Author Topic: Introducing PCRPG 3.42 with "#Cleave" [Beta]  (Read 5270 times)

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Particle

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Introducing PCRPG 3.42 with "#Cleave" [Beta]
« on: March 28, 2009 03:41 pm CDT »
Today I have updated the server with a new skill called Cleave.  It is to slashing what #bash is to bludgeoning.

To utilize it:
1)  Type #cleave in chat as if you were going to be bashing.
2)  Hit a target with a slashing weapon.

There are some detailed gameplay mechanics on how it works.  They are as indicated below for now.  These values will be tweaked as gameplay reports start coming back so as to better balance it.  Don't get -too- attached to it quite yet.

Skill requirements:  Cleave 50, Level 20

When you #cleave and then attack, you aren't guaranteed to do so successfully, unlike bash.  The minimum chance to cleave is 33%.  Once your skill in Cleave gets to 165, your odds of successfully using cleave start going up, topping out around 70%.

If you successfully cleave, you will do extra damage amounting to your slashing skill divided by 550.  If you do not, you will be penalized with a 33% reduction in hit chance for 30 seconds so take care not to just spam the skill.

On a successful cleave, you also impart a bleeding effect upon your enemy.  The target will bleed for between 1 and 20 seconds depending on how high your cleave skill is, topping out around 850.

Your bleed damage will start out at betweeen 2 and 200 HP per second depending on your slashing skill, topping out at 750.  Each second this damage will be reduced by 33%, so the longer they're bleeding the less damage it will continue to do to them.  Even so, this can still add up really fast.

Currently, you will not get any EXP if an NPC or player bleeds to death.  I will change this behavior soon as these other values are tweaked.

---

Comments and feedback are appreciated as they will allow me to adjust this skill to fit as a well-balanced part of the game.  These initial values are just my initial guess of where to start.
« Last Edit: March 28, 2009 03:43 pm CDT by Particle »
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KoRo

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Re: Introducing PCRPG 3.42 with "#Cleave" [Beta]
« Reply #1 on: March 28, 2009 05:23 pm CDT »
How long has #bash been a guaranteed hit? In my experience, I can miss a #bash just as often as a regular hit.

How long is the cooldown time before you can #cleave again? And does it change with respect to your level?

mimic

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Re: Introducing PCRPG 3.42 with "#Cleave" [Beta]
« Reply #2 on: March 28, 2009 05:32 pm CDT »
How long has #bash been a guaranteed hit? In my experience, I can miss a #bash just as often as a regular hit.

How long is the cooldown time before you can #cleave again? And does it change with respect to your level?
#bash is a guaranteed hit if your regular melee swing hits - if you #cleave and successfully hit there's a 33% chance it will still fail.
The cooldown is about 60 seconds, I think. I don't think it changes with levels, but I haven't really tested all too much.

Particle

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Re: Introducing PCRPG 3.42 with "#Cleave" [Beta]
« Reply #3 on: March 28, 2009 06:02 pm CDT »
Cool-down changes depending on level.  It will be 90 seconds until level 110.  After that it will begin to decrease a second for each level until you get down to 20 seconds.
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

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Dyre

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Re: Introducing PCRPG 3.42 with "#Cleave" [Beta]
« Reply #4 on: March 28, 2009 06:10 pm CDT »
Is it possible to add a momentum modifier for spears?  Get a damage bonus for a running attack?  Admittedly, people may find a way to do uber damage by dropping on someone from above and hitting them, but really, they deserve it then for being badass.

As for bows, I think a nice addition would be a sniper shot.  Arrow flies straighter and faster with higher skill.  Damage bonus for headshots would be really cool.  Be nice for PvP.
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Kyrie

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Re: Introducing PCRPG 3.42 with "#Cleave" [Beta]
« Reply #5 on: April 3, 2009 08:41 pm CDT »
Good to see some new content being added!







Ikimasho

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Re: Introducing PCRPG 3.42 with "#Cleave" [Beta]
« Reply #6 on: April 13, 2009 05:59 pm CDT »
An issue with this skill has been private messaged to you Particle.

Particle

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Re: Introducing PCRPG 3.42 with "#Cleave" [Beta]
« Reply #7 on: April 14, 2009 06:10 pm CDT »
An issue with this skill has been private messaged to you Particle.

Yup, I see it.  That's on the list for fixing--should be simple.
As a point of history:  Our last server clear was on September 27, 2004.  That is 4963 days ago (13.6 years) as of today.

If you're visiting after a long hiatus and have forgotten your password, try emailing me via the support form at http://www.pcrpg.org.

If your character is from after the 2004 clear but appears to have been deleted or reset, chances are it was caught in one of the inactive account purges over the years.  Backups were made before such events, so try the support form.

12Stones

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Re: Introducing PCRPG 3.42 with "#Cleave" [Beta]
« Reply #8 on: May 1, 2009 08:26 am CDT »
cleave is cool..  i like the bleeding idea.  it still won't touch most of the people i see playing though..

how about a weapon that can hurt the remort 1000+ people!  the god-killer

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Kyrie

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Re: Introducing PCRPG 3.42 with "#Cleave" [Beta]
« Reply #9 on: May 1, 2009 11:32 am CDT »
Putting bleed on a percentage-based damage system would aid that. But the remort 1000+ people still won't be killed...they have thousands of lck...







12Stones

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Re: Introducing PCRPG 3.42 with "#Cleave" [Beta]
« Reply #10 on: May 14, 2009 06:42 pm CDT »
true..

what about this:

make it so people with 50 lck or higher can only set lck to death!  it's not easy to hurt a RL1000+, but if you manage to, they have LCK on miss to make them even more invincible..  kinda lame.

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villman420

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Re: Introducing PCRPG 3.42 with "#Cleave" [Beta]
« Reply #11 on: May 16, 2009 11:15 am CDT »
or if you go over remort 500 or 1000 you dont get lck anymore for remorting!

Paradox666

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Re: Introducing PCRPG 3.42 with "#Cleave" [Beta]
« Reply #12 on: May 25, 2009 10:24 am CDT »
or if you go over remort 500 or 1000 you dont get lck anymore for remorting!

Then it wouldnt be fair to the RL 499 and down people =/, Such as myself. Because theres plenty of gods up there that didnt have that restriction, So if that happens I would ask for there luck to be deducted.





villman420

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Re: Introducing PCRPG 3.42 with "#Cleave" [Beta]
« Reply #13 on: May 25, 2009 03:24 pm CDT »
if youve made it to rl 500 or 1000 you have more than enough lck to last you forever. im rl 200 and i have 2020 lck and ill never come close to using it all even if i did remort