Author Topic: Ghost idea  (Read 7118 times)

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Darwin

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Ghost idea
« on: July 11, 2003 06:06 pm CDT »
New idea for a new enemy, ghost.  

Ok, heres how it goes.  You know when you spawn in tribes, you are slightly transparent for like a second.  You can see this when a bot spawns, if you need to know what I am talking about.

Well, if possible, is there a way to set transparency on an entity in the game?  

You can make a skin, most likely white, and have a set transparency on it, and it would look like a ghost.



In fact, now that I think about this, you can do a number of things with that effect.  How about make a player model that is in the shape of a glass pane window?  it would only be comprised of 6 polygons (it can be a player model) and you can set that transparency thing on it, and make it an NPC.  Then, you can place it in a spot on the side of a building, and blammo!  Window!
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



UnderGod

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« Reply #1 on: July 11, 2003 07:09 pm CDT »
Why make something in place of something that allready exists ;)

There will be ghosts in the future.. I allready coded the armors and everything.. Part just needs to finish them off and put them in a dungeon.

They have acutally been in there for quite a while..
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
"The right man in the wrong place can make all the difference in the world"

Darwin

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« Reply #2 on: July 11, 2003 07:42 pm CDT »
Theres more than that that can be done with that effect also!  Something can be done with the water, i bet.
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



UnderGod

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« Reply #3 on: July 11, 2003 08:00 pm CDT »
Water is a texture.. nothing else.

It is just going to sit there..

Don't even think about moving water.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
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-Triton-

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« Reply #4 on: July 11, 2003 08:20 pm CDT »
On Minotaur Outback Steakhouse they have invisible things, only showing the weapon but they are solid you can't walk thru..
« Last Edit: December 31, 1969 06:00 pm CST by -Triton- »
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Darwin

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« Reply #5 on: July 12, 2003 02:28 am CDT »
Thats what I meant, sorta.  I bet particle's new tribes radiant tools could help smooth the process too.  

Im talking about making the water an object, like those NPC's which you can walk through.  And there can be transparency.  If there's a will, there's a way.  If there's and engine, build on it.
« Last Edit: December 31, 1969 06:00 pm CST by Darwin »



Vorter_X_

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« Reply #6 on: July 12, 2003 02:44 am CDT »
ummm


#setinvis bot 1
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

UnderGod

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« Reply #7 on: July 13, 2003 07:17 pm CDT »
Hit bot,

invis mode 0..

I really thought you could do better than that vorter.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
"The right man in the wrong place can make all the difference in the world"

Vorter_X_

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« Reply #8 on: July 14, 2003 06:03 am CDT »
oops well i said i think i havent used #setinvis for a while lol
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

Kasuto

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« Reply #9 on: July 14, 2003 06:06 am CDT »
Yoshib0y's server had ghost as a choosable class, you get to be on team undead, it was pretty cool. And in the ghost's first dungeon (comparable to Kmines) there were bots that spawned on team human or player or whatever that you could kill. It was pretty cool...he also had a class on team greenskins.
« Last Edit: December 31, 1969 06:00 pm CST by Kasuto »

Vorter_X_

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« Reply #10 on: July 14, 2003 06:12 am CDT »
yeah the ghosts start zone was like 2 wells put together for the town and dungeon lol was across from jaten i think
« Last Edit: December 31, 1969 06:00 pm CST by Vorter_X_ »

Kasuto

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« Reply #11 on: July 14, 2003 06:29 am CDT »
Ya, it was actually where the mines were[edit: i mean the hole where the mines would be in relation to jaten], but you could #open and it'd tele you to the crypt...and the two walls in the entrance of the crypt was the ghost's store i think. Yoshi's was cool, it even had a casino. I really liked the #open command tho, all the doors in ktown could be #opened, but they were restriced to classes...unless you were a rogue, then you could #lockpick if you had some scrap metal. And the door to the rogue's place had doors to ethren and jaten...rogues need a way to get around since they have like .5 neutral casting and .5 energy...that means it's hard to get tp and you have to carry energy vials to fly any great distances. But walking is cool too. Heh i'm babling now.
« Last Edit: December 31, 1969 06:00 pm CST by Kasuto »

GOOD INC

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« Reply #12 on: July 22, 2003 03:51 pm CDT »
An "observer mode" might be cool. this would allow admins and players to keep an eye on events and take ss if nessessary.
it could allow players to "explore" the map to find where they need to go or such as well.
There could be one of two ways to handle it....
1. the player goes inert while the player is in obs.
2. the player's character could "leave" the map and reapear where they "dropped" from when done.

how about an "invisability "potion" that lasts for a set period of time. make it expensive and the effects leave when you enter a safe zone?

I also like the idea of invisable monsters, they are a little harder to fight when you cant see them and could add a new twist to the storyline. (thinks of invisable avatars of past powerfull characters :))
« Last Edit: December 31, 1969 06:00 pm CST by GOOD INC »

UnderGod

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« Reply #13 on: July 22, 2003 10:26 pm CDT »
Admins can easily see everything without an observer mode.

When the new map gets implimented, we wouldn't want people to know where everything is. Thats the point of a new map.
« Last Edit: December 31, 1969 06:00 pm CST by UnderGod »
"The right man in the wrong place can make all the difference in the world"

GOOD INC

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« Reply #14 on: July 22, 2003 10:40 pm CDT »
A NEW MAP!!!!
I been askin for a new map forever! when it gonna be implemented?

On the ideas, dats cool, I was just tossen out ideas. Just figured it would be cool for an admin to do that without having to type anything and without acutallu BEING there "physically" so they can see what goes on when they "arent" there. Since I am computer illit, I forget that typing in the commands is as easy for others as pointing and clicking is for me.
I can easily understand not allowing the option to reguler players for the very reason you mentioned.
« Last Edit: December 31, 1969 06:00 pm CST by GOOD INC »