Author Topic: Tribes 3 Screenshots  (Read 2172 times)

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Hack-N-Slash

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Tribes 3 Screenshots
« on: July 27, 2003 10:43 pm CDT »
Tribes 3:Vengeance

Pssst...Tribes 3 will be using the Unreal Warfare engine...

In other words content creation for the game will be hella' easier than in the past...
« Last Edit: December 31, 1969 06:00 pm CST by Hack-N-Slash »
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Jason_Xero

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« Reply #1 on: July 27, 2003 11:00 pm CDT »
Tribes 3 better not be cd-key/account based like Tribes 2 was.  Their fan-base isn't anywhere near as big as it was before so I don't see why they need to.

And to me, looks the same as Tribes2 already, just different models.

Actually, this reminds me of Planetside.  But if that is the case, been there done that, this game won't mean much to me, just another cd that will be sitting on the shelf after a few weeks.
« Last Edit: December 31, 1969 06:00 pm CST by Jason_Xero »
Gotta love SBC with their 6Mbps tier for 45$
(Yes, on their site it only shows 3Mbps, but it is actually 6Mbps, I would know :)).


G-Unit

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« Reply #2 on: July 27, 2003 11:44 pm CDT »
Quote from: "Jason_Xero"
Tribes 3 better not be cd-key/account based like Tribes 2 was.  


Why so you cant download a free cracked version? Buy the game, Suport the industry!!!
« Last Edit: December 31, 1969 06:00 pm CST by G-Unit »

Darwin

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« Reply #3 on: July 28, 2003 12:03 am CDT »
No, because I am stuck with using red_alert00 as my screenname on T2.
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



Jason_Xero

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« Reply #4 on: July 28, 2003 12:11 am CDT »
Also having an account is such a security risk.  Celtic , shut the fork up please, I have bought at least 8 games already this year and I can list them if you want.
Also, if their servers are down, you can't log in to play.
« Last Edit: December 31, 1969 06:00 pm CST by Jason_Xero »
Gotta love SBC with their 6Mbps tier for 45$
(Yes, on their site it only shows 3Mbps, but it is actually 6Mbps, I would know :)).


Razore

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« Reply #5 on: July 28, 2003 12:43 am CDT »
Darwin..You can change that..Go to the official site and it tells you how
« Last Edit: December 31, 1969 06:00 pm CST by Razore »

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eViL

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« Reply #6 on: July 28, 2003 01:20 am CDT »
Quote from: "Darwin"
No, because I am stuck with using red_alert00 as my screenname on T2.


yea... you can change your screenname as many times as you want, i have changed mine like 2 times ...
« Last Edit: December 31, 1969 06:00 pm CST by eViL »
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EVIL_INC

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« Reply #7 on: July 28, 2003 02:51 pm CDT »
i have a small question.
i was looking at the unreal awakening box and thinking of buying it because i liked the amount of detail and all that it had. i almost set it down thinking to myself "yeah, but these games never hold a candle to tribes for me because they simply dont have the strategical options tribes do. they are good for typists, but not strategists."
then, i saw that it has a mod/map editor and all. my questions is, has anyone here tried it? is it easy to operate the editer?if it its easy, is it easy enough that someone who knows nothing of code can do it?
thats more than one question, but you get my drift.
« Last Edit: December 31, 1969 06:00 pm CST by EVIL_INC »
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Hack-N-Slash

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« Reply #8 on: July 28, 2003 03:15 pm CDT »
Yes, I have made 3 levels in the first version of the editor (for unreal/unrealgold) and experimented with Unrealed 3.0 (UT2003 version).

Making levels does not require any knowledge of coding, but for certain effects to be achieved one needs to know how to use specific actors together. Tags and events handle this.

Musicevent(has Tag variable named X) activated by Trigger(has Event variable named X), so when a player runs into Trigger, Musicevent changes the current track. This is the simplest form of using actors in conjuction with each other... The editor even connects a black arrow between these two actors, telling you that trigger activates musicevent.

If you intend on making levels for single player, then stick with unreal 2's version,but if you want to make a multiplayer map, then go with Unreal Tournament 2003's version. These two versions of the editor differ in the fact that Unreal 2 uses a different particle system and different core classes.

Using unrealed is easy and fun to do, I'll point you to a tutorial for Unrealed
Making your first room
This should be workable on all versions of unrealed...


Did I make this more complicated than need be? :roll:
« Last Edit: December 31, 1969 06:00 pm CST by Hack-N-Slash »
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