Author Topic: Really only for particle  (Read 5027 times)

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Vorter_X_

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« Reply #15 on: July 11, 2003 01:11 am CDT »
muahahahh my mapping skills pwn urs newbie here i think this link works but im not sure its geocities cant trust em lol... might not wanna look if ur a 56ker but i suppose you already did LOL.... oh only a couple of these are dungeons lol

these are just a few of my new zones anyway i have a lot more

http://www.picturetrail.com/vort1
http://www.picturetrail.com/gallery/vie ... id=1269489

im not gonna do pics cus they always break on me lol

oh and ya might wanna wait an hour or so before clickin that cus geocities sucks at loading stuff up quickly

ed: hold on a bit ill redirect to somethin else like picturetrail
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

Darwin

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« Reply #16 on: July 11, 2003 01:54 am CDT »
I like em.  They are nice and creative.  Erm, hey, why cant we have any buildings from old world in pcrpg?  Those ones are pretty nice.
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



Talliun

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Dungeons, Cont'd
« Reply #17 on: July 11, 2003 01:57 am CDT »
Greetings,

Well that is correct, you [Particle] didn't directly mention the overcrowding situation, but if we didn't implement some sort of overload dungeon - that's what we could have on our hands (so I just went ahead and make the assumption that you would add the new dungeon to help 90+ player's leveling sessions, thus passively reducing any crowding issues; which would be addressing both of the challenges).

Two problems, and a possible solution for both: ( could use the new dungeon ideas)
By enabling an 80/90-101 zone it would free up space in Minotaur, and would also provide a slightly faster method then obtaining EXP past 90 in Minotaur. Currently, you have people 90+ staying in the Minotaurs trying to accumulate that needed EXP over 1-2 hours, causing a backup for the newly arriving level 50's. In this case, they [the higher levels in Minotaur] would be gone by 80-90 and off to the new dungeon (perhaps the Troll Nest idea?) and would be out of the way in the Minotaur's Lair. So thus, by enabling the new dungeon geared towards 90+, both scenarios that are presented would be cleared up. This is what we are all trying to implement and get resolved, correct?

In addition to an overload/90+ EXP dungeon after Minotaurs, you could do the same for Traveler's Den - yet making another dungeon strictly for overload (or to make 40-50 quicker, or even both of those reasons). Same solution could be applied with the creation of the new Bandit Camp idea mentioned in the "New Dungeons Ideas" post.

These are just possible outcomes that I went ahead and decided to present to you (in addition to dungeon concepts to help choose something); let me know if they [outcomes/dungeon concepts] were along the lines of what you were thinking as well,

Let's get some more input from the rest of the board members still (now that the problem is labeled and we have some pathways to choose from).

Signed,

Talliun
« Last Edit: December 31, 1969 06:00 pm CST by Talliun »

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« Reply #18 on: July 11, 2003 01:59 am CDT »
Quote from: "Particle"
You know, back in my day we just didn't run out in the middle of the room and get killed.  I never had a problem with the mino lair.  Of course, ours was different, but still.


RPGmap1? More like the minos ran out and killed you, lol..
« Last Edit: December 31, 1969 06:00 pm CST by Newbie »

UnderGod

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« Reply #19 on: July 11, 2003 02:33 am CDT »
Yeah..

In old mino lair.. You were dead under level 80 if you were slightest bit alone.

you could barly stand the reapers untill you were around 95..

It was a lot of fun because minos never did get stuck..
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-RPG-secretagnt

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« Reply #20 on: July 11, 2003 02:33 am CDT »
The old mino lair was way cooler, I hate the new one. It's too small, and I hate the colors. Or colours, for the Canadian folk.
« Last Edit: December 31, 1969 06:00 pm CST by -RPG-secretagnt »
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Vorter_X_

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« Reply #21 on: July 11, 2003 02:41 am CDT »
lol make a new town with the old uber or dungeon the dis name is keep and castle for the walls
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

Silvanoshei

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« Reply #22 on: July 11, 2003 02:44 am CDT »
Vorter, I suspect that the fourth and fifth dungeons counting from the top of your Picturetrail would be really laggy. Combing a whole bunch of dis's may look good, but it generates a lot of lag.
« Last Edit: December 31, 1969 06:00 pm CST by Silvanoshei »

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Vorter_X_

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« Reply #23 on: July 11, 2003 03:33 am CDT »
actually they arent laggy at all ive already tested all of em on my comp and they didnt lag and i let a bunch of ppl test em too no lag at all
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

UnderGod

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« Reply #24 on: July 11, 2003 04:04 am CDT »
You tested them out on a server with 30 people on at the same time?

Along with a couple megabytes fo code that isn't in base TRPG?
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Vorter_X_

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« Reply #25 on: July 11, 2003 04:14 am CDT »
lol i tested with about 12 ppl cus i cant handle 30
plus i spawned a buncha monsters and had em all kill em and it didnt lag at all tested em all one at a time
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

Darwin

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« Reply #26 on: July 11, 2003 04:20 am CDT »
Yes, and how often do you get more than 12 people in one zone?  Not very often.  Looks quite practical to me.
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



UnderGod

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« Reply #27 on: July 11, 2003 04:29 am CDT »
It doesn't matter how many are in the zone..

And monsters don't matter much either..

Monsters spawn differently in this server..
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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« Reply #28 on: July 11, 2003 05:17 am CDT »
Vorter.. do you even know how to make spawpoints for the bots?

lol.. you sure do love to use the phantom trees, but then again that's no fun for the people without video cards.
« Last Edit: December 31, 1969 06:00 pm CST by Newbie »