Author Topic: Spawning a bot  (Read 3589 times)

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Paradox666

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Spawning a bot
« on: January 22, 2005 05:06 pm CST »
Tell me but not liek this

#spawn botType displayName loadout [team] {x} {y} {z}:


tell me as if ur actually gonna make one
« Last Edit: December 31, 1969 06:00 pm CST by Paradox666 »





DeadBreed

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« Reply #1 on: January 22, 2005 05:36 pm CST »
uhh its something like this.  you gotta set the loadout yourself, i forgot how though and i also forgot the already defined ones.

#spawn minotaur Archangel02 angel 2 (dontneed x y z if spawning at LOS)
« Last Edit: December 31, 1969 06:00 pm CST by DeadBreed »
Agent556, out.


12Stones

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« Reply #2 on: January 22, 2005 06:18 pm CST »
If you want to spawn an uber, you would do this:

#spawn sloth NameYouChoose 0 1

That will spawn a level 1 uber with no items, on team 1 (enemy).  Team 0 is Citizen.

If you want to set a loadout, you would type this:

#loadout nameofloadout EXP 515000 claymore 1 dragonshield 1

Then, to make your uber spawn with that loadout, you would type this:

#spawn sloth NameYouChoose nameofloadout 1

That would spawn an uber at level 101 (based on the PCRPG exp system), with a claymore and a dragonshield.  You have to manually put on the dragon shield for him (or any other armor, for that matter) since the bots won't equip them automatically.  He WILL pull out the claymore, however.

The X Y Z options are just the coordinates for where you want the bot to spawn..  if you don't specify any coordinates, it will spawn the bot where you are pointing your crosshair.
« Last Edit: December 31, 1969 06:00 pm CST by 12Stones »

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Paradox666

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« Reply #3 on: January 22, 2005 06:41 pm CST »
K thx alot.
« Last Edit: December 31, 1969 06:00 pm CST by Paradox666 »