Here's how to fix Tribes (for servers and clients) to register automatically with all versions of the master server. It does this by mirroring the other master servers. Sort of a Master Server for Master Servers.
http://www.annihilation.info/forum/viewtopic.php?t=6137To add this server to your Tribes
Crotalus, I'm running this at 12.202.7.217:28000
You guys can test this either by adding new server with the network tab in Tribes:
Options > Network > Add >
Name = new master
Address = 12.202.7.217:28000
However, adding it this way will cause tribes to ignore all other servers in the case of failure.
If you add it to your setup manually, Tribes will use the first working master in the line, this Master will automatically include other available masters. If you run a game server, Tribes will register with all servers in the list.
To add it manually for servers or clients:
open config\serverPrefs.cs
Find the line containing $Server::Master1 = "
In line after add
12.202.7.217:28000
Note there should be a space after 28000, for example: $Server::Master1 = "12.202.7.217:28000 t1m1.masters.dynamix.com:28000 t1m2.masters.dynamix.com:28000 t1m3.masters.dynamix.com:28000";
(All one line)
Find the line containing $Server::MasterAddressN0 = "
In line after add:
12.202.7.217:28000
Note there should be a space after 28000, for example $Server::MasterAddressN0 = "12.202.7.217:28000 t1m1.masters.dynamix.com:28000 t1m2.masters.dynamix.com:28000 t1m3.masters.dynamix.com:28000";
(all one line)
If you experience problems, you may shut down Tribes, and delete serverPrefs.cs all together. Tribes will rebuild it on restart.
If you don't feel comfortable making changes to your main Tribes install, you can get a fresh Tribes patched and ready to run here: http://www.tribes0.com/trorbs.zip
And that will prepare you for the Master Server shutdown this Thursday.