$AccessoryVar[SoulSlicer, $AccessoryType] = $SwordAccessoryType;
$AccessoryVar[SoulSlicer, $SpecialVar] = "6 300";
$AccessoryVar[SoulSlicer, $Weight] = 10;
$AccessoryVar[SoulSlicer, $MiscInfo] = "Mow down your enemies with this elite weapon.";
$SkillType[SoulSlicer] = $SkillSlashing;
$SkillRestriction[SoulSlicer] = $SkillSlashing @ " 785";
$HardcodedItemCost[SoulSlicer] = 7000000;
//****************************************************************************************************
// SoulSlicer
//****************************************************************************************************
ItemImageData SoulSlicerImage
{
shapeFile = "elfinblade";
mountPoint = 0;
weaponType = 0; // Single Shot
reloadTime = 0;
fireTime = GetDelay(SoulSlicer);
minEnergy = 0;
maxEnergy = 0;
accuFire = true;
sfxFire = SoundSwing4;
sfxActivate = AxeSlash2;
};
ItemData Hatchet
{
heading = "bWeapons";
description = "SoulSlicer";
className = "Weapon";
shapeFile = "elfinblade";
hudIcon = "katana";
shadowDetailMask = 4;
imageType = SoulSlicerImage;
price = 0;
showWeaponBar = true;
};
function SoulSlicerImage::onFire(%player, %slot)
{
MeleeAttack(%player, GetRange(SoulSlicer), SoulSlicer);
}
//====================================
Yeah I tried that Day, but it didn't work. Maybe you could get on AIM and help me out there? But if anyone else has some more suggestions post them