Im not sure if particle edited it as nessassary, but not all those objects will work.
Why?
Because all of the objects in RPG are stored in .vol files. And only specific .vol files are included with each map. This is why in regular tribes you cant add a desert pyramid model to raindance. Unless you go and exec in in the beginning code of the .mis file.
Here is an example of a few snippets of the beginning of rpgmap5 .mis file :
/--- export object begin ---//
instant SimGroup "MissionGroup" {
instant SimGroup "Volumes" {
instant SimVolume "InterfaceVol" {
fileName = "Interface.vol";
};
instant SimVolume "entities" {
fileName = "ENTITIES.VOL";
};
instant SimVolume "RPGtextures" {
fileName = "RPGtextures.vol";
};
instant SimVolume "RPGshapes" {
fileName = "RPGshapes.vol";
};
instant SimVolume "FightClub" {
fileName = "fclub.vol";
};
instant SimVolume "Laby" {
fileName = "jlaby.vol";
};
instant SimVolume "titanDML" {
fileName = "TITANDML.VOL";
};
instant SimVolume "3Bridges" {
fileName = "jibridge.vol";
};
instant SimVolume "RemorterHall" {
fileName = "remorterhall.vol";
};
If you go down the list, youll notice that not everything is included. I.E. #spawndis castle probably wont work on rpgmap5, but will one rpgmap1. Because Castle.vol is not included in the .mis file.
If your making your own server and would like to have a .vol file included in your map to be available for use, do the following :
/**************After this peice of code
/--- export object begin ---//
instant SimGroup "MissionGroup" {
instant SimGroup "Volumes" {
/**************Somewhere within the closing bracket of "simgroup Volumes" add this :
instant SimVolume "NameOfGroup" {
fileName = "filename.vol";
};
Why dont they just make all items included in everymap?
Because lots of objects have different textures. I.E. A snow block has ice textures. If tribes were to load all objects, you'd be dealing with tons of textures and tons of memory usage, so to tone it down, they made a system so that you only load the files you need.
And just a note, there are 3 different castles in tribesRPG. problem is they are all named castle.dis, So if you want to use them, you have to pick which vol file that has the castle you want and use that instead, and not the others.