...
« Last Edit: November 7, 2006 02:03 pm CST by kharandhil »
Je vous encule tous!

sin

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« Reply #33 on: November 7, 2006 01:40 pm CST »
3d studio max 2.5 (hard as hell to find anymore)
« Last Edit: December 31, 1969 06:00 pm CST by sin »

bungle

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« Reply #34 on: November 8, 2006 10:46 pm CST »
I got a better idea. Why not just work to make Elder Scrolls : Oblivion online? That game'll take care of itself! No need to worry about the economy or anything! All you need to do is have a master server, and you're all set!! :D
« Last Edit: December 31, 1969 06:00 pm CST by bungle »
"If you dont like it, go play kirby air ride."

sin

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« Reply #35 on: November 8, 2006 11:25 pm CST »
Is there no online gameplay?
« Last Edit: December 31, 1969 06:00 pm CST by sin »