Recently, while messing with RPG mod, I encountered the following problems:
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Notice the abnormal ammount of spam generated by the server, this coincides with the recursive world function and some other scheduled calls. I do not know why, it is not dbecho().
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This image is the only clue I have as to why such spam would begin. The first few files execute appropriately, no spam. Normal. This leads me to believe that Accessory.cs sets some kind of mistake that leads to spam, or the beginning of Weapons.cs causes some sort of freak bug.
This would not bother me so much, except for the fact that output or echo() to the command prompt is a painfully slow function, and with all the spam showing up, it would lead to server lag. OpenGL frames are faster than a simple "Hello, world!" to a prompt. (In part from gfx card, in part from converting from the default API).
If anyone has ideas, I would greatly appreciate it. I'm going to take a 30 min break, then search those 2 files top to bottom... again.