Author Topic: Ghost idea  (Read 6729 times)

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Particle

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« Reply #15 on: July 22, 2003 11:32 pm CDT »
New map?
« Last Edit: December 31, 1969 06:00 pm CST by Particle »
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Vorter_X_

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« Reply #16 on: July 23, 2003 12:58 am CDT »
yeas new map didnt i send you something of my creation a while ago? i dunno if it had anything good in it

then you have Newbie and his map that you can steal ideas from


and ozzy is prolly workin on a map as well
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

itssinus

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« Reply #17 on: October 13, 2003 09:40 pm CDT »
Ok heres the dillio

if thats a word at all

There was a player made special addon for Starsiege, it was a ghost, it was a transparent lil ghost when you killed a herc or got killed by another player, you would be no more but you wwas still able to roam around as a ghost.
The starsiege community made alot of cool stuff as they have top end programers out the kazoo.

I will find this goodie in my archives and post it.
I don't know what good it will do you but i'm sure someone will figure it out.
« Last Edit: December 31, 1969 06:00 pm CST by itssinus »

UnderGod

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« Reply #18 on: October 13, 2003 09:43 pm CDT »
Ozzy doesn't map unless Ozzy gets something in return because mapping is a pain in the ass for Ozzy though Ozzy is good at it.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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Susan

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« Reply #19 on: November 1, 2003 10:46 pm CST »
The simple method for the invisiable character is to set playerdata shapefile to invisable.dts. You would have to validate the file because anyone could just do the old copy and remane bit.

If you want to shift to observer mode, you have to get set to team -1. A few lines of code could then shift you back to where you where at. However, Observer mode isn't always the best thing in the world. To much can be seen using it. Could cut into an admin quest or what have you.
« Last Edit: December 31, 1969 06:00 pm CST by Susan »